Rating
[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall
6, S, A, S, B, S, S-[/easytable]
[easytable]Rarity, Job, Origin, Gender, Family
5★ – 6★, Demon Knight, FF BE, Male, Human[/easytable]
Trust Master Rewards – Infernal Armlet [Accessory] – Stats: ATK +20%, DEF +20%. Additional effect: Fire (+20%), Earth (+20%)
Level | XP required | Total XP | Unlocked items | Rewards |
---|---|---|---|---|
1 | 0 | 0 | ||
2 | 1000 | 1000 | Poke Ball x10 | |
3 | 2000 | 3000 | Poke Ball x15 | |
4 | 3000 | 6000 | Poke Ball x15 | |
5 | 4000 | 10000 | Gyms, Potions, Revives | Poke Ball x20, Potion x10, Revive x10, Incense |
6 | 5000 | 15000 | Poke Ball x15, Potion x10, Revive x5, Incubator | |
7 | 6000 | 21000 | Poke Ball x15, Potion x10, Revive x5, Incense | |
8 | 7000 | 28000 | Razz Berry | Poke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module |
9 | 8000 | 36000 | Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg | |
10 | 9000 | 45000 | Super Potions | Poke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module |
11 | 10000 | 55000 | Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3 | |
12 | 10000 | 65000 | Great Balls | Great Ball x20, Super Potion x10, Revive x3, Razz Berry x3 |
13 | 10000 | 75000 | Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3 | |
14 | 10000 | 85000 | Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3 | |
15 | 15000 | 100000 | Hyper Potions | Great Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module |
16 | 20000 | 120000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
17 | 20000 | 140000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
18 | 20000 | 160000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
19 | 25000 | 185000 | Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5 | |
20 | 25000 | 210000 | Ultra Balls | Ultra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2 |
21 | 50000 | 260000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
22 | 75000 | 335000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
23 | 100000 | 435000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
24 | 125000 | 560000 | Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10 | |
25 | 150000 | 710000 | Max Potions | Ultra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module |
26 | 190000 | 900000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 | |
27 | 200000 | 1,100,000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 | |
28 | 250000 | 1,350,000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 |
5★ | 6★ |
General Thoughts
Demon Rain is hands down far superior to his Dracula wannabe partner. Demon Rain made the right choice when he chose which dark lord to follow. Be like Demon Rain. Make the right choice when seeking dark powers. It could be the difference between being a unit that has a future in a 6-Star world to only being relevant now.
When Demon’s Revenge (Increase chance of countering (2.5x)), Cerberus Guard (Chance to protect party member (40%) with damage mitigation (25%)), Demonic Fury (Increase ATK (30%) when HP drops below 30%), Defend (Reduce physical damage taken (50%) for 1 turn to caster), Counter (Counter physical attacks (30%)) and Demonic Cover (Chance to protect party member (15%)) combine they make Demon Rain an actually decent counter/provoke tank.
Just slap on a Golem to give Demon Rain Provoke (Increase likeliness of being targeted (70%) for 3 turns to caster) and Demon Rain will go hit for hit. Nothing more awesome than a tank that can take a lickin’ and keep on kickin’. And for more some more added awesomeness, Ignite (Increase ATK/MAG (40%) for 3 turns to all allies) is a pretty legit buff and one of the few that helps every DPSer on your team.
Infernal Armlet (Statistics – Type: Accessory, Stats: ATK +20%, DEF +20%, Additional effect: Fire (+20%), Earth (+20%)) is the beefed up tank version of Hero Ring. That means it is pretty dang useful. Only problem is, by the time you farm it, the upgraded Hero Rings will be out making it a little less awesome. Still it’s a good accessory and doesn’t require massive megacyst farming so you can determine if it’s worth your time to farm sooner or later.
Shining Nova (Base: Fire physical damage (2.7x) to all enemies, Max: Fire physical damage (3.9x) to all enemies) is vanilla fire AoE damage, nothing good, nothing bad except that the turn you spend using Rain’s Limit Break is also a turn you’re not using one of his abilities. Definitely not a limit break worth feeding limit burst pots to.
Rain is decent is fulfilling his niche role as a counter/provoke tank and his stats are decent enough that if you fed him enough awesome trust masters (Deathbringer x 2, Dual Wield, and Aurora Scarf for starters) you could turn him into a counter/provoke/free upgraded barrage, total butt-whooping, pray for salvation, hell on earth you gotta have him unit; and that gives Demon Rain a future when other 6-Star units get released.
Rain’s daddy issues may have forced him to the dark side, but we should all be glad he did. He found his calling, and that’s as a pretty decent counter/provoke tank now, something far more awesomely sinister later.
Verdict: Demon Rain just needs the right Trust Master support and he could be very good PvP tank and melee unit. Also has good support in Ignite, a decent Trust Master and a lack luster limit break, but that’s okay since he more than makes up for it in other ways.
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | LB Drops | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5★ | 2834 | 112 | 120 | 89 | 98 | 85 | 2 | 6 | 2 |
6★ | 3684 | 146 | 156 | 116 | 128 | 110 | 2 | 6 | 2 |
Resistance
Demon Rain has a bonus of +25 % to Fire, Earth and Paralyses resistance. And a – 50% resistance to Ice and is neutral to all other elemental and status effects.
Learned Abilities
Learned Magic Abilities
Exclusive Materia
Icon | Name | Effect | MP |
---|---|---|---|
Chilling Aura | HP+13%, MP+13% | – | |
Spooky Aura | ATK+13%, MAG+13% | – |
Limit Burst
Rarity | Name | Effect |
---|---|---|
5★ | Shining Nova | Base: Fire physical damage (2.4x) to all enemies Max: Fire physical damage (3.35x) to all enemies |
6★ | Shining Nova | Base: Fire physical damage (2.7x) to all enemies Max: Fire physical damage (3.9x) to all enemies |
Equipment
Demon Rain can equip 4 weapons and 6 armors.
[easytable]Weapons, Armors
, [/easytable]
Rarity | Ability Slots | Affinity |
---|---|---|
5★ | 3 | White Magic Lvl 4, Black Magic Lvl 6 |
6★ | 4 | White Magic Lvl 5, Black Magic Lvl 7 |
Awakening
Rarity | Material 1 | Material 2 | Material 3 | Material 4 | Material 5 |
---|---|---|---|---|---|
6★ | Fairies’ Writ (15) | Prismatic Horn (8) | Calamity Gem (5) | Rainbow Bloom (3) | Divine Crystal (3) |
Lore
A knight of the Kingdom of Grandshelt. Though usually preoccupied chasing girls, on his journey chasing after the Sworn Six of Paladia who attacked his homeland a gentler, more courageous side of him came through. At a young age he came in contact with the earth crystal, but little did he know that would become the catalyst that sealed his fate.