Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
A resistance attacker that can use Expose, Foresight, and Turn Meter gains to surprise enemies.
Type: Resistance, Attacker
Side: Light
Synergy: Critical, Expose, Foresight, Turn Meter Gain
How to Get[Shards]: Data Cards, Galactic War Shipments
[easytable]Pros, Cons
Can expose a target, No AoE skills
High chance to gain foresight, No Leader Skill
Chance to gain critical chance and evasion when attacking, Low special resistance
Great in an evasion team,
Good damage, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Skill 1: Hip Fire – Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Turn Meter Gain Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Turn Meter Gain(76)
Skill 2: Outmaneuver – Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Foresight Chance(28)
- LvL 4: +5% Damage(38)
- LvL 5: Cooldown -1(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Expose Chance(78)
Skill 3: Guerilla Tactics – Resistance Pilot has +5% Critical Chance and +5% Evasion, and gains 22.5% Turn Meter whenever they Evade or score a Critical Hit.
- LvL 2: +2.5% Turn Meter Gain(20)
- LvL 3: +2.5% Turn Meter Gain(30)
- LvL 4: Add 5% Critical Chance(40)
- LvL 5: +2.5% Turn Meter Gain(50)
- LvL 6: Add 5% Evasion(60)
- LvL 7: +2.5% Turn Meter Gain(70)
- LvL 8: +5% Turn Meter Gain(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.3, 2, 2.7, 3.4, 4.1, 4.8, 5.5
Agility, 2, 3.1, 4.1, 5.1, 6.2, 7.2, 8.2
Intelligence, 1.1, 1.7, 2.3, 2.8,3.4, 4, 4.6[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 18, 842
AGI, 24, 941
INT, 15, 479
Health, 496, 11758
Speed, 100, 115
Physical Damage, 53, 1914
Physical Critical, 6, 511
Armor, 3, 181
Armor Penetration, 0, 20
Dodge, 0, 0
Special Damage, 57, 1209
Special Critical Rate, 0, 70
Resist, 1, 77
Resist Penetration, 0, 10
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 82%
Tenacity, 15%, 32%
Hp Steal, 0, 5%[/easytable]
Thoughts
While at first glance he doesn’t look all that amazing in terms of skills, he is a very underrated character.
His expose and foresight will make him survive incoming attacks if the AI chooses to attack him. Every time he evades or critical hits, he gains +5% crit chance and evasion.
The expose is icing on the cake as you pair him with someone like Han Solo or offense leader and you have a character that will be quite hard to take down.
Another great pairing is Poggle and IG-88. Offense up and critical rate bonus is nothing to be scoffed at.
Darth Sidious or Luminara are okay leaders to use alongside the Resistance pilot.
Rating
[usrlist “Campaign Map:4.5” “Arena:5” “Galactic War:4.5”]