Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Dathcha is a droid disabling specialist. Let’s take a look at what he has to offer to your team.
Type: Jawa, Support
Side: Light
Synergy: Anti-Droid, AoE Damage, Defense Down, Stealth, Turn Meter Reduction, Ability Block, Stun
How to Get[Shards]: Data Cards, Light Side 3-B, Light Side 3-F, Holotable Battle 2-G, Galactic War Shipments
[easytable]Pros, Cons
AoE special damage with bonus to stun droids, Very low health pool
Can stealth with basic attack, Vulnerable to burst damage when not stealthed or is the last person standing
Leader skill is great versus droids,
Deals more damage with more Jawa allies,
Easily farmable, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Hit and Run – Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Chance to enter Stealth(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Stealth Chance(76)
Special Ability: Scout Instincts – Deal Special damage to all enemies with a 35% chance to inflict Ability Block for 1 turn and a 50% chance to Stun Droids for 1 turn. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +15% Block Chance(38)
- LvL 5: +5% Damage(48)
- LvL 6: +25% Stun Chance(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Block Chance(78)
Unique Ability: Droid Hunter – Dathcha gains 4.5% Critical Chance for each living jawa ally. In addition, he has +15% Critical Damage.
- LvL 2: +0.5% Critical Chance(22)
- LvL 3: Add 10% Critical Damage(32)
- LvL 4: +0.5% Critical Chance(42)
- LvL 5: +5% Critical Damage(52)
- LvL 6: +0.5% Critical Chance(62)
- LvL 7: +0.5% Critical Chance(72)
- LvL 8: +5% Critical Damage(82)
Leader Skill: Decommission – Whenever an ally damages a Droid, they have a 80% chance to inflict Defense Down for 2 Turns and 25% chance to remove 25% Turn Meter on Hit.
- LvL 2: +15% Defense Down Chance(20)
- LvL 3: Add 15% chance to remove 15% Turn Meter on hit(30)
- LvL 4: +5% Turn Meter Reduction(40)
- LvL 5: +15% Defense Down Chance(50)
- LvL 6: +10% Turn Meter Reduction Chance(60)
- LvL 7: +5% Turn Meter Reduction(70)
- LvL 8: Defense Down Duration +1(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, N/A, 3.4, 4.1, 4.8, 5.5
Agility, N/A, N/A, N/A, 3.4, 4.1, 4.8, 5.5
Intelligence, N/A, N/A, N/A, 4.6, 5.5, 6.4, 7.4[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 18, 502
AGI, 19, 505
INT, 23, 820
Health, 477, 9814
Speed, 80, 125
Physical Damage, 45, 1532
Physical Critical, 7, 426
Armor, 3, 173
Armor Penetration, 0, 31
Dodge, 0, 0
Special Damage, 40, 2045
Special Critical Rate, 0, 0
Resist, 1, 87
Resist Penetration, 0, 15
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 60%
Tenacity, 15%, 28%
Hp Steal, 0, 0.15[/easytable]
Thoughts
Dathcha is just like Jawa but deals a bit more damage. He has higher special damage and can stun droids with his AoE damage. He is best used in an-anti droid setup against droid heavy campaign maps.
Some good pairings are Ima-Gun Di and Jawa. His stealth is also quite useful when it activates. It will prevent heavy focus fire on him. Keep in mind that AoE damage will still damage him while stealthed. He is also a decent member if you want an AoE squad.
He is also useful against Hk-47 leads in the arena, but it will be rare to see these teams until high level arena.
He is very squishy and will die easily to any focus fire from damage dealers.
Rating
[usrlist “Campaign Map:4” “Arena: 3.5” “Galactic War:3”]
Verdict: Not really worth it due to lack of droid squads around aside from campaign maps.
References: SWGOH