White Knight Noel Review [Final Fantasy: Brave Exvius]

BY DARRICK SMITH

Darrick Smith

Writer and Storywriter

PUBLISHED 7 YEARS AGO

Unit White Knight Noel 6

Rating

[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall

6, S, S, S, A, A, S+[/easytable]

[easytable]Rarity, Job, Origin, Gender, Family

5★ – 6★, White Knight,  FF BE, Male, Human[/easytable]

Trust Master Rewards – Ice Rosetta [Accessory] – Stats: DEF+50, MAG+50, Resistance: Ice (+25%)

LevelXP requiredTotal XPUnlocked itemsRewards
100
210001000Poke Ball x10
320003000Poke Ball x15
430006000Poke Ball x15
5400010000Gyms, Potions, RevivesPoke Ball x20, Potion x10, Revive x10, Incense
6500015000Poke Ball x15, Potion x10, Revive x5, Incubator
7600021000Poke Ball x15, Potion x10, Revive x5, Incense
8700028000Razz BerryPoke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module
9800036000Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg
10900045000Super PotionsPoke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
111000055000Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3
121000065000Great BallsGreat Ball x20, Super Potion x10, Revive x3, Razz Berry x3
131000075000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
141000085000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
1515000100000Hyper PotionsGreat Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
1620000120000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1720000140000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1820000160000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1925000185000Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5
2025000210000Ultra BallsUltra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2
2150000260000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
2275000335000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
23100000435000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
24125000560000Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10
25150000710000Max PotionsUltra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module
26190000900000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
272000001,100,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
282500001,350,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
5★ 6★
Unit White Knight Noel 5 Unit White Knight Noel 6

General Thoughts

White Knight Noel (WKN) fits into a niche role of Mage/Tank quite nicely. I think of him as being the counter-magic version of Demon Rain, which was another global exclusive unit. WKN is a versatile unit and offers a decent tank alternative to those without a Cecil right now and while WKN can’t be a 2nd healer, he does bring some decent offensive abilities and could also take on the role of mage if the situation requires it.

White Knight Noel brings along these notable active abilities:
• Blizzaga (Ice magic damage (1.8x) to all enemies), standard ice magic.
• Glacial Wave (Ice magic damage (2.1x) and paralyze (30%) to all enemies), upgraded Blizzaga
• Bring It On (Increase likeliness of being targeted (80%) and reduce damage taken (50%) for 3 turns to caster), provoke on steroids, nice tanking ability
• Steel (Reduce damage taken (75%) for 1 turn to caster), better than Guard

Along with these notable passives:
• Winter Palisade: Counter magic attacks (40%) with Noel’s Judgment:
o 30% chance to use Ice Blast
o 30% chance to use Ice Wave: Ice magic damage (1.8x) to all enemies
o 20% chance to use Glacial Wave
o 20% chance to use Sub Zero: Ice magic damage (2x), paralyze (100%) and reduce ice resistance (50%) for 3 turns to one enemy
• Tactical Gear (Increase DEF (30%) when equipped with a light armor or a heavy armor and increase MAG (30%) when equipped with a robe), this allows White Knight Noel to either be a tank or a mage
• HP +10% & MP/MAG +10% & HP +20%, increase resistance to petrify and silence (100%), decent stat increases and resistances are always nice
• Rune Protector (Increase MAG (15%) when equipped with a rod and increase DEF (15%) when equipped with a light shield or a heavy shield), since you can use both, this is pretty decent
• Attract (Increase likeliness of being targeted (30%)), might be a liability if WKN is in mage mode, but decent passive provoke

Ice Rosetta (Statistics: Type: Accessory, Stats: DEF+50, MAG+50, Resistance: Ice (+25%)), while it may not be the absolute best TMR for mages or for tanks it’s decent for both. For mages it’s a nice boost to their defense stats which are many time lacking, for tanks it could help with their healing since MAG does contribute slightly to that and whenever it’s needed +25 Ice Resist is solid enough itself.

Silver Curtain (Base: Increase DEF/MAG (50%) for 3 turns and recover MP (30) to all allies – Max: Increase DEF/MAG (74%) for 3 turns and recover MP (30) to all allies), decent limit break from the stat increase alone and the +30MP to all allies (including White Knight Noel) makes this top notch especially for mage teams that do explorations, once again solidifying WKN’s position as the Mage’s Tank.

Verdict: White Knight Noel may have been the Knight in shining armor your team was looking for. Mages for some time now have taken a back seat to melee units (probably because there’s only one 6-Star mage unit right now) but if you happen to have a team of Exdeath’s and hoping for some soon to be released Majin Fina’s then White Knight Noel may be the best tank for your team.
Decent tank, decent TMR, all around good tank, not as versatile as Cecil, but very solid, can dual class very well, just needs Dual Cast to be competitive with other top tier mages.

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits LB Drops Exp. Growth Pattern
5★ 2815 125 88 107 105 86 2 5 6
6★ 3660 162 114 139 136 112 2 6 6

Maximum Stats Increase

Rarity HP MP ATK DEF MAG SPR
5★ 240 40 16 24 16 16
6★ 390 65 26 34 26 26

Resistance

White Knight Noel has bonus +25% resistance to Ice, and Wind and -50% Fire resistance but is neutral to all other elements and status ailments.

Learned Abilities

Min Rarity Level Icon Name Effect MP
5★ 8 Steel Steel Reduce damage taken (75%) for 1 turn to caster 12
5★ 12 Attract Attract Increase likeliness of being targeted (30%)
5★ 26 Ice Blast Ice Blast Ice magic damage (1.6x) and decrease ice resistance (30%) to one enemy 18
5★ 40 Hp 10 1 HP +10% HP +10%
5★ 47 Gale Blast Gale Blast Wind magic damage (1.6x) and decrease wind resistance (30%) to one enemy 18
5★ 54 Rune Protector Rune Protector Increase MAG (15%) when equipped with a rod and increase DEF (15%) when equipped with a light shield or a heavy shield
5★ 80 Bring It On Bring It On Increase likeliness of being targeted (80%) and reduce damage taken (50%) for 3 turns to caster 27
6★ 1 Winter Guardian Winter Guardian HP +20%, increase resistance to petrify and silence (100%)
6★ 30 Tactical Gear Tactical Gear Increase DEF (30%) when equipped with a light armor or a heavy armor and increase MAG (30%) when equipped with a robe
6★ 70 Mystical Flair Mystical Flair MP +10%, MAG +10%
6★ 84 Glacial Wave Glacial Wave Ice magic damage (2.1x) and paralyze (30%) to all enemies 36
6★ 100 Winter Palisade Winter Palisade Counter magic attacks (40%) with Noel’s Judgment:
30% chance to use Ice Blast
30% chance to use Ice Wave: Ice magic damage (1.8x) to all enemies
20% chance to use Glacial Wave
20% chance to use Sub Zero: Ice magic damage (2x), paralyze (100%) and reduce ice resistance (50%) for 3 turns to one enemy

Learned Magic Abilities

Min rarity Level Icon Name Effect MP
5★ 18 Blizzara Blizzara Ice magic damage (1.4x) to all enemies 9
5★ 32 Aerora Aerora Wind magic damage (1.4x) to all enemies 9
6★ 38 Blizzaga Blizzaga Ice magic damage (1.8x) to all enemies 20
6★ 63 Aeroga 1 Aeroga Wind magic damage (1.8x) to all enemies 20

Ability Awakening

Name Effect Hits MP Type T1 T2 T3 T4 T5 Gil
Bring It On +1 Increase chance of being targeted (80%) for 3 turns to caster
Mitigate physical damage taken (50%) for 3 turns to caster
Mitigate magic damage taken (50%) for 3 turns to caster
Increase DEF/MAG/SPR (80%) for 3 turns to caster
27 Guard 20 15 10 4 1 500,000
Bring It On +2 Increase chance of being targeted (80%) for 3 turns to caster
Mitigate physical damage taken (50%) for 3 turns to caster
Mitigate magic damage taken (50%) for 3 turns to caster
Increase DEF/MAG/SPR (150%) for 3 turns to caster
27 Guard 30 23 15 8 2 500,000
Glacial Wave+1 Ice magic damage (3x) to all enemies
Inflict paralyze (30%) to all enemies
Decrease ice resistance (30%) for 3 turns to all enemies
5 36 Black 20 15 10 4 1 500,000
Glacial Wave+2 Ice magic damage (4xwith ignore SPR (25%) to all enemies
Inflict paralyze (30%) to all enemies
Decrease ice resistance (50%) for 3 turns to all enemies
5 36 Black 30 23 15 8 2 500,000
Rune Protector +1 Increase DEF/SPR (25%) when equipped with a light shield
Increase DEF/SPR (25%) when equipped with a heavy shield
Increase MAG (25%) when equipped with a rod
Tech 15 8 5 1 250,000
Rune Protector +2 Increase DEF/SPR (50%) when equipped with a light shield
Increase DEF/SPR (50%) when equipped with a heavy shield
Increase MAG (50%) when equipped with a rod
Tech 23 12 8 2 1 250,000
Tactical Gear+1 Increase DEF/SPR (30%) when equipped with light armor
Increase DEF/SPR (30%) when equipped with heavy armor
Increase MAG/SPR (30%) when equipped with a robe
Support 15 8 5 1 250,000
Tactical Gear+2 Increase DEF/SPR (50%) and HP (20%) when equipped with light armor
Increase DEF/SPR (50%) and HP (20%) when equipped with heavy armor
Increase MAG/SPR (50%) and MP (20%) when equipped with a robe
Support 23 12 8 2 1 250,000
Winter Palisade +1 Chance to counter magic attacks (45%) with Noel’s Judgment:
(25%) Ice Blitz +1
Ice magic damage (1.8x) to one enemy
Decrease ice resistance (30%) to one enemy
(25%) Ice Wave +1
Ice magic damage (2.1x) to all enemies
(25%) Glacial Wave +1
Ice magic damage (2.5x) to all enemies
Inflict paralyze (30%) to all enemies
(25%) Sub Zero +1
Ice magic damage (3x) to one enemy
Decrease ice resistance (60%) for 3 turns to one enemy
Inflict paralyze (100%) to one enemy
1

1
5

1

Guard 15 8 5 1 250,000
Winter Palisade +2 Chance to counter magic attacks (50%) with Noel’s Judgment:
(20%) Ice Blitz +2
Ice magic damage (2.1x) to one enemy
Decrease ice resistance (30%) to one enemy
(20%) Ice Wave +2
Ice magic damage (2.5x) to all enemies
(30%) Glacial Wave +2
Ice magic damage (3.2x) to all enemies
Inflict paralyze (30%) to all enemies
(30%) Sub Zero +2
Ice magic damage (5x) to one enemy
Decrease ice resistance (75%) for 3 turns to one enemy
Inflict paralyze (100%) to one enemy
1

1
5

1

Guard 23 12 8 2 1 250

Limit Burst

Rarity Name Effect
5★ White Shroud Base: Increase DEF/MAG (40%) for 3 turns to all allies
Max: Increase DEF/MAG (59%) for 3 turns to all allies
6★ Silver Curtain Base: Increase DEF/MAG (50%) for 3 turns and recover MP (30) to all allies
Max: Increase DEF/MAG (74%) for 3 turns and recover MP (30) to all allies

Equipment

White Knight Noel can equip 3 weapons and 8 armors

[easytable]Weapons, Armors

Staff1Rod1MaceAccessoryLight ShieldHeavy ShieldHatHelmRobeLight ArmorHeavy Armor [/easytable]

Rarity Ability Slots Affinity
5★ 4 Black Magic Lvl 5
6★ 4 Black Magic Lvl 6

Awakening

Rarity Material 1 Material 2 Material 3 Material 4 Material 5
6★ Fairies’ Writ (20) Prismatic Horn (10) Calamity Gem (10) Calamity Writ (5) Divine Crystal (5)

Lore

A knight known for his generosity and nobility. Always seen riding atop a gold and white robot, he is known by people as the “White Knight.” When war broke out between two neighboring countries, the homelands of his parents, Noel gave up his life to defend the powerless from the soldiers.

Tales of his brave sacrifice quickly spread, eventually leading to the end of the war. After his death, residents of the two nations celebrate the Festival of the White Knight annually to remember him and to remind themselves of the importance of peace.

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