Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Geonosian Soldier is an attacker with assist abilities. Let’s take a look at what he has to offer to your team.
Type: Geonosian, Attacker
Side: Dark
Synergy: Assist, Offense Up, Critical, Turn Meter Gain
How to Get[Shards]: Data Cards, Holotable Battle 1-A
[easytable]Pros, Cons
Easily farmable early on, No AoE attacks
Gains offense up for good damage, Low resistance
Swarm is only on a 3 turn cooldown, Only deals physical damage
Assist actually lowers the cooldown of the assisting character,
Very speedy, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Aggressive Advance – Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Bonus Effect Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Bonus Effect Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: Effect Duration +1(66)
- LvL 8: +5% Damage(76)
Special Ability: Swarm – Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +10% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: Cooldown -1(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: Cooldown -1(78)
Unique Ability: Hive Tactics – Geonosian allies gain 9% Critical Chance. Geonosian Soldier gains 30% Turn Meter when scoring a Critical Hit.
- LvL 2: +1% Critical Chance(20)
- LvL 3: Add +20% Turn Meter on Critical Hit(30)
- LvL 4: +1% Critical Chance(40)
- LvL 5: +10% Turn Meter Gain(50)
- LvL 6: +1% Critical Chance(60)
- LvL 7: +1% Critical Chance(70)
- LvL 8: +20% Turn Meter Gain(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.3, 2, 2.7, 3.4, 4.1, 4.8, 5.5
Agility, 2, 3, 4.1, 5.1, 6.1, 7.2, 8.2
Intelligence, 1.1, 1.7, 2.2, 2.8, 3.4, 4, 4.5[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 17, 567
AGI, 22, 913
INT, 16, 486
Health, 459, 11569
Speed, 100, 140
Physical Damage, 46, 1761
Physical Critical, 8, 473
Armor, 3, 181
Armor Penetration, 0, 21
Dodge, 0, 0
Special Damage, 38, 1214
Special Critical Rate, 0, 0
Resist, 1, 49
Resist Penetration, 0, 0
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 20%
Tenacity, 15%, 39%
Hp Steal, 0, 0[/easytable]
Thoughts
The Geonosian Soldier is surprisingly good and is someone you can get early on. That means you get a good attacker for the dark side very early in the game.
His basic attack is really good because the odds of doing bonus damage is high with offense up. His assist ability is on a 3 turn cooldown. With his speed, he is able to pull off many assists in extended fights. He also lowers the cooldown of skills of the other ally. Very useful indeed.
He is best paired with Poggle the Lesser, Hk-47, IG-86 and IG-88. You can also run Old Daka in this team and take out maybe IG-88 or IG-86. It is a good and strong droid/geonosian team.
Rating
[usrlist “Campaign Map:4” “Arena: 5” “Galactic War:4”]
Verdict: Gear and max him if you want the high damage droid team.
References: SWGOH