Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
The Nightsister Acolyte is a ranged attacking support with self heal abilities. Let’s take a look at what she has to offer to your team.
Type: Nightsister, Healer
Side: Dark
Synergy: Critical, Self Heal, Cleanse, Stealth
How to Get[Shards]: Data Cards, Squad Cantina Holotable 2-A
[easytable]Pros, Cons
Can stealth, No Leader Skill
Has a special damage AoE attack, Cleanse for the team only happens if she kills someone
Has a decent critical rate for self heal, Low special resistance
Quite speedy, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Strike from the Shadows – Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Stealth Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Stealth Chance(76)
Special Abilities: Sacrificial Magicks – Deal Special damage to target enemy. On a finishing blow, gain 25% Turn Meter and remove all negative status effects from all allies. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: Add +25% Turn Meter on dealing a finishing blow(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Turn Meter Gain(78)
Unique Ability: Thrill of Victory – Nightsister Acolyte has +10% Critical Chance and recovers 20% of her Max Health when scoring a Critical Hit.
- LvL 2: +2.5% Heal(20)
- LvL 3: +2.5% Heal(30)
- LvL 4: Add +5% Critical Chance(40)
- LvL 5: +2.5% Heal(50)
- LvL 6: +5% Critical Chance(60)
- LvL 7: +2.5% Heal(70)
- LvL 8: +5% Critical Chance(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.5, 2.3,3.1, 3.9, 4.7, 5.5, 6.2
Agility, 1.4, 2., 2.9, 3.6, 4.3, 5, 5.8
Intelligence, 1.6, 2.4, 3.2, 4, 4.8, 5.7, 6.5[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 18, 573
AGI, 15, 520
INT, 21, 903
Health, 496, 13436
Speed, 85, 139
Physical Damage, 40, 1432
Physical Critical, 6, 223
Armor, 3, 194
Armor Penetration, 0, 0
Dodge, 0, 90
Special Damage, 50, 2649
Special Critical Rate, 0, 60
Resist, 2, 90
Resist Penetration, 0, 45
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 10%
Tenacity, 15%, 47%
Hp Steal, 0, 0[/easytable]
Thoughts
The Nightsister Acolyte is a decent support attacker that has self heal and the potential to cleanse all debuff. Her stealth is useful when paired with Teebo. Her self heal will come in handy, but will require critical hits to heal. That makes it quite unreliable and too random. You will also need to run a critical rate leader(Darth Sidious) for this to work well.
She can also be used in a full Nightsister team. She is actually quite speedy and will always go first in battle unless you meet Dooku or Darth Sidious.
She does decent AoE damage, but I think there are better characters like Darth Sidious and Asajj Ventress that deal more damage and are more threatening than she is.
She also doesn’t have a leader skill. I suggest you look at other options.
Rating
[usrlist “Campaign Map:3” “Arena: 2.5” “Galactic War:2.5”]