Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Mob Enforcer is a bomb specialist. Let’s look a this brief guide and see what she has to offer to your team.
Type: Scoundrel, Tank
Side: Dark
Synergy: Bomb, Defense Down, Offense Up, Turn Meter Gain, Health Up
How to Get[Shards]: Data Cards, Squad Cantina Shipments
[easytable]Pros, Cons
High chance to inflict defense down, Lacks damage threat
Tanky with decent health pool, No AoE attacks,
Gets stronger when allies are below 30% health, Bombs take 2 turns to do damage
, No Leader Skill
, Low special resistance[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Dirty Fighting – Deal Physical damage to target enemy with a 80% chance to inflict Defense Down for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Defense Down Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Defense Down Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Damage(76)
Special Ability: Thermal Detonator – Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter. (3 Turn CD)
- LvL 2: +2.5% Damage(18)
- LvL 3:Add 25% Chance to gain 25% Turn Meter on Use(28)
- LvL 4: +2.5% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +2.5% Damage(58)
- LvL 7: +2.5% Damage(68)
- LvL 8: +15% Turn Meter Gain Chance(78)
Unique Ability: Underworld Moxie – Mob Enforcer gains 15% Maximum Health Up per living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance Mob Enforcer will gain Offense Up for 2 Turns.
- LvL 2: +2% Health(20)
- LvL 3: Add 40% chance to gain Offense Up for 2 turns when an ally falls below 30% Health(30)
- LvL 4: +2% Health(40)
- LvL 5: +15% Offense Up Chance(50)
- LvL 6: +2% Health(60)
- LvL 7: +2% Health(70)
- LvL 8: +15% Offense Up Chance(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 2, 3.1, 4.1, 5.1, 6.2, 7.2, 8.2
Agility, 1.3, 2, 2.7, 3.4, 4.1, 4.8, 5.5
Intelligence, 1.1, 1.7, 2.3, 2.8, 3.4, 4, 4.6[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 24, 727
AGI, 16, 537
INT, 16, 556
Health, 597, 14431
Speed, 100, 126
Physical Damage, 50, 1606
Physical Critical, 6, 252
Armor, 3, 157
Armor Penetration, 0, 30
Dodge, 0, 56
Special Damage, 38, 1574
Special Critical Rate, 0, 60
Resist, 1, 76
Resist Penetration, 0, 46
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 59%
Tenacity, 15%, 38%
Hp Steal, 0, 0.1[/easytable]
Thoughts
The Mob Enforcer is a tanky character that can apply defense debuff to your enemies. She has a built in bomb that detonates in 2 turns. Bombs actually do surprising damage, but it requires 2 turns to do it. Most battles don’t go past 3 turns. That means your damage will suffer in the first 2 turns. Burst damage is much better as of now.
Unless they create a skill that allows you to detonate bombs, bombs will always be on the back foot of most players.
I suggest you put her in the back burner for now and wait for updates and see if EA changes anything.
Rating
[usrlist “Campaign Map:2” “Arena: 2” “Galactic War:2”]