Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Storm Trooper Han is a turn meter controller. Let’s look at this brief guide to see what he has to offer to your team.
Type: Tank, Rebel
Side: Light
Synergy: Speed, Offense, Slow, Taunt, Defense, Turn Meter Increase
How to Get[Shards]: Data Cards, Squad Arena Shipments
[easytable]Pros, Cons
Grants teammates turn meter increase during taunt when damaged, Low health pool for a tank
Allows teammates to get more turns and decrease enemy turns, No self heal
Leader skill gives offense or defense depending on his health, Low damage [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Skill: Wary Shot – Deal Physical Damage to target enemy with a 40% chance to gain 35% Turn Meter. This attack has high damage variance.
- LvL 2: +10% Max Damage(16)
- LvL 3: +15% Turn Meter Gain Chance(26)
- LvL 4: +10% Max Damage(36)
- LvL 5: +15% Turn Meter Gain(46)
- LvL 6: +10% Max Damage(56)
- LvL 7: +10% Max Damage(66)
- LvL 8: +15% Turn Meter Gain Chance(76)
Special Ability: Draw Fire – Han taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. (6 Turn CD)
- LvL 2: +2.5% Turn Meter Gain(18)
- LvL 3: Add all other allies gain 20% Turn Meter when Han is damaged(28)
- LvL 4: +2.5% Turn Meter Gain(38)
- LvL 5: +1 Taunt Duration(48)
- LvL 6: +2.5% Turn Meter Gain(58)
- LvL 7: +2.5% Turn Meter Gain(68)
- LvL 8: Cooldown -1(78)
Unique Ability: Bluff – Han has a 25% chance to remove 30% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged.
- LvL 2: +5% Turn Meter Reduction(22)
- LvL 3: +5% Turn Meter Reduction(32)
- LvL 4: Add 25% chance to remove 5% Turn Meter from each enemy when Han is damaged(42)
- LvL 5: +5% Turn Meter Reduction(52)
- LvL 6: +5% Turn Meter Reduction when Han is damaged(62)
- LvL 7: +5% Turn Meter Reduction(72)
- LvL 8: +5% Turn Meter Reduction when Han is damaged(82)
Leader Skill: Plan B – All allies gain 35 Defense while above 50% Health and 35% Offense while below 50% health.
- LvL 2: +5% Defense(22)
- LvL 3: +5% Offense(32)
- LvL 4: +5 Defense(42)
- LvL 5: +5% Offense(52)
- LvL 6: +5 Defense(62)
- LvL 7: +5% Offense(72)
- LvL 8: +5% Offense & +5% Defense(82)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, 1.3, N/A, 2.7, 3.3, 4, 4.7, 5.4
Agility, 1.8, N/A, 3.6, 4.5, 5.4, 6.3, 7.2
Intelligence, 1.3, N/A, 2.7, 3.3, 4, 4.7, 5.4[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 16, 513
AGI, 16, 719
INT, 16, 536
Health, 438, 11164
Speed, 85, 121
Physical Damage, 33, 1352
Physical Critical, 6, 449
Armor, 3, 188
Armor Penetration, 0, 26
Dodge, 0, 0
Special Damage, 38, 1437
Special Critical Rate, 0, 20
Resist, 1, 81
Resist Penetration, 0, 0
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 27%
Tenacity, 15%, 37%
Hp Steal, 0, 0.15[/easytable]
Thoughts
Han Solo is the only character with a 3 turn taunt. That is more than enough to get the entire enemy team to focus him down and knock him out easily. However, if you build your team around him, he is extremely useful.
You are going to need at least 2 healers to keep him alive. The other 2 can be any damage dealer. The key is to taunt enemies in big fights. Once he gets focused, your teammates will start gaining more turns. This will be enough to get the damage in on priority targets and the heals will keep him alive.
He needs to be decently geared to do well. So focus on that.
The only thing about him being a tank is that he is WAY TOO fragile as one. He has no self heal, so he will not work if you don’t like to run too many healers in your team.
Rating
[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:3”]
Verdict: Build him if you have 2 good healers(Luminara/Barris/Jedi Consular)
References: SWGOH