Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Clone Sergeant – Phase 1 is a clone trooper attacker. Let’s look at this brief guide and see what he has to offer to your team.
Type: Clone Trooper, Attacker
Side: Light
Synergy: Critical, Turn Meter Gain, Turn Meter Reduction, AoE Damage, Offense Up,
How to Get[Shards]: Data Cards, Dark Side 1-B, Dark Side 3-E, Light Side 5-E
[easytable]Pros, Cons
Has an AoE attack that reduces 50% turn meters of all enemies, Rather slow
Gets stronger when more clone allies are in the team, No leader skill,
High critical rate makes him a very good damage dealer, Deals only physical damage[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Z-6 Rotary Blaster – Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on Critical Hit.
- LvL 2: +5% Damage(16)
- LvL 3: Add 50% chance to gain 25% Turn Meter on critical hit(26)
- LvL 4: +5% Damage(36)
- LvL 5: +25% Bonus Effect Power(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +25% Bonus Effect Chance(76)
Special Ability: Suppressive Fire – Deal Physical damage to all enemies and remove 50% of their Turn Meters. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +10% Turn Meter Reduction(38)
- LvL 5: +5% Damage(48)
- LvL 6: +10% Turn Meter Reduction(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Damage(78)
Unique Ability: Concentrated Fire – Clone Sergeant Phase 1 gains 4.5% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage and a 50% chance to gain Offense Up for 2 turns whenever he critically hits.
- LvL 2: +0.5% Critical Chance(20)
- LvL 3: +10% Critical Damage(30)
- LvL 4: +0.5% Critical Chance(40)
- LvL 5: Add 50% chance to gain Offense Up for 2 turns on critical hit(50)
- LvL 6: +0.5% Critical Chance(60)
- LvL 7: +0.5% Critical Chance(70)
- LvL 8: +50% Offense Up Chance(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.3, 1.9, 2.6, 3.3, 3.9, 4.6, 5.3
Agility, 1.9, 2.9, 3.9, 4.9, 5.9, 6.9, 7.6
Intelligence, 1.1, 1.6, 2.2, 2.7, 3.3, 3.8, 4.4[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 17, 573
AGI, 20, 811
INT, 15, 463
Health, 487, 11625
Speed, 80, 101
Physical Damage, 40, 1574
Physical Critical, 8, 464
Armor, 4, 172
Armor Penetration, 0, 18
Dodge, 0, 0
Special Damage, 36, 1151
Special Critical Rate, 0, 0
Resist, 1, 73
Resist Penetration, 0, 5
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 20%
Tenacity, 15%, 34%
Hp Steal, 0, 0.1[/easytable]
Thoughts
The Clone Sergeant is actually a very good in an AoE team composition. His AoE attack reduces every enemy’s turn meter by 50%.
He works best in a Clone team of Plo Koon, CT-5555 Fives, with Darth Sidious as the leader for extra critical rate. His speed down debuff on the basic attack is quite useful against faster characters like Dooku. Also, most teams have Jedis, so you aren’t vulnerable to anti Jedi skills.
Clone Sergeant is a bit slow to farm though, so you might want to build him up if you really want a clone team.
Rating
[usrlist “Campaign Map:3.5” “Arena:3” “Galactic War:3”]
Verdict: Use him till mid-game. Gear him if you want a clone team.
References: SWGOH