Star Wars: Galaxy of Heroes Jedi Consular Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

Jedi Consular Review

Star Wars: Galaxy of Heroes Jedi Consular Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Jedi Consular is the first few units given to you at the start of the game. He is a 2 star Jedi with a heal ability and some damage. We will be going over his usefulness and what he brings to the table.

Type: Jedi, Healer, Support

Side: Light

Synergy: Healing, Ignore Armor, Jedi, AoE Heal

How to Get[Shards]: Data Cards, Light Side 1-B, Dark Side 1-D, Dark Side 3-C, Holotable 3-A

[easytable]Pros, Cons

Good team healer with a short cooldown, Hard countered by anti-heal debuff(Darth Sidious/IG-88/Kylo Ren etc.)

Useful in Galactic War as secondary healer, Has no leadership skill

Has mini self heal and does good damage, Drops off when you get Luminara Unduli

Shards are easy to farm,

Small chance to ignore armor when “Attack as Defense” is upgraded, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Saber Strike – Deal Physical damage to target enemy with a 25% chance to reduce all cooldowns by 1 on use.

  • LvL 2: +5% Damage(16)
  • LvL 3: Add 25% chance to reduce all cooldowns by 1 on use(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)

Special Ability 1: Jedi Healing – Each ally recovers Health equal to 40% of Jedi Consular’s Max health with a 25% chance to gain 25% Turn Meter on use. (4 Turns)

  • LvL 2: +5% Heal(18)
  • LvL 3: -1 Cooldown(28)
  • LvL 4: Add 25% chance to gain 25% Turn Meter on use(38)
  • LvL 5: +5% Heal(48)
  • LvL 6: -1 Cooldown(58)
  • LvL 7: +5% Heal(68)

Special Ability 2: Attack as Defense – Deal Special damage to target enemy and recover Health equal to 30% of the damage dealt. This attack has a 25% chance to ignore the target’s armor. (3 Turns)

  • LvL 2: +5% Damage(20)
  • LvL 3: +5% Heal(30)
  • LvL 4: +5% Damage(40)
  • LvL 5: This attack has a 25% Chance to ignore target’s armor(50)
  • LvL 6: +5% Heal(60)
  • LvL 7: +5% Damage(70)

Stat Growth/Increase Per Level Table

 

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, 2.2, 2.9, 3.7, 4.4, 5.2, 5.9

Agility, N/A, 2, 2.7, 3.4, 4.1, 4.8, 5.5

Intelligence, N/A, 2.3, 3.1, 3.8, 4.6, 5.4, 6.2[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 16, 588

AGI, 16, 570

INT, 18, 686

Health, 446, 11267

Speed, 85, 113

Physical Damage, 38, 1176

Physical Critical, 6, 340

Armor, 3, 158

Armor Penetration, 0, 22

Dodge, 0, 0

Special Damage, 43, 1739

Special Critical Rate, 0, 60

Resist, 1, 118

Resist Penetration, 0, 22

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 35%

Tenacity, 15%, 39% [/easytable]

Thoughts

I think the Jedi Consular is a very useful unit that you should keep in your team even if you have superior healers like Luminara. The reason is because of Galactic War and the need for more healers. Since you can’t afford to lose your damage dealers along the way, it is important you keep them alive, and only healers can fill this role. With Talia and Jedi Consular as your starter healers, you need more to make sure you can sustain damage.

He also does decent enough damage and can be used as a secondary damage dealer. With his mixed damage skills, he will be a good member in your squad for the entire game. He is a very balanced character.

Rating

[usrlist “Campaign Map:4.5” “Arena: 3.5” “Galactic War:5”]

Verdict: Upgrade All The Way

References: SWGOH

SWGOH Talia Review

Star Wars: Galaxy of Heroes Talia Review

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