Ludmille Review [Final Fantasy: Brave Exvius]

BY DARRICK SMITH

Darrick Smith

Writer and Storywriter

PUBLISHED 5 YEARS AGO

Rating

[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall

Ludmille Review [Final Fantasy: Brave Exvius]

5, A, B, B, B, A, B+ [/easytable]

[easytable]Rarity, Job, Origin, Gender, Family

3★ – 5★, Red Mage,  FF BE, Female, Human[/easytable]

Trust Master Rewards – Dualcast [Special Active] – Effect: Use magic twice in one turn

LevelXP requiredTotal XPUnlocked itemsRewards
100
210001000Poke Ball x10
320003000Poke Ball x15
430006000Poke Ball x15
5400010000Gyms, Potions, RevivesPoke Ball x20, Potion x10, Revive x10, Incense
6500015000Poke Ball x15, Potion x10, Revive x5, Incubator
7600021000Poke Ball x15, Potion x10, Revive x5, Incense
8700028000Razz BerryPoke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module
9800036000Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg
10900045000Super PotionsPoke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
111000055000Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3
121000065000Great BallsGreat Ball x20, Super Potion x10, Revive x3, Razz Berry x3
131000075000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
141000085000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
1515000100000Hyper PotionsGreat Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
1620000120000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1720000140000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1820000160000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1925000185000Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5
2025000210000Ultra BallsUltra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2
2150000260000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
2275000335000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
23100000435000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
24125000560000Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10
25150000710000Max PotionsUltra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module
26190000900000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
272000001,100,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
282500001,350,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
3★4★5★
ludmille-3-starludmille-4-starludmille-5-star

General Thoughts

Ehhh…. That sums up Ludmille quite nicely. Krile is a better Red Mage with her innate Dual Cast ability and smaller leveling curve and while Ludmille may have better stats she suffers from not being good at anything and her abilities are incredibly niche. She is however a unit everyone wishes they pull multiple of since her Trust Master Reward is one of the best in the game.

Well there’s Cura (Heal (400HP, 3x) to all allies) and Esuna (Cure poison, blind, sleep, silence, paralyze and confuse to one ally) and Stonga (Earth magic damage (1.8x) to all enemies) and… wells that’s about anything worthy of note. Ludmille also has Convert (Recover MP (9999) to caster and reduce HP to 1) which could be awesome if Ludmille could Dualcast… or had access to anything worth Dualcasting at all, but with maxing out at level 6 Black Magic, she doesn’t have access to Meteor, Flare, or Ultima.

Dualcast is the spell flingers version of Dual Wield. Being able to use any two spells in one turn is actually better since it gives you more options for combos such as Imperil & any damage–ga spell, Ultima and Ultima, etc. Actually you’re going to want to get Dualcast and Terra for Ultima by the time PvP rolls around since those two abilities on a high Magic caster makes things go bye-bye.

Ground Fall (Base: Earth physical damage (2.5x) to all enemies, Max: Earth physical damage (3.45x) to all enemies) is earth based hybrid damage on a caster unit with healing spells who can’t cast the best Black Magic spells to make use of her own Trust Master Reward. There may one day be that one fight where you want to chain earth based attacks, but since the release of the Stonra Blade, Ludmille still won’t be useful then, unless of course she also has Stonra Blade.

I can see why she was an orphan for as long as she was. No one want’s her on their team, unless that team happens to be doing the Earth Shrine repeatedly (Earth based unit doing nothing but the Earth Shine, I think this is a sick joke on Gumi’s part). Ludmille’s usefulness ends when your team makes it to the Latius Woods as she will be forever doomed to farm Belmodar until totally earn her trust, and then you never use her again making her an orphan a second time.

Awesome Trust Master Reward on a very sub-par unit, niche abilities to the point of being useless and a weird mana gaining ability that isn’t useful for anything other than dying.

Verdict: Train only for Trust Master Rewards.

Stats

RarityHPMPATKDEFMAGSPRAttack HitsLB DropsExp. Growth Pattern
3★13898058535756234
4★180610476707573244
5★234813699919895254

Resistance

Ludmille is neutral to all elements and status ailments.

Learned Abilities

Min rarityLevelIconNameEffectMP
3★32mental-breakMental BreakPhysical damage (1.2x) and reduce SPR (15%) for 3 turns to one enemy7
4★35MP +10%MP +10%MP +10%
4★42Armor BreakArmor BreakBreak Physical damage (1.2x) and reduce DEF (15%) for 3 turns to one enemy7
4★68MAG +20%MAG +20%MAG +20%
5★26Hp 10HP +10%HP +10%
5★72convertConvertRecover MP (9999) to caster and reduce HP to 110

Magic Abilities

Min rarityLevelIconNameEffectMP
3★1CureCureHeal (150HP, 3x) to one ally3
3★1StonaStonaCure stone to one ally5
3★1VoxVoxCure silence to one ally3
3★1BlindnaBlindnaCure blind to one ally3
3★9RegenRegenHeal (400HP, 2x) for 3 turns to one ally3
3★16FiraFiraFire magic damage (1.4x) to all enemies9
4★14CuraCuraHeal (400HP, 3x) to all allies7
4★21StonraStonraEarth magic damage (1.4x) to all enemies9
4★40CleanseCleanseCure disease to one ally5
4★54ThundaraThundaraLightning magic damage (1.4x) to all enemies9
4★60EsunaEsunaCure poison, blind, sleep, silence, paralyze and confuse to one ally8
5★41StongaStongaEarth magic damage (1.8x) to all enemies20

Limit Burst

RarityNameEffect
3★LandshakerBase: Earth physical damage (2.1x) to all enemies
Max: Earth physical damage (2.55x) to all enemies
4★Earth CrusherBase: Earth physical damage (2.3x) to all enemies
Max: Earth physical damage (3x) to all enemies
5★Ground FallBase: Earth physical damage (2.5x) to all enemies
Max: Earth physical damage (3.45x) to all enemies

Equipment

Ludmille can equip 7 weapons and 9 Armors

[easytable]Weapons, Armors

Short SwordSwordLong SwordRod1HammerJavelin1MaceAccessoryLight ShieldHeavy ShieldHatHelmClothesRobeLight ArmorHeavy Armor [/easytable]

RarityAbility SlotsAffinity
3★2White Magic Lvl 4, Black Magic Lvl 4, Green Magic Lvl 2
4★3White Magic Lvl 5, Black Magic Lvl 5, Green Magic Lvl 3
5★4White Magic Lvl 6, Black Magic Lvl 6, Green Magic Lvl 4

Awakening

RarityMaterial 1Material 2Material 3Material 4Material 5
4★Pearl of Wisdom (25)Esper Cryst (15)Luminous Horn (10)Deepsea Bloom (5)Sacred Crystal (5)
5★Luminous Horn (20)Deepsea Bloom (10)Sacred Crystal (10)Talmonite of Life (5)Holy Crystal (5)

Lore

A red mage from the empire of Zoldaad who spent her childhood in an orphanage. Ludmille grew up coveting power, and thus became a red mage in service of the empire.

The general in command of the empire’s exclusively male military was the first to discover her talents, and attempted to reward her in accordance with her military deeds. However, for Ludmille there was no greater honor than the praise she received from the general himself.

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