[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall
5, A, B, B, B, A, B+ [/easytable]
[easytable]Rarity, Job, Origin, Gender, Family
3★ – 5★, Red Mage, FF BE, Female, Human[/easytable]
Trust Master Rewards – Dualcast [Special Active] – Effect: Use magic twice in one turn
|Level||XP required||Total XP||Unlocked items||Rewards|
|2||1000||1000||Poke Ball x10|
|3||2000||3000||Poke Ball x15|
|4||3000||6000||Poke Ball x15|
|5||4000||10000||Gyms, Potions, Revives||Poke Ball x20, Potion x10, Revive x10, Incense|
|6||5000||15000||Poke Ball x15, Potion x10, Revive x5, Incubator|
|7||6000||21000||Poke Ball x15, Potion x10, Revive x5, Incense|
|8||7000||28000||Razz Berry||Poke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module|
|9||8000||36000||Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg|
|10||9000||45000||Super Potions||Poke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|11||10000||55000||Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3|
|12||10000||65000||Great Balls||Great Ball x20, Super Potion x10, Revive x3, Razz Berry x3|
|13||10000||75000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|14||10000||85000||Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3|
|15||15000||100000||Hyper Potions||Great Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module|
|16||20000||120000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|17||20000||140000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|18||20000||160000||Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5|
|19||25000||185000||Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5|
|20||25000||210000||Ultra Balls||Ultra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2|
|21||50000||260000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|22||75000||335000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|23||100000||435000||Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10|
|24||125000||560000||Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10|
|25||150000||710000||Max Potions||Ultra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module|
|26||190000||900000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|27||200000||1,100,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
|28||250000||1,350,000||Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15|
Ehhh…. That sums up Ludmille quite nicely. Krile is a better Red Mage with her innate Dual Cast ability and smaller leveling curve and while Ludmille may have better stats she suffers from not being good at anything and her abilities are incredibly niche. She is however a unit everyone wishes they pull multiple of since her Trust Master Reward is one of the best in the game.
Well there’s Cura (Heal (400HP, 3x) to all allies) and Esuna (Cure poison, blind, sleep, silence, paralyze and confuse to one ally) and Stonga (Earth magic damage (1.8x) to all enemies) and… wells that’s about anything worthy of note. Ludmille also has Convert (Recover MP (9999) to caster and reduce HP to 1) which could be awesome if Ludmille could Dualcast… or had access to anything worth Dualcasting at all, but with maxing out at level 6 Black Magic, she doesn’t have access to Meteor, Flare, or Ultima.
Dualcast is the spell flingers version of Dual Wield. Being able to use any two spells in one turn is actually better since it gives you more options for combos such as Imperil & any damage–ga spell, Ultima and Ultima, etc. Actually you’re going to want to get Dualcast and Terra for Ultima by the time PvP rolls around since those two abilities on a high Magic caster makes things go bye-bye.
Ground Fall (Base: Earth physical damage (2.5x) to all enemies, Max: Earth physical damage (3.45x) to all enemies) is earth based hybrid damage on a caster unit with healing spells who can’t cast the best Black Magic spells to make use of her own Trust Master Reward. There may one day be that one fight where you want to chain earth based attacks, but since the release of the Stonra Blade, Ludmille still won’t be useful then, unless of course she also has Stonra Blade.
I can see why she was an orphan for as long as she was. No one want’s her on their team, unless that team happens to be doing the Earth Shrine repeatedly (Earth based unit doing nothing but the Earth Shine, I think this is a sick joke on Gumi’s part). Ludmille’s usefulness ends when your team makes it to the Latius Woods as she will be forever doomed to farm Belmodar until totally earn her trust, and then you never use her again making her an orphan a second time.
Awesome Trust Master Reward on a very sub-par unit, niche abilities to the point of being useless and a weird mana gaining ability that isn’t useful for anything other than dying.
Verdict: Train only for Trust Master Rewards.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||LB Drops||Exp. Growth Pattern|
Ludmille is neutral to all elements and status ailments.
|3★||Landshaker||Base: Earth physical damage (2.1x) to all enemies|
Max: Earth physical damage (2.55x) to all enemies
|4★||Earth Crusher||Base: Earth physical damage (2.3x) to all enemies|
Max: Earth physical damage (3x) to all enemies
|5★||Ground Fall||Base: Earth physical damage (2.5x) to all enemies|
Max: Earth physical damage (3.45x) to all enemies
Ludmille can equip 7 weapons and 9 Armors
|3★||2||White Magic Lvl 4, Black Magic Lvl 4, Green Magic Lvl 2|
|4★||3||White Magic Lvl 5, Black Magic Lvl 5, Green Magic Lvl 3|
|5★||4||White Magic Lvl 6, Black Magic Lvl 6, Green Magic Lvl 4|
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|4★||Pearl of Wisdom (25)||Esper Cryst (15)||Luminous Horn (10)||Deepsea Bloom (5)||Sacred Crystal (5)|
|5★||Luminous Horn (20)||Deepsea Bloom (10)||Sacred Crystal (10)||Talmonite of Life (5)||Holy Crystal (5)|
A red mage from the empire of Zoldaad who spent her childhood in an orphanage. Ludmille grew up coveting power, and thus became a red mage in service of the empire.
The general in command of the empire’s exclusively male military was the first to discover her talents, and attempted to reward her in accordance with her military deeds. However, for Ludmille there was no greater honor than the praise she received from the general himself.