Star Wars: Galaxy of Heroes Mace Windu Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 8 YEARS AGO

SWGOH Mace Windu Review

Star Wars: Galaxy of Heroes Mace Windu Review

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

Mace Windu is a defensive Jedi tank with the ability to remove enemy buffs. We will be giving you a brief guide on what this character has to offer your team.

Type: Tank, Jedi

Side: Light

Synergy: Dispel, Defense, Buffs, Offense, Critical, Self Buff

How to Get[Shards]: Data Cards, Light Side 2-E, Holotable Battle 4-A(Squad Cantina)

[easytable]Pros, Cons

Durable tank with good damage as a leader with critical and percent offense, Quite slow

Synergizes well with a full Jedi team, Average health for a tank

Able to remove enemy buffs, Shards are hard to come by until mid game

Provides a turn advantage for your team when 50% damaged or dead(useful in arena),  No AoE damage skills

High special resistance, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Invincible Assault – Deal Physical damage to target enemy with a 45% chance to gain Defense Up for 2 turns. This attack deals 75% more damage if Mace Windu is affected by Defense Up.

  • LvL 2: +15% Chance to gain Defense Up(16)
  • LvL 3: +5% Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +25% Bonus Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)

Special Ability: Smite – Deal Special damage to target enemy and remove all positive status effects. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Damage(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)

Unique Ability: Heroic Sacrifice – Each ally gains 30% Turn Meter the first time Mace Windu is reduced to 50% Health, 85% Turn Meter the first time Mace Windu is defeated.

  • LvL 2: +10% Turn Meter Gain(22)
  • LvL 3: +15% Turn Meter Gain(32)
  • LvL 4: +10% Turn Meter Gain(42)
  • LvL 5: Add +30% Turn Meter for all allies when Mace Windu reaches half Health.(52)
  • LvL 6: +10% Turn Meter Gain(62)
  • LvL 7: +10% Turn Meter Gain(72)

Leadership Skill: Vapaad – Jedi Allies gain 20% Offense and 9% Critical Chance.

  • LvL 2: +3% Critical Chance(20)
  • LvL 3: +2.5% Offense(30)
  • LvL 4: +3% Critical Chance(40)
  • LvL 5: +5% Offense(50)
  • LvL 6: +2.5% Offense(60)
  • LvL 7: +3% Critical Chance(70)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, N/A, 4.1, 4.9, 5.7, 6.6

Agility, N/A, N/A, N/A, 3.5, 4.2, 4.9, 5.6

Intelligence, N/A, N/A, N/A, 4.1, 4.9, 5.7, 6.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 19, 629

AGI, 15, 504

INT, 20, 806

Health, 530, 14270

Speed, 85, 109

Physical Damage, 41, 1322

Physical Critical, 6, 202

Armor, 3, 164

Armor Penetration, 0, 5

Dodge, 0, 0

Special Damage, 48, 2194

Special Critical Rate, 0, 55

Resist, 2, 197

Resist Penetration, 0, 20

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 47%

Tenacity, 15%, 51%

Hp Steal, 0, 0[/easytable]

Thoughts

Mace Windu is a very good leader, especially or an offensive Jedi team. Outside of his leadership skill, he can remove enemy positive effects. This is very useful against strong units that deal a lot of damage. His self defense buff is useful in making him tankier. As his health drops below 50%, your team gets a bonus boost to turn meter, allowing them to move again quickly, giving you a slight advantage. I would prefer him to have a taunt to make him even stronger, but that is not the case.

Well he is strong, the key weakness about him is his speed. At 103, he is below average in terms of when he gets to move in battles. Most of the time, if he isn’t focused, his unique ability doesn’t trigger and therefore not giving you any advantages. When he is dead, he will give your remaining team members a turn advantage, but that is about it.

If you can, make a Jedi team of him, Jedi Anakin, Barriss Offee, Obi-wan, Luminara Unduli and Ima-Gun Di, you can deal some serious damage.

Rating

[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:4”]

Verdict: Max later when you can safely farm Holotable Battle 4-A(Squad Cantina)

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