Star Wars: Galaxy of Heroes First Order Officer Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 7 YEARS AGO

SWGOH First Order Officer Review S

Star Wars: Galaxy of Heroes First Order Officer Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

The First Order Officer is great at turn manipulation. Let’s take a look at this brief guide and see what he has to offer to your team.

Type: Jedi, Support

Side: Dark

Synergy: Advantage, Offense Up, Turn Meter Gain, Turn Meter Reduction

How to Get[Shards]: Data Cards, Squad Cantina Shipments

[easytable]Pros, Cons

Niche character for a First Order Team, Only deals physical damage

Reduces turn meter of an enemy, No AoE attacks

Single target advantage buff, The offense up is only good for First Order allies

Very fast, Low special resistance[/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Capitalize – Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage.

  • LvL 2: +5% Damage(16)
  • LvL 3: +5% Bonus Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +5% Damage(46)
  • LvL 6: +15% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +5% Bonus Damage(76)

Special Ability 1: Marching Orders – A random ally gains 90% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 Turns. (4 Turn CD)

  • LvL 2: +10% Turn Meter Gain(18)
  • LvL 3: +10% Turn Meter Gain(28)
  • LvL 4: +10% Turn Meter Gain(38)
  • LvL 5: Offense Up Duration +1(48)
  • LvL 6: +10% Turn Meter Gain(58)
  • LvL 7: +10% Turn Meter Gain(68)
  • LvL 8: Cooldown -1(78)

Special Ability 2: Pinning Shot – Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 15% Turn Meter. (4 Turn CD)

  • LvL 2: +5% Damage(20)
  • LvL 3: +15% Turn Meter Gain Reduction Chance(30)
  • LvL 4: +5% Damage(40)
  • LvL 5: +15% Turn Meter Gain Reduction Chance(50)
  • LvL 6: +5% Damage(60)
  • LvL 7: +5% Turn Meter Gain(70)
  • LvL 8: +15% Damage(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, 2.6, 3.3, 3.9, 4.6, 5.3

Agility, N/A, N/A, 3.5, 4.4, 5.3, 6.1, 7

Intelligence, N/A, N/A, 2.6, 3.3, 3.9, 4.6, 5.3[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 17, 518

AGI, 23, 809

INT, 17, 541

Health, 471, 1119

Speed, 100, 137

Physical Damage, 48, 1462

Physical Critical, 9, 451

Armor, 3, 148

Armor Penetration, 0, 21

Dodge, 0, 0

Special Damage, 40, 1438

Special Critical Rate, 0, 10

Resist, 1, 69

Resist Penetration, 0, 17

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 85%

Tenacity, 15%, 43%

Hp Steal, 0, 0[/easytable]

Thoughts

The First Order Officer(FOO) is a niche character that is well suited in a First Order(FO) Team of Kylo Ren, Captain Phasma(Lead), First Order Tie Pilot, First Order Stormtrooper and a healer. This team will gain 30% bonus attack chance every attack you make(except for the healer). It is a very offensive oriented team that is good for dark side campaigns.

However, compiling the team takes a bit of time to do so. FOO offers turn meter and offense up gains for FO teams, so it is highly beneficial to have a FO team.

Other than that, he is quite ordinary outside of that team. There are better options.

Rating

[usrlist “Campaign Map:3” “Arena:3” “Galactic War:3”]

Verdict: Not worth building unless you want FO team.

References: SWGOH

Star Wars: Galaxy of Heroes First Order Stormtrooper Review

READ ARTICLE 

More Games

PlayerAssist YouTube

Most Recent