Sanity of Morris is a psychological horror adventure game that tells the story of a young man trying to stay sane in the search for his father, consumed by conspiracy theories about the government and alien signals. Sanity of Morris In remote Greenlake you come to visit your father, but nothing is as you expected it to be. Forces are at work that don’t want you there, and they are armed.
Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan Morris and discern truth from fiction. Light reveals the clues you need to find your father but also alerts the ones who are trying to hunt you down. Darkness keeps you hidden, but linger for too long, and you might go insane.
“We wanted to create something new and exciting, but also keep doing what we’re good at; storytelling. So for Sanity of Morris we took from Woven the adventure genre, having collectables and working with a strong narrative. But then we added a whole layer of psychological horror in the music, in the visuals, and it’s really unnerving! In this game, you will start to question John’s reality. It makes for an engaging experience, like an interactive movie, perfect for escaping daily life. And we can all use that right about now.” – Dominic de Graaf, Creative Director.
- Use your flashlight to reveal and interact with clues.
- Crouch and sneak your way past enemies undetected.
- Collect audiotapes, secret files and hidden pictures for your journal and create a timeline of events.
- Balance seeking out new information against avoiding stress, or you might lose your sanity.
- Discover the truth about your father and his alien conspiracies. Has he gone crazy…. Or have you?
Unique in Sanity of Morris is the way you will have to put yourself at risk, exposing yourself to the light and enemies that can see you, as you desperately search for clues and hidden messages left behind by your father. It’s a psychological horror with a detective adventure game twist, and it’s set to release sometime later this year.