Star Wars: Galaxy of Heroes Darth Vader Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Darth Vader Review S

Star Wars: Galaxy of Heroes Darth Vader Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Darth Vader is a strong attacker with strong debuff abilities. Let’s take a look at what he has to offer to your team.

Type: Sith, Attacker

Side: Dark

Synergy: Anti-Jedi, AoE Damage, Ability Block, Turn Meter Reduction, Offense, Turn Meter Gain

How to Get[Shards]: Data Cards, Achievements

[easytable]Pros, Cons

Always lands his attacks against Jedis, Not farmable

Deals AoE damage while inflicting 3 stacks of damage over time, Deals only physical damage

Culling blade deals bonus damage when enemy has debuffs, Both special skills have 5 turn cooldowns

Great leader for the empire, Low base critical rate

Can gain additional turns with culling blade,

Tanky with high health pool,

Good armor and resistance, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Terrifying Swing – Deal Physical damage to target enemy with 65% chance to inflict Ability Block for 1 Turn. Jedi targets cannot Evade or Resist the effects of this attack.

  • LvL 2: +5% Damage(16)
  • LvL 3: +10% Ability Block Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +10% Ability Block Chance(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Ability Block Chance(76)

Special Ability 1: Force Crush – Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 rounds. (5 Turn CD)

  • LvL 2: +15% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: Inflicts and additional Damage over Time effect(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: Add 50% chance to inflict Speed Down for 2 Turns(78)

Special Ability 2: Culling Blade – Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow.

  • LvL 2: +15% Damage(20)
  • LvL 3: +5% Damage(30)
  • LvL 4: +10% Bonus Damage(40)
  • LvL 5: +5% Damage(50)
  • LvL 6: Cooldown -1(60)
  • LvL 7: +5% Damage(70)
  • LvL 8: +10% Bonus Damage(80)

Leader Skill: Inspiring Through Fear – Empire allies gain 30% Offense and have a 25% chance to remove 10% Turn Meter on hit.

  • LvL 2: +2.5% Offense(22)
  • LvL 3: +5% Offense(32)
  • LvL 4: +2.5% Offense(42)
  • LvL 5: Add 25% chance to remove 10% Turn Meter on Hit(52)
  • LvL 6: +2.5% Offense(62)
  • LvL 7: +2.5% Offense(72)
  • LvL 8: +10% Turn Meter Reduction(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 5.2, 6.2, 7.2, 8.3

Agility, N/A, N/A, N/A, 3.4, 4.1, 4.8, 5.5

Intelligence, N/A, N/A, N/A, 2.8, 3.4, 4, 4.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 27, 914

AGI, 17, 494

INT, 18, 470

Health, 656, 18772

Speed, 100, 119

Physical Damage, 55, 1519

Physical Critical, 6, 308

Armor, 4, 199

Armor Penetration, 0, 10

Dodge, 0, 0

Special Damage, 43, 1368

Special Critical Rate, 0, 45

Resist, 1, 135

Resist Penetration, 0, 0

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 70%

Tenacity, 15%, 49%

Hp Steal, 0, 0.05[/easytable]

Thoughts

Darth Vader becomes available to you after you have completed a lot of the mission objectives after you hit level 60ish. Darth is very tanky even at 4 stars when you gear him well.

His basic ability works great against Jedis since they cannot evade that. His AoE ability inflicts 3 stacks of damage over time, which is great when used alongside other AoE damage skills.

Culling blade deals bonus damage but removes any status effects. It synergizes well with his AoE ability if you use them on turn 2. If you enjoy using dark side characters, his leader skill will improve your damage significantly.

Unfortunately, there is no way of farming his shards aside from achievements. It will be 9000 years before you can get him to 7 stars.

Rating

[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:4”]

Verdict: Gear him well and he is a great addition to your squad.

References: SWGOH

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