Rating
[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall
5, A, A, A, B, A, A-[/easytable]
[easytable]Rarity, Job, Origin, Gender, Family
4★ – 5★, Summoner, Brave Frontier, Male, Human[/easytable]
Trust Master Rewards – Seal of Destruction [Special Ability] – Effect: ATK +20%, MAG +20%, HP +10%
Level | XP required | Total XP | Unlocked items | Rewards |
---|---|---|---|---|
1 | 0 | 0 | ||
2 | 1000 | 1000 | Poke Ball x10 | |
3 | 2000 | 3000 | Poke Ball x15 | |
4 | 3000 | 6000 | Poke Ball x15 | |
5 | 4000 | 10000 | Gyms, Potions, Revives | Poke Ball x20, Potion x10, Revive x10, Incense |
6 | 5000 | 15000 | Poke Ball x15, Potion x10, Revive x5, Incubator | |
7 | 6000 | 21000 | Poke Ball x15, Potion x10, Revive x5, Incense | |
8 | 7000 | 28000 | Razz Berry | Poke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module |
9 | 8000 | 36000 | Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg | |
10 | 9000 | 45000 | Super Potions | Poke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module |
11 | 10000 | 55000 | Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3 | |
12 | 10000 | 65000 | Great Balls | Great Ball x20, Super Potion x10, Revive x3, Razz Berry x3 |
13 | 10000 | 75000 | Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3 | |
14 | 10000 | 85000 | Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3 | |
15 | 15000 | 100000 | Hyper Potions | Great Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module |
16 | 20000 | 120000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
17 | 20000 | 140000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
18 | 20000 | 160000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
19 | 25000 | 185000 | Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5 | |
20 | 25000 | 210000 | Ultra Balls | Ultra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2 |
21 | 50000 | 260000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
22 | 75000 | 335000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
23 | 100000 | 435000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
24 | 125000 | 560000 | Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10 | |
25 | 150000 | 710000 | Max Potions | Ultra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module |
26 | 190000 | 900000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 | |
27 | 200000 | 1,100,000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 | |
28 | 250000 | 1,350,000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 |
4★ | 5★ |
General Thoughts
Every collab has a few units that are only good for their Trust Master Rewards, this collab has two. Karl and Seria are the fodder pulls, and while their TMRs have a future use, they themselves will be forever regulated to Earth Shrine cleaning detail.
Karl comes with these notable Active Abilities:
• Call to Arms (Increase ATK/MAG (40%) for 3 turns to all allies), 5-Star base version of Ignite, useful though.
• Call to Arms (Increase ATK/MAG (40%) for 3 turns to all allies), explicitly worse than Barrage.
• Thunder Cleave (Lightning physical damage (1.8x) to all enemies), meh, at least it’s not hybrid.
• Ruinous Cleave (Physical damage (1.2x) and reduce ATK (15%) for 3 turns to one enemy), Power Break with another name.
Along with these notable Passive Abilities
• None
• Also has: Beast Killer, Demon Killer, ATK +20%, DEF +10%, EVO MAG +20%
Seal of Destruction – (Statistics: Type: Special Ability (Passive), Effect: ATK +20%, MAG +20%, HP +10%). Basically if you missed getting Fencer, now is your time to get a Fencer equivalent TMR for melee units, might almost be better on hybrid units like 6-Bartz in the future. Shantotto is easier to get and has MAG +30%, so this TMR is more specific to melee and hybrid only.
Blue Demon Flash (Base: Ice physical damage (2.5x) and reduce ATK/MAG (30%) for 3 turns to all enemies – Max: Ice physical damage (3.45x) and reduce ATK/MAG (49%) for 3 turns to all enemies), well it is better than Lasswell’s since it has an AoE debuff attached and atk/mag -30% is equivalent to Full Break and upgraded is it better than most 6-Star unit break abilities but this is not redeeming enough to make Karl useful.
Karl will find a spot a on TMR farming team then be regulated to permanent bench warming activities. His only real use right now is giving your team a +75% bonus on Karma when doing the Grand Gaia Chronicles vortex quest.
Verdict: Mediocre unit with a decent TMR, only useful for new players and for his Karma bonus on the new event, no future otherwise.
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | LB Drops | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4★ | 2140 | 86 | 87 | 72 | 68 | 67 | 2 | 4 | 4 |
5★ | 2782 | 113 | 114 | 94 | 89 | 88 | 2 | 5 | 4 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4★ | 210 | 35 | 18 | 14 | 14 | 14 |
5★ | 240 | 40 | 24 | 16 | 16 | 16 |
Resistance
Karl is neutral to all elements and status ailments.
Learned Abilities
Limit Burst
Rarity | Name | Effect |
---|---|---|
4★ | Frozen Axe | Base: Ice physical damage (2.3x) and reduce ATK/MAG (20%) for 3 turns to all enemies Max: Ice physical damage (3x) and reduce ATK/MAG (34%) for 3 turns to all enemies |
5★ | Blue Demon Flash | Base: Ice physical damage (2.5x) and reduce ATK/MAG (30%) for 3 turns to all enemies Max: Ice physical damage (3.45x) and reduce ATK/MAG (49%) for 3 turns to all enemies |
Awakening
Equipment
Karl can equip 4 weapons and 4 armors.
[easytable]Weapons, Armors
, [/easytable]
Rarity | Ability Slots | Affinity |
---|---|---|
4★ | 3 | – |
5★ | 4 | – |
Awakening
Rarity | Material 1 | Material 2 | Material 3 | Material 4 | Material 5 |
---|---|---|---|---|---|
5★ | Mystic Ore (25) | Farplane Dew (13) | Sacred Crystal (15) | Esper’s Tear (8) | Holy Crystal (8) |
Lore
A prominent summoner in lore from another world where humans and gods share a history. Karl was elevated to the most elite ranks of the Summoners’ Hall upon defeating the demon Zagamlung, and is held in high regard by all his peers.
The strongest bond he shares is with his loyal childhood friend, together with whom he has escaped death countless times. Karl’s birth and origins are enveloped in mystery, though naturally many rumors have arisen over time. However, he has yet to disclose anything on the subject himself.