Karl Review [Final Fantasy: Brave Exvius]

BY DARRICK SMITH

Darrick Smith

Writer and Storywriter

PUBLISHED 7 YEARS AGO

unit-karl-5

Rating

[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall

5, A, A, A, B, A, A-[/easytable]

[easytable]Rarity, Job, Origin, Gender, Family

4★ – 5★, Summoner, Brave Frontier, Male, Human[/easytable]

Trust Master Rewards – Seal of Destruction [Special Ability] – Effect: ATK +20%, MAG +20%, HP +10%

LevelXP requiredTotal XPUnlocked itemsRewards
100
210001000Poke Ball x10
320003000Poke Ball x15
430006000Poke Ball x15
5400010000Gyms, Potions, RevivesPoke Ball x20, Potion x10, Revive x10, Incense
6500015000Poke Ball x15, Potion x10, Revive x5, Incubator
7600021000Poke Ball x15, Potion x10, Revive x5, Incense
8700028000Razz BerryPoke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module
9800036000Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg
10900045000Super PotionsPoke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
111000055000Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3
121000065000Great BallsGreat Ball x20, Super Potion x10, Revive x3, Razz Berry x3
131000075000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
141000085000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
1515000100000Hyper PotionsGreat Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
1620000120000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1720000140000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1820000160000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1925000185000Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5
2025000210000Ultra BallsUltra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2
2150000260000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
2275000335000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
23100000435000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
24125000560000Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10
25150000710000Max PotionsUltra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module
26190000900000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
272000001,100,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
282500001,350,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
4★ 5★
unit-karl-4 unit-karl-5

General Thoughts

Every collab has a few units that are only good for their Trust Master Rewards, this collab has two. Karl and Seria are the fodder pulls, and while their TMRs have a future use, they themselves will be forever regulated to Earth Shrine cleaning detail.

Karl comes with these notable Active Abilities:
• Call to Arms (Increase ATK/MAG (40%) for 3 turns to all allies), 5-Star base version of Ignite, useful though.
• Call to Arms (Increase ATK/MAG (40%) for 3 turns to all allies), explicitly worse than Barrage.
• Thunder Cleave (Lightning physical damage (1.8x) to all enemies), meh, at least it’s not hybrid.
• Ruinous Cleave (Physical damage (1.2x) and reduce ATK (15%) for 3 turns to one enemy), Power Break with another name.
Along with these notable Passive Abilities
• None
• Also has: Beast Killer, Demon Killer, ATK +20%, DEF +10%, EVO MAG +20%

Seal of Destruction – (Statistics: Type: Special Ability (Passive), Effect: ATK +20%, MAG +20%, HP +10%). Basically if you missed getting Fencer, now is your time to get a Fencer equivalent TMR for melee units, might almost be better on hybrid units like 6-Bartz in the future. Shantotto is easier to get and has MAG +30%, so this TMR is more specific to melee and hybrid only.

Blue Demon Flash (Base: Ice physical damage (2.5x) and reduce ATK/MAG (30%) for 3 turns to all enemies – Max: Ice physical damage (3.45x) and reduce ATK/MAG (49%) for 3 turns to all enemies), well it is better than Lasswell’s since it has an AoE debuff attached and atk/mag -30% is equivalent to Full Break and upgraded is it better than most 6-Star unit break abilities but this is not redeeming enough to make Karl useful.

Karl will find a spot a on TMR farming team then be regulated to permanent bench warming activities. His only real use right now is giving your team a +75% bonus on Karma when doing the Grand Gaia Chronicles vortex quest.

Verdict: Mediocre unit with a decent TMR, only useful for new players and for his Karma bonus on the new event, no future otherwise.

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits LB Drops Exp. Growth Pattern
4★ 2140 86 87 72 68 67 2 4 4
5★ 2782 113 114 94 89 88 2 5 4

Maximum Stats Increase

Rarity HP MP ATK DEF MAG SPR
4★ 210 35 18 14 14 14
5★ 240 40 24 16 16 16

Resistance

Karl is neutral to all elements and status ailments.

Learned Abilities

Min Rarity Level Icon Name Effect MP
4★ 4 ruinous-cleave Ruinous Cleave Physical damage (1.2x) and reduce ATK (15%) for 3 turns to one enemy 7
4★ 12 Def +10% DEF +10% DEF +10%
4★ 18 verdant-cleave Verdant Cleave Wind physical damage (1.4x) to one enemy 7
4★ 32 Demon Killer Demon Killer Increase physical damage against demons (50%)
4★ 48 Evo Mag 20% EVO MAG +20% Increase Esper summon damage (20%)
4★ 52 Atk +20% ATK +20% ATK +20%
5★ 26 thunder-cleave Thunder Cleave Lightning physical damage (1.8x) to all enemies 20
5★ 42 Beast Killer Beast Killer Increase physical damage against beasts (50%)
5★ 62 gleaming-cleave Gleaming Cleave Three physical damage (2.4x) to random target 12
5★ 80 call-to-arms Call to Arms Increase ATK/MAG (40%) for 3 turns to all allies 48

Limit Burst

Rarity Name Effect
4★ Frozen Axe Base: Ice physical damage (2.3x) and reduce ATK/MAG (20%) for 3 turns to all enemies
Max: Ice physical damage (3x) and reduce ATK/MAG (34%) for 3 turns to all enemies
5★ Blue Demon Flash Base: Ice physical damage (2.5x) and reduce ATK/MAG (30%) for 3 turns to all enemies
Max: Ice physical damage (3.45x) and reduce ATK/MAG (49%) for 3 turns to all enemies

Awakening

Equipment

Karl can equip 4 weapons and 4 armors.

[easytable]Weapons, Armors

Short SwordSwordAxe1Javelin1AccessoryHelmLight ArmorHeavy Armor [/easytable]

Rarity Ability Slots Affinity
4★ 3
5★ 4

Awakening

Rarity Material 1 Material 2 Material 3 Material 4 Material 5
5★ Mystic Ore (25) Farplane Dew (13) Sacred Crystal (15) Esper’s Tear (8) Holy Crystal (8)

Lore

A prominent summoner in lore from another world where humans and gods share a history. Karl was elevated to the most elite ranks of the Summoners’ Hall upon defeating the demon Zagamlung, and is held in high regard by all his peers.

The strongest bond he shares is with his loyal childhood friend, together with whom he has escaped death countless times. Karl’s birth and origins are enveloped in mystery, though naturally many rumors have arisen over time. However, he has yet to disclose anything on the subject himself.

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