Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
The Ewok scout is an attacker with critical and evasion abilities. Let’s take a look at what he has to offer to your team.
Type: Ewok, Attacker
Side: Light
Synergy: Evasion, Critical, Defense, Turn Meter Reduction, Turn Meter Gain
How to Get[Shards]: Data Cards, Light Side 1-A, Dark Side 8-D
[easytable]Pros, Cons
Can reduce enemy turn meter with basic attack, Not easy to farm
High critical chance on second skill, No AoE attacks
Gains evasion with additional Ewok allies, Requires more Ewoks to be effective
Teams well with Teebo and Ewok Elder, Vulnerable to special attacks due to low resistance[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Ewok Ambush – Deal Physical damage to target enemy and has a 40% chance to remove 50% Turn Meter on hit.
- LvL 2: +5% Damage(16)
- LvL 3: Add 25% chance to remove 50% Turn Meter on hit(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Harmful Effect Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Harmful Effect Chance(76)
Special Ability: Rushing Attack – Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +10% Critical Chance with this ability(38)
- LvL 5: +5% Damage(48)
- LvL 6: +5% Damage(58)
- LvL 7: +10% Critical Chance with this ability(68)
- LvL 8: Cooldown -1(78)
Unique Ability: Tribal Tactics – Ewok Scout gains 5% Evasion for each living Ewok ally and adds 25% Turn Meter on Evade.
- LvL 2: +1% Evasion(20)
- LvL 3: Add 20% Turn Meter on Evade(30)
- LvL 4: +1% Evasion(40)
- LvL 5: +5% Turn Meter Gain(50)
- LvL 6: +1% Evasion(60)
- LvL 7: +1% Evasion(70)
- LvL 8: +5% Turn Meter Gain(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.3, 2, 2.7, 3.4, 4.1, 4.8, 5.5
Agility, 2, 3.1, 4.1, 5.1, 6.2, 7.2, 8.2
Intelligence, 1.1, 1.7, 2.2, 2.8, 3.4, 4, 4.5[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 18, 509
AGI, 22, 993
INT, 17, 459
Health, 477, 11095
Speed, 100, 127
Physical Damage, 43, 1771
Physical Critical, 8, 528
Armor, 3, 170
Armor Penetration, 0, 21
Dodge, 0, 0
Special Damage, 40, 1190
Special Critical Rate, 0, 40
Resist, 1, 48
Resist Penetration, 0, 0
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 20%
Tenacity, 15%, 47%
Hp Steal, 0, 0.1[/easytable]
Thoughts
The Ewok Scout is a decent attacker that can reduce the turn meter of a single enemy. He works best when paired with Teebo and Ewok Elder. Teebo should be the leader as he provides stealth to Ewok allies. Plus, the Ewok Scout will gain bonus evasion from having both of them present.
His second skill hits hard when it crits. However, he is very hard to farm. The same goes for Ewok Elder. You are limited to 3 tries a day until much later in the game when you are able to do Dark Side 8-D.
That means that he won’t be able to star up easily and will trail behind other farmable characters.
Rating
[usrlist “Campaign Map:3” “Arena:2.5” “Galactic War:3”]
Verdict: Not worth it until we get more chances to farm him.
References: SWGOH