Star Wars: Galaxy of Heroes First Order TIE Pilot Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH First Order TIE Pilot Review

Star Wars: Galaxy of Heroes First Order TIE Pilot Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

The First Order TIE Pilot is a very strong attacker. Let’s look at the brief guide and see what he has to offer for your team.

Type: First Order, Attacker

Side: Dark

Synergy: Critical, Advantage, Double Attacks

How to Get[Shards]: Data Cards, Dark Side 6-B, Light Side 6-D

[easytable]Pros, Cons

Strong single target damage with advantage, Poor health pool

Can attack twice which means even more damage, Hard to farm since shards are only available at higher levels

Passive allows a higher critical chance when enemy is below 50% hp, Low resistance and tenacity

Does well solo but even better in a First Order Team with Captain Phasma,  No leader skill[/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Double Tap – Deal physical damage to target enemy with a 45% chance to attack again. This chance is doubled if First Order Pilot has advantage.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Multiattack chance(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)

Special Ability: Gun Down – Deal physical damage to target enemy with an additional 40% chance of a critical hit. This chance is doubled if First Order Pilot has advantage. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Critical Chance(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)

Unique Ability: Keen Eye – First Order Pilot has a +15% Critical Chance and +20% Critical Damage, and gains advantage for 3 turns whenever an enemy falls below 50% health.

  • LvL 2: +2.5% Critical Chance(22)
  • LvL 3: +5% Critical Damage(32)
  • LvL 4: +2.5% Critical Chance(42)
  • LvL 5: +5% Critical Damage(52)
  • LvL 6: +2.5% Critical Chance(62)
  • LvL 7: +2.5% Critical Chance(72)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, 1.3, 2, 2.7, 3.4, 4.1, 4.7, 5.3

Agility, 2, 3, 4.1, 5.1, 6.1, 7.1, 8.1

Intelligence, 1.1, 1.7, 2.2, 2.8, 3.4, 3.9, 4.4[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 15, 696

AGI, 24, 766

INT, 12, 421

Health, 423, 13911

Speed, 100, 117

Physical Damage, 52, 1533

Physical Critical, 9, 528

Armor, 3, 160

Armor Penetration, 0, 21

Dodge, 0, 0

Special Damage, 28, 1050

Special Critical Rate, 0, 0

Resist, 1, 42

Resist Penetration, 0,0

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 0%

Tenacity, 15%, 24%

Hp Steal, 0, 0[/easytable]

Thoughts

The First Order TIE pilot is a late game character, but he is very strong, especially with a First Order squad. He deals high single target burst damage and hurts even more if the enemy has less than 50% health. He fits into the glass cannon role quite well. Quite fragile with low hp but hits like a truck.

He is best paired with a First Order team that includes Captain Phasma(Leader), First Order Officer, Kylo Ren, First Order Stormtrooper/Healer. You will deal lots of “off turn” damage. It is very OP. I have gotten destroyed by this team before in the Arena. 2 of my characters died after the 2nd turn. It was brutal.

However, he is hard to farm and you won’t have the luxury to get your First Order team going until the later stages of the game(50+).

Rating

[usrlist “Campaign Map:4” “Arena: 5” “Galactic War:4”]

Verdict: Upgrade other characters first. Leave him till you can farm shards for him.

References: SWGOH, SWGOHDB

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