Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Obi-Wan Kenobi is a legendary Jedi that can apply powerful debuffs on his opponents. Let’s look at this brief guide and see what he offers to your team.
Type: Jedi, Tank
Side: Light
Synergy: Speed, Evasion, Offense Down, Buffs, Block, Slow
How to Get[Shards]: Data Cards, Squad Cantina
[easytable]Pros, Cons
Has evasion self buff, Mind tricks has a 6 turn cooldown
Can apply ability block and offense down on all enemies + -60% turn meter , Lacks damage
Evasion leader skill is useful for all allies,
Allies get massive buff when he falls,
Best used in the arena/regular maps to reduce enemy damage dealt to your team,
High armor and resistance, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Elegant Form – Deal Physical damage to target enemy and gain Evasion Up for 3 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +5% Damage(26)
- LvL 4: +15% Damage(36)
- LvL 5: +5% Damage(46)
- LvL 6: +15% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: Evasion Up Duration +1(76)
Special Ability: Mind Tricks – Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 60% Turn Meter. (6 Turn CD)
- LvL 2: +10% Turn Meter Reduction(18)
- LvL 3: +15% Chance to Remove Turn Meter(28)
- LvL 4: -1 Cooldown(38)
- LvL 5: +10% Turn Meter Reduction(48)
- LvL 6: +10% Turn Meter Reduction(58)
- LvL 7: +10% Turn Meter Reduction(68)
- LvL 8: +15% Turn Meter Reduction Chance(78)
Unique Ability: If You Strike Me Down – When Old Ben Kenobi is defeated, he grants all allies Evasion, Critical Chance, Defense, Speed, Offense, +15% Health, and Defense Penetration, and Critical Damage for 2 Turns.
- LvL 2: Add Speed Up to all allies for 2 Turns(22)
- LvL 3: Add Defense Up to all allies for 2 Turns(32)
- LvL 4: Add Offense Up to all allies for 2 Turns(42)
- LvL 5: +15% Health to all allies for 2 Turns(52)
- LvL 6: Add Defense Penetration Up to all allies for 2 Turns(62)
- LvL 7: Add Critical Damage Up to all allies for 2 Turns(72)
- LvL 8: All Effects Duration +1(82)
Leader Skill: Old Jedi Knight – All allies gain 15% Evasion and gain 25% Turn Meter whenever they Evade an attack.
- LvL 2: +2.5% Evasion(20)
- LvL 3: Allies receive 20% Turn Meter whenever they evade(30)
- LvL 4: +2.5% Evasion(40)
- LvL 5: +2.5% Evasion(50)
- LvL 6: +5% Turn Meter Gain(60)
- LvL 7: +2.5% Evasion(70)
- LvL 8: +5% Turn Meter Gain(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, N/A, 5.3, 6.4, 7.5, 8.5
Agility, N/A, N/A, N/A, 3.5, 4.2, 5, 5.7
Intelligence, N/A, N/A, N/A, 2.9, 3.5, 4.1, 4.7[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 24, 774
AGI, 17, 461
INT, 17, 487
Health, 601, 16486
Speed, 100, 112
Physical Damage, 46, 1262
Physical Critical, 6, 279
Armor, 4, 314
Armor Penetration, 0, 15
Dodge, 0, 0
Special Damage, 40, 1345
Special Critical Rate, 0,0
Resist, 1, 210
Resist Penetration, 0, 5
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 50%
Tenacity, 15%, 48%
Hp Steal, 0, 5%[/easytable]
Thoughts
Old Ben is very powerful when he is able to inflict offense down on the entire enemy team. This cuts the damage dealt to your team by 1/2, making it easy to keep your damage dealers alive. It does come at a high cooldown cost though.
Old Ben needs to go first in battle to make full use of his offense down debuff. Otherwise, other enemy damage dealers will already have done the damage. You can use speed leaders like Qui-Gon Jinn to make sure he gets to go first.
His health, armor and resistance is very high, making him a tough target to take down. The good thing is that he offers very little after using Mind Trick, so you can ignore him after. I also suggest you 7 star other characters over him as he is good enough at 4 stars.
Update: He is now farmable in Squad Cantina Battle.
Rating
[usrlist “Campaign Map:4” “Arena: 4.5” “Galactic War:4”]
Verdict: Gear him up well.
References: SWGOH