Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
The Magmatrooper is a resilient attacker that recovers quickly from debuffs and deals potent AoE damage.
Type: Empire, Attacker
Side: Dark
Synergy: AoE Damage, Turn Meter Gain, Turn Meter Reduction, Tenacity
How to Get[Shards]: Data Cards
[easytable]Pros, Cons
Can hit 2 targets with the basic attack, Low special resistance
Good chance to remove turn meter on all enemies, No leader skill
High tenacity to resist bad status effects and gain turn meter, No special attacks
Tanky character, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Line of Fire – Deal Physical Damage to target enemy with a 50% chance to damage another random target. The secondary attack deals 35% less damage.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Secondary Attack chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: -15% Damage Penalty(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Secondary Attack chance(76)
Special Ability: Thermal Imploder – Deal Physical Damage to all enemies and remove 30% Turn Meter, with a 40% chance to remove another 30% Turn Meter. This attack ignores Armor. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +10% Turn Meter Reduction(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Damage(78)
Unique Ability: Hazard Training – Magmatrooper has +25% Tenacity and gains 60% Turn Meter whenever he Resists or suffers a negative status effect.
- LvL 2: +10% Turn Meter Gain(20)
- LvL 3: +10% Turn Meter Gain(30)
- LvL 4: +5% Tenacity(40)
- LvL 5: +10% Turn Meter Gain(50)
- LvL 6: +5% Tenacity(60)
- LvL 7: +10% Turn Meter Gain(70)
- LvL 8: +5% Tenacity(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, N/A, N/A, N/A, N/A, 8.1
Agility, N/A, N/A, N/A, N/A, N/A, N/A, 5.4
Intelligence, N/A, N/A, N/A, N/A, N/A, N/A, 4.5[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 19, 866
AGI, 16, 525
INT, 15, 430
Health, 512, 16818
Speed, 100, 119
Physical Damage, 42, 1914
Physical Critical, 6, 480
Armor, 3, 196
Armor Penetration, 0, 15
Dodge, 0, 0
Special Damage, 36, 1092
Special Critical Rate, 0, 0
Resist, 1, 70
Resist Penetration, 0, 0
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 7%
Tenacity, 15%, 74%
Hp Steal, 0, 0%[/easytable]
Thoughts
The Magmatrooper is the newest addition to the SWGOH team. He offers bonus attacks on his basic ability. At max level, provides a 50% chance to attack another random target at -35% power on the second shot. This translates to more attacks/damage over the course of 5 turns.
He also has a lot of turn meter manipulation skills, with his special attack reducing enemy turn meters while his unique gives him bonus turn meter if he resists any negative effects.
His health pool and speed is decent than most troopers, so that makes him a good character to have on the dark side.
The downside is that he doesn’t have any special attacks or a leader skill. He is also currently not farmable, so I think you won’t see much of him till EA makes him farmable.
Rating
[usrlist “Campaign Map:3.5” “Arena:3.5” “Galactic War:3.5”]