Star Wars: Galaxy of Heroes Jedi Knight Anakin Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Jedi Knight Anakin Review S

Star Wars: Galaxy of Heroes Jedi Knight Anakin Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Anakin is a tanky attacker with AoE abilities. Let’s take a look at what he has to offer to your team.

Type: Jedi, Attacker

Side: Light

Synergy: AoE Damage, Offense Up, Offense, Healing Immunity, Buff Immunity

How to Get[Shards]: Data Cards, Dark Side 5-B, Dark Side 5-C

[easytable]Pros, Cons

Tanky attacker and quite speedy as well, Hard to farm with only 2 hard modes

AoE attack that gains offense up when an enemy is defeated , Low special resistance

Great offensive leader skill for Jedis, Deals only physical damage

Gains bonus turn and attack when an ally dies,

Provides healing and buff immunity on basic attack, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Deft Bladework – Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Healing and Buff Immunity Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Healing and Buff Immunity Chance(76)

Special Ability: Smite – Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Damage(78)

Unique Ability: Righteous Fury – Whenever an ally is defeated, Anakin gains an extra turn and his next attack deals 50% more damage.

  • LvL 2: +10% Turn Meter Gain(20)
  • LvL 3: +25% Damage(30)
  • LvL 4: +10% Turn Meter Gain(40)
  • LvL 5: +10% Turn Meter Gain(50)
  • LvL 6: +10% Turn Meter Gain(60)
  • LvL 7: +10% Turn Meter Gain(70)
  • LvL 8: +25% Damage(80)

Leader Skill: Lead from the Front – Jedi allies gain 26% Offense.

  • LvL 2: +2% Offense(22)
  • LvL 3: +4% Offense(32)
  • LvL 4: +2% Offense(42)
  • LvL 5: +2% Offense(52)
  • LvL 6: +4% Offense(62)
  • LvL 7: +2% Offense(72)
  • LvL 8: +4% Offense(82)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 5, 6, 7, 8

Agility, N/A, N/A, N/A, 3.3, 4, 4.6, 5.3

Intelligence, N/A, N/A, N/A, 2.7, 3.3, 3.8, 4.4[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 25, 725

AGI, 17, 560

INT, 16, 494

Health, 627, 14277

Speed, 100, 137

Physical Damage, 52, 1488

Physical Critical, 6, 490

Armor, 4, 166

Armor Penetration, 0, 15

Dodge, 0, 0

Special Damage, 38, 1337

Special Critical Rate, 0, 0

Resist, 1, 54

Resist Penetration, 0, 15

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 55%

Tenacity, 15%, 44%

Hp Steal, 0, 0.05[/easytable]

Thoughts

Anakin is a very good attacker as he gets stronger when an ally or enemy is defeated. This forces enemies to attack him so that he doesn’t get any bonus damage off.

His standard attack has a chance to inflict healing and buff immunity, which is vital in stopping enemies from getting healed. This become very useful in Galatic Wars and the arena, where Luminara and Jedi Consular are common. It also stops buffers like Captain Phasma from giving buffs to prime targets.

He also fits very well in a very offensive Jedi team as a leader(Luminara, Jedi Consular, Ima-Gun Di and Mace Windu).

He is very hard to farm and can only be done at higher levels once you have a good amount of level 60+ characters. So this is more for end game players unless you pulled him early in the game from data cards.

Rating

[usrlist “Campaign Map:4.5” “Arena:4.5” “Galactic War:5”]

Verdict: Gear him well and utilize him as a tanky attacker.

References: SWGOH

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