Star Wars: Galaxy of Heroes Resistance Pilot Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 6 YEARS AGO

SWGOH Resistance Pilot Review S

Star Wars: Galaxy of Heroes Resistance Pilot Review
CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

A resistance attacker that can use Expose, Foresight, and Turn Meter gains to surprise enemies.

Type: Resistance, Attacker

Side: Light

Synergy: Critical, Expose, Foresight, Turn Meter Gain

How to Get[Shards]: Data Cards, Galactic War Shipments

[easytable]Pros, Cons

Can expose a target, No AoE skills

High chance to gain foresight, No Leader Skill

Chance to gain critical chance and evasion when attacking, Low special resistance

Great in an evasion team,

Good damage, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Skill 1: Hip Fire – Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Turn Meter Gain Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Turn Meter Gain(76)

Skill 2: Outmaneuver – Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Foresight Chance(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Expose Chance(78)

Skill 3: Guerilla Tactics – Resistance Pilot has +5% Critical Chance and +5% Evasion, and gains 22.5% Turn Meter whenever they Evade or score a Critical Hit.

  • LvL 2: +2.5% Turn Meter Gain(20)
  • LvL 3: +2.5% Turn Meter Gain(30)
  • LvL 4: Add 5% Critical Chance(40)
  • LvL 5: +2.5% Turn Meter Gain(50)
  • LvL 6: Add 5% Evasion(60)
  • LvL 7: +2.5% Turn Meter Gain(70)
  • LvL 8: +5% Turn Meter Gain(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, 1.3, 2, 2.7, 3.4, 4.1, 4.8, 5.5

Agility, 2, 3.1, 4.1, 5.1, 6.2, 7.2, 8.2

Intelligence, 1.1, 1.7, 2.3, 2.8,3.4, 4, 4.6[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 18, 842

AGI, 24, 941

INT, 15, 479

Health, 496, 11758

Speed, 100, 115

Physical Damage, 53, 1914

Physical Critical, 6, 511

Armor, 3, 181

Armor Penetration, 0, 20

Dodge, 0, 0

Special Damage, 57, 1209

Special Critical Rate, 0, 70

Resist, 1, 77

Resist Penetration, 0, 10

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 82%

Tenacity, 15%, 32%

Hp Steal, 0, 5%[/easytable]

Thoughts

While at first glance he doesn’t look all that amazing in terms of skills, he is a very underrated character.

His expose and foresight will make him survive incoming attacks if the AI chooses to attack him. Every time he evades or critical hits, he gains +5% crit chance and evasion.

The expose is icing on the cake as you pair him with someone like Han Solo or offense leader and you have a character that will be quite hard to take down.

Another great pairing is Poggle and IG-88. Offense up and critical rate bonus is nothing to be scoffed at.

Darth Sidious or Luminara are okay leaders to use alongside the Resistance pilot.

Rating

[usrlist “Campaign Map:4.5” “Arena:5” “Galactic War:4.5”]

Verdict: Very underrated. Gear him and max him if you are running Darth Sidious/IG-88 as leaders.

References: SWGOH, SWGOHDB

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