Star Wars: Galaxy of Heroes Royal Guard Review

BY EWAN

PUBLISHED 9 YEARS AGO

ewan

Writer and Storywriter

SWGOH Royal Guard Review S

Star Wars: Galaxy of Heroes Royal Guard Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

The Royal Guard is a defensive character with taunt and defense up capabilities. Let’s see what this guy has to offer to your team.

Type: Tank, Empire

Side: Dark

Synergy: Defense Up, Health Up, Taunt, Turn Meter Gain, Turn Meter Reduction

How to Get[Shards]: Data Cards, Light Side 1-D, Dark Side 5-F

[easytable]Pros, Cons

Can stun enemies, Limited farming opportunities per day

Taunt when allies are below 50% health, Lacks damage

High health and tanky, No AoE attacks

, Long skill cooldown[/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Force Pike – Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Stun Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Stun Chance(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Damage(76)

Special Ability: Imperial Phalanx – All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 35% Turn Meter. (6 Turn CD)

  • LvL 2: +2% Turn Meter Gain(18)
  • LvL 3: +2% Turn Meter Gain(28)
  • LvL 4: +2% Turn Meter Gain(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +2% Turn Meter Gain(58)
  • LvL 7: +2% Turn Meter Gain(68)
  • LvL 8: Cooldown -1(78)

Unique Ability: Unyielding Defender – At the end of each turn, if any other ally took damage that turn, Royal Guard gains 15% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.

  • LvL 2: Add 2% Health Recovery if ally took damage(20)
  • LvL 3: +2.5% Turn Meter Gain(30)
  • LvL 4: +2% Heal(40)
  • LvL 5: +2.5% Turn Meter Gain(50)
  • LvL 6: +2.5% Turn Meter Gain(60)
  • LvL 7: +2.5% Turn Meter Gain(70)
  • LvL 8: +2% Heal(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, 2, 3, 4.1, 5.1, 6.1, 7.1, 8.2

Agility, 1.3, 2, 2.7, 3.4, 4.1, 4.7, 5.4

Intelligence, 1.1, 1.7, 2.2, 2.8, 3.4, 3.9, 4.5[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 23, 925

AGI, 14, 498

INT, 13, 473

Health, 604, 19730

Speed, 100, 110

Physical Damage, 49, 1600

Physical Critical, 5, 249

Armor, 4, 193

Armor Penetration, 0, 10

Dodge, 0, 44

Special Damage, 31, 1245

Special Critical Rate, 0, 10

Resist, 1, 151

Resist Penetration, 0, 5

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 70%

Tenacity, 15%, 56%

Hp Steal, 0, 0[/easytable]

Thoughts

Update: The new changes have seen Royal Guard getting a buff. Now if you ignore him, his first skill can stun at an 80% chance max level. This is a good skill to have now. He does offer some utlity and not just a meat shield anymore.

With the taunt mechanic activating when an ally falls below 50% health, that means you will have a turn to heal up your weakened allies. That is good to have and if you are playing against it, you will need to bring a buff removal character like Nightsister Initiate to remove buffs. Alternatively, you can use Damage over time skills to chunk down enemy hp irregardless of taunt.

Old Review: The Royal Guard has tremendous amounts of health and can take a beating. He offers taunt when allies are dangerously low on health, but it doesn’t always proc. Compare that to Chewbacca, Han and Poe who all have 100% taunt rate, I think he is at a disadvantage here.

He doesn’t do enough damage, so he will suffer if you put him in the arena. However, he is an excellent tank on the dark side if you need a taunter to soak up damage. He also offers AoE defense up but on a 6 turn cooldown. Use that on big fights.

Other than that, he is not easy to farm with only 2 hard modes, with 1 in the latter stages. His damage is also poor and I think the Nightsister Initiate beats him on this one.

Rating

[usrlist “Campaign Map:4.5” “Arena: 4.5” “Galactic War:4.5”]

Verdict: Viable tank now. Max and gear him well if you need a reliable tank.

References: SWGOH

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