Star Wars: Galaxy of Heroes IG-88 Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 7 YEARS AGO

SWGOH IG-88 Review

Star Wars: Galaxy of Heroes IG-88 Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

IG-88 is an assassination droid that can inflict anti-heal debuff and deal AoE damage. This brief guide will give you a rough idea of what he has to offer to your team.

Type: Droid, Attacker

Side: Dark

Synergy: AoE, Anti Heal, AoE Damage, Critical, Ability Block

How to Get[Shards]: Data Cards, Arena Shipment

[easytable]Pros, Cons

Anti-heal debuff is very effective against healers, Poor health pool

Works very well with Hk-47, Must have Hk-47 for its full potential due to turn meter buff

Great crowd control with AoE ability block, Glass cannon and dies easily to focus fire

Can move twice in a turn if his AoE crits 5 enemies, Deals only physical damage

Also teams up well with Darth Sidious and Poggle the Lesser, Vulnerable to anti-droid characters(Jawa/Dathcha/Ima-Gun Di)

Critical hit leader skill works with any high damage team, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Mortal Wound – Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 2 Turns.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Healing Immunity Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Healing Immunity Chance(78)

Special Ability: Rapid Fire – Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Ability Block Chance(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Ability Block Chance(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: Add 50% chance to inflict Defense Down for 2 turns(78)

Unique Ability: Adaptive Aim Algorithm – IG-88 has +45% Critical Damage and deals 20% more damage for each enemy suffering a negative status effect.

  • LvL 2: +5% Critical Damage(22)
  • LvL 3: Add 10% Damage for each enemy suffering a negative status effect(32)
  • LvL 4: +5% Critical Damage(42)
  • LvL 5: +5% Bonus Damage(52)
  • LvL 6: +15% Critical Damage(62)
  • LvL 7: +5% Bonus Damage(72)
  • LvL 8: +15% Critical Damage(82)

Leader Skill: Resourceful Pursuer – All allies gain 20% Critical Chance.

  • LvL 2: +1% Critical Chance(20)
  • LvL 3: +3% Critical Chance(30)
  • LvL 4: +1% Critical Chance(40)
  • LvL 5: +1% Critical Chance(50)
  • LvL 6: +3% Critical Chance(60)
  • LvL 7: +1% Critical Chance(70)
  • LvL 8: Add Damage Over Time effect on a Critical Hit(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, 2.7, 3.4, 4.1, 4.8, 5.5

Agility, N/A, N/A, 4.1, 5, 6.2, 7.2, 8.2

Intelligence, N/A, N/A, 2.3, 2.8, 3.4, 4, 4.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 18, 460

AGI, 25, 844

INT, 15, 433

Health, 492, 9048

Speed, 80, 118

Physical Damage, 55, 1788

Physical Critical, 10, 600

Armor, 4, 138

Armor Penetration, 0, 17

Dodge, 0, 0

Special Damage, 45, 1151

Special Critical Rate, 0, 10

Resist, 1, 85

Resist Penetration, 0, 10

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 0%

Tenacity, 15%, 37%

Hp Steal, 0, 0.15[/easytable]

Thoughts

IG-88 is one heck of a great debuffer and damage dealer. He can inflict anti healing debuff and apply ability block on all enemies. This is vital since anti heal debuff renders healers quite useless when they heal. Ability block will stop the annoying Chewbacca from taunting you, allowing you to burst down other enemies.

He also deals more damage when the enemy has more debuffs on them. This allows you pair AoE damage dealers like Darth Sidious, HK-47 and Captain Phasma for some serious damage. At higher levels, he crits quite often and you will start liking him very much alongside HK-47 and IG-86. Also, he gets to move again if he crits a few enemies using his AoE when HK-47 is the leader. Who doesn’t like free turns? 🙂

On the downside, he is very fragile and can easily die to focus fire. Bring Ewok Elder or Old Daka to have to ability to revive so they will be ready to fight again.

Rating

[usrlist “Campaign Map:4” “Arena: 3.5” “Galactic War:3.5”]

Verdict: Upgrade and max only if you run a droid or AoE team.

References: SWGOH

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