Star Wars: Galaxy of Heroes Finn Review

BY EWAN

PUBLISHED 9 YEARS AGO

ewan

Writer and Storywriter

SWGOH Finn Review S

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Star Wars: Galaxy of Heroes Finn Review

Finn is a tank with offensive capabilities. Let’s take a look at this brief guide on what he has to offer to your team.

Type: Resistance, Tank

Side: Light

Synergy: Advantage, Defense, Defense Up, Offense, Expose, Stun, Self Heal

How to Get[Shards]: Data Cards, Holotable 3-E(Squad Cantina)

[easytable]Pros, Cons

Tanky with high health and armor, No AoE attacks

Has self heal and good defense, Only deals physical damage

Great leader for resistance allies,

Has expose and stun in 1 skill which is useful against any enemy,

Basic skill deals a lot of damage on the first shot, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Crack Shot – Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven’t already been struck by it.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +25% Bonus Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Damage(76)

Special Ability 1: Hold the Line – Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 9% of his Max Health at the start of his next 2 Turns. (4 Turn CD)

  • LvL 2: Add 6% Heal Over Time for 2 Turns(18)
  • LvL 3: +1% Heal(28)
  • LvL 4: +1% Heal(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +1% (58)
  • LvL 7: +1% Heal(68)
  • LvL 8: Cooldown -1(78)

Special Ability 2: Takedown – Deal Physical damage to target enemy with a 85% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 Turn.

  • LvL 2: +5% Damage(20)
  • LvL 3: +15% Stun Chance(30)
  • LvL 4: +5% Damage(40
  • LvL 5: +5% Damage(50)
  • LvL 6: +15% Expose Chance(60)
  • LvL 7: +5% Damage(70)
  • LvL 8: +15% Damage(80)

Leader Skill: Balanced Tactics – Resistance allies gain 25% Offense and 35 Defense, and other allies gain half that amount.

  • LvL 2: +3% Offense(22)
  • LvL 3: +3% Offense(32)
  • LvL 4: +15 Defense(42)
  • LvL 5: +3% Offense(52)
  • LvL 6: +3% Offense(62)
  • LvL 7: +3% Offense(72)
  • LvL 8: +15 Defense(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 5, 6, 7, 8

Agility, N/A, N/A, N/A, 3.3, 4, 4.6, 5.3

Intelligence, N/A, N/A, N/A, 2.7, 3.3, 3.9, 4.4[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 24, 821

AGI, 16, 452

INT, 16, 458

Health, 682, 17658

Speed, 100, 107

Physical Damage, 48, 1476

Physical Critical, 6, 306

Armor, 4, 243

Armor Penetration, 0, 10

Dodge, 0, 0

Special Damage, 38, 1210

Special Critical Rate, 0, 20

Resist, 1, 117

Resist Penetration, 0, 0

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 2%

Tenacity, 15%, 35%

Hp Steal, 0, 0.1[/easytable]

Thoughts

Finn is a great character for arena and galactic war. His first skill deals bonus damage to anyone that hasn’t taken damage form him. That means he will deal a lot of damage to all team members every turn if you target a different member.

He has a built in self heal with defense up and advantage. This further increases his damage on crack shot. If you like the resistance characters, you can run a resistance team of Rey, Poe Dameron, Resistance Trooper and a healer like Luminara.

With a chance to expose and stun a single target, he is a great utility tank that can deal damage and disable prime targets.

The only downside of him is that he doesn’t have any AoE attacks to take advantage of the high amount of expose skills on resistance characters.

Rating

[usrlist “Campaign Map:4” “Arena:4” “Galactic War:4.5”]

Verdict: Max him and build a resistance team!

References: SWGOH

Mobile Strike Speed Boost

Mobile Strike Research and Construction Speed Guide

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