Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Lobot is a support droid with dispel and healing abilities. Let’s take a look at what he has to offer to your team.
Type: Rebel, Support
Side: Light
Synergy: Defense Down, Dispel, AoE Heal, Potency, Speed, Turn Meter Gain
How to Get[Shards]: Data Cards, Light Side 4-B, Light Side 5-B
[easytable]Pros, Cons
AoE cleanse with small heal, No AoE attacks with debuffs
Can apply defense down on basic attack, Harder to farm with only 2 hard modes at later levels
Gains bonus speed with a full droid team, Lacks damage threat
Good droid speed leader, His heal isn’t sufficient enough for the droid team
, Low health pool[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Calculated Aggression – Deal Physical damage to target enemy with a 80% chance to inflict Defense Down for 2 Turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Defense Down Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Defense Down Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Damage(76)
Special Ability: Optimize – Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way and Lobot gains 8% Turn Meter for each living Droid ally. (4 Turn CD)
- LvL 2: +1% Turn Meter Gain(18)
- LvL 3: +1% Heal(28)
- LvL 4: +1% Turn Meter Gain(38)
- LvL 5: Cooldown -1(48)
- LvL 6: +1% Turn Meter Gain(58)
- LvL 7: +1% Heal(68)
- LvL 8: Droid allies also gain half Turn Meter(78)
Unique Ability: Parallel Processing – Lobot gains 5.5% Speed and 5% Tenacity for each living Droid ally.
- LvL 2: +0.5% Speed(20)
- LvL 3: +0.5% Speed(30)
- LvL 4: Add +2% Tenacity per living Droid ally(40)
- LvL 5: +0.5% Speed(50)
- LvL 6: +0.5% Speed(60)
- LvL 7: +0.5% Speed(70)
- LvL 8: +3% Tenacity(80)
Leader Ability: Cloud Computing – Droid allies gain 23 Speed and 10% Potency.
- LvL 2: +2 Speed(22)
- LvL 3: +2 Speed(32)
- LvL 4: Add +10% Potency(42)
- LvL 5: +2 Speed(52)
- LvL 6: +2 Speed(62)
- LvL 7: +2 Speed(72)
- LvL 8: +10% Potency(82)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, 2.8, 3.5, 4.2, 4.9, 5.6
Agility, N/A, N/A, 2.8, 3.5, 4.2, 4.9, 5.6
Intelligence, N/A, N/A, 3.7, 4.6, 5.6, 6.5, 7.4[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 15, 513
AGI, 16, 507
INT, 23, 1035
Health, 425, 10093
Speed, 80, 102
Physical Damage, 43, 1504
Physical Critical, 6, 218
Armor, 3, 194
Armor Penetration, 0, 10
Dodge, 0, 44
Special Damage, 55, 2782
Special Critical Rate, 0, 65
Resist, 2, 111
Resist Penetration, 0, 46
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 50%
Tenacity, 15%, 24%
Hp Steal, 0, 0[/easytable]
Thoughts
Lobot is a great leader for droids if you want them to be fast. He is competing for a spot with Poggle the Lesser and Hk-47 with his high damage leader skill. Since most people want damage, they lean towards Hk-47 or Poggle.
However, his speed gives droids 1st strike in the arena, so that would be something you would want if you run a full droid team. IG-88 and IG-86 are already hard hitters, so more speed would make them even more of a threat. With Poggle always going first with Lobot as the leader, you can unleash damage first.
I feel that he is a bit underrated and requires more testing in the arena. His heal isn’t sufficient to keep your droids alive, but it should be good enough to give your droids first strike to annihilate any damage dealers first in the arena.
Rating
[usrlist “Campaign Map:3.5” “Arena: 4” “Galactic War:3”]