[easytable] Role, Marksman
Specialty, Reap
Cost, 15000 BP or 399 Diamonds
Durability, 5/10
Offense, 8/10
Ability Effects, 6/10
Difficulty, 5/10 [/easytable]
Thoughts
Clint is a decent Marksman and much like others has very good damage out put. Use him against other heroes mainly.
Attributes
MOVEMENT SPEED | 2.48 | MANA | 450 |
PHYSICAL ATTACK | 112 | ATTACK SPEED | 8.1 |
MAGIC POWER | 0 | HP REGEN | 36 |
ARMOR | 20 | MANA REGEN | 15 |
MAGIC RESISTANCE | 10 | BASIC ATTK CRIT RATE | 0 |
HP | 2500 | ABILITY CRIT RATE | 0 |
Abilities
Two-Fisted: Passive
Description: Basic attacks will deal damage twice, dealing 45% physical damage each time. After Clint’s gun deals 6 hits of damage, the next attack will deal 5%-10% of the target’s max HP as true damage. Deals no more than damage to jungle monsters.
Combo Shot
Cooldown: 10 s
Mana Shot: 80
Description: Fires 6 shots in a row, each shot dealing 55 physical damage
Tuck N Roll
Cooldown: 12 s
Mana Cost: 55
Description: Rolls forward, throwing a trip rope at a nearby enemy, dealing 180 physical damage, and slowing down the target. Basic attacks will reduce cooldown for this ability.
Deadly Blood – Ultimate
Cooldown: 35 s
Mana Cost: 140
Description: Initiates Crazed Gunman mode, dealing 170 physical damage every 0.5s to enemies in the area. Lasts 3s.
Builds
Damage Durability
Damage Dash
Damage Jungling
Skins
Lore
No one knows where he comes from or why he fights, but everyone born in the Wastelands knows that he is the only semblance of justice in these parts. Even the boldest of thieves wouldn’t dare to challenge Clint and his six shooters. With his lightning reflexes and unparalleled accuracy, a flurry of bullets would be buried in his enemies’ foreheads before they had time to blink. He only draws his guns for what he believes are just causes, but when he does, there’s hardly a villain alive who can escape his righteous barrels.