Star Wars: Galaxy of Heroes Darth Maul Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 7 YEARS AGO

SWGOH Darth Maul Review S

Star Wars: Galaxy of Heroes Darth Maul Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Darth Maul is an anti-Jedi attacker. Let’s look at this brief guide and see what he has to offer to your team.

Type: Sith, Attacker

Side: Dark

Synergy: Anti-Jedi, Advantage, Critical, AoE Damage, Evasion, Offense Up

How to Get[Shards]: Data Cards

[easytable]Pros, Cons

Hits like a truck against Jedis, Low health pool

A deadly AoE damage that hurts, Vulnerable to a chain of burst damage

Gains offense up when killing an enemy, Not farmable

Goes well with other Sith Allies with the evasion leader skill, Very slow

Gets stronger when more enemies are dead, Deals only physical damage

Must kill him in the first two rounds or else you must prepare to lube your butt, Low resistance[/easytable]

Qui_Gon_Jinn_Death_Reaction

R.I.P Qui-Gon Jinn

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Raging Storm – Deal Physical damage to target enemy, gain 100% Turn Meter and a 50% chance to gain Offense Up for 2 turns on finishing blow. This attack deals double against Jedi.

  • LvL 2: +5% Damage(16)
  • LvL 3: Add 50% chance to gain Offense Up for 2 turns on a finishing blow(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +50% Bonus Effect Chance(76)

Special Ability: Whirling Blades – Deal Physical damage to all enemies. This attack deals double against Jedi. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: Cooldown -1(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Damage(78)

Unique Ability: Power of Hatred – Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter. First Enemy grants 20% Critical Chance, second 20% Evasion, and third 20% Health Recover on hit.

  • LvL 2: +5% Critical Chance(20)
  • LvL 3: +5% Evasion(30)
  • LvL 4: Third enemy: 15% Max Health recovery on hitting with an attack(40)
  • LvL 5: +5% Critical Chance(50)
  • LvL 6: +5% Evasion(60)
  • LvL 7: +5% Heal(70)
  • LvL 8: +5% Critical Chance, Evasion and Heal(80)

Leader Skill: Dancing Shadows – All Sith allies gain 20% Evasion and add +15% Turn Meter on Evade.

  • LvL 2: +2.5% Evasion(22)
  • LvL 3: Add +10% Turn Meter on Evade(32)
  • LvL 4: +2.5% Evasion(42)
  • LvL 5: +2.5% Evasion(52)
  • LvL 6: +5% Bonus Effect Power(62)
  • LvL 7: +2.5% Evasion(72)
  • LvL 8: +5% Bonus Effect Power(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, 2.7, 3.4, 4.1, 4.8, 5.5

Agility, N/A, N/A, 4.1, 5.2, 6.2, 7.2, 8.3

Intelligence, N/A, N/A, 2.3, 2.8, 3.4, 4, 4.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 18, 471

AGI, 23, 779

INT, 15, 398

Health, 481, 8903

Speed, 80, 94

Physical Damage, 56, 1821

Physical Critical, 10, 737

Armor, 4, 151

Armor Penetration, 0, 15

Dodge, 0, 0

Special Damage, 40, 955

Special Critical Rate, 0, 0

Resist, 1, 45

Resist Penetration, 0, 0

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 0%

Tenacity, 15%, 20%

Hp Steal, 0, 20%[/easytable]

Thoughts

Darth Maul is your definition of a glass cannon. He hits freaking hard, especially against Jedis. But he is slow and can be easily defeated by burst damage team compositions.

However, he works wonders in a team that can speed him up. Poggle the Lesser and Qui-Gon Jinn are great characters to pair with Darth Maul so he can move ahead of the Droid squad and other strong damage dealers. He is also a good character to kill that pesky Jedi Consular in the arena.

If you have a hard time dealing with strong Jedis in campaign maps, he will do the job for you. Double damage against Jedis is nothing to scoff at.

He is very slow though and he is not farmable, so only use him if you have the right team composition for him. As good as he is, as long as there isn’t a reliable way to get shards for him, he will remain at a lower rating.

Rating

[usrlist “Campaign Map:3.5” “Arena: 4” “Galactic War:3.5”]

Verdict: Gear him well for hard maps/arena with Jedis.

References: SWGOH

Mobile Strike Gold Farming Guide

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