Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Luminara Unduli is an attacker with healing capabilities. Let’s look at this brief guide to determine what she does for your team.
Type: Jedi, Healer, Attacker
Side: Light
Synergy: AoE Heal, Regen, Evasion, Ability Block
How to Get[Shards]: Data Cards, Dark Side 2-E, Light Side 3-D, Light Side 6-A, Galactic War Shipments
[easytable]Pros, Cons
Good AoE heal that also heals the next turn, Average health pool
Leader skill gives evasion and small regen every turn(skill level 3), Vulnerable to anti-jedi characters like Count Dooku
Inflicts ability block on single target, Heal becomes obsolete when anti-heal debuff is in effect
Easy 5-10 shards a day if you just focus on her, Deals only physical damage
Vital healer for Galactic War,
Good damage when geared, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Flow of the Force – Deal Physical damage to target enemy with a 35% chance to gain Evasion Up for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Damage(26)
- LvL 4: +15% Evade Up Chance(36)
- LvL 5: +5% Damage(46)
- LvL 6: +5% Damage(56)
Special Ability 1: Force Blast – Deal Physical damage to target enemy and inflict Ability Block for 1 turn. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15 Ability Block Chance(28)
- LvL 4: +5% Damage(38)
- LvL 5: +15% Damage(48)
- LvL 6: ++15 Ability Block Chance(58)
- LvL 7: +5% Damage(68)
Special Ability 2: Master Healer’s Blessing – Each ally recovers Health equal to 45% of Luminara Unduli’s Max Health plus an additional 20% of their Max Health on the start of their next 2 turns. (5 Turn CD)
- LvL 2: +5% Healing(20)
- LvL 3: +5% Healing(30)
- LvL 4: Add 10% Max Health recovery at the start of each ally’s next turn(40)
- LvL 5: +10% Health Over Time(50)
- LvL 6: +1 Turn Heal Time Duration(60)
- LvL 7: +5% Healing(70)
Leader Skill: Elegant Steps – Jedi allies gain 14% Evasion and recover Health equal to 6% of Luminara’s Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect.
- LvL 2: +1% Evasion(22)
- LvL 3: +1% Evasion(32)
- LvL 4: Add health recovery at the start of each Jedi ally’s turn equal to 4% of Luminara’s Max Health and half of non-Jedi (42)
- LvL 5: +1% Evasion(52)
- LvL 6: +2% Heal(62)
- LvL 7: +1% Evasion(72)
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, 2.7, 3.5, 4.2, 4.9, 5.6
Agility, N/A, N/A, 4.1, 5.2, 6.3, 7.3, 8.4
Intelligence, N/A, N/A, 2.3, 2.9, 3.5, 4, 4.6[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 18, 576
AGI, 26, 929
INT, 17, 517
Health, 505, 11579
Speed, 100, 118
Physical Damage, 53, 1744
Physical Critical, 10, 454
Armor, 4, 176
Armor Penetration, 0, 13
Dodge, 0, 0
Special Damage, 40, 1301
Special Critical Rate, 0, 15
Resist, 1, 103
Resist Penetration, 0, 0
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 0%
Tenacity, 15%, 36%
Hp Steal, 0, 5%[/easytable]
Thoughts
Luminara Unduli is easily the top character to get first, especially from Galactic War Shipments. If you want to get far in Galactic War(GW) consistently, her AoE heal will be a god send. The thing is, a highly geared Jedi Consular(JC) won’t be enough and you will need another good healer to keep your team members healthy and alive.
Her damage improves significantly once you improve her gear, making her a threat that cannot be ignored. Her leader skill gives evasion and regen, which is also good to have in GW. With her, Talia and JC in your team, you should be able to get far in GW and even complete it depending on your opponents later on. Also, her ability block can also be a life saver for stopping a strong enemy from using a vital skill.
If you want to get 10-15 shards of her a day easily, farm her immediately. You won’t regret it. She also helps tremendously in campaign maps.
Her downside is that her heal gets ineffective when meeting anti-heal debuffers like Darth Sidious and Kylo Ren.
Again, I can’t stress how important healers are in your progress in the game. Captain Phasma is cool, but get her after Luminara so you can farm faster.
Rating
[usrlist “Campaign Map:4.5” “Arena: 4.5” “Galactic War:5”]
Verdict: Get her and MAX!
References: SWGOH