Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Talia is the first dark side AoE healer you get early in the game in SW: Galaxy of Heroes. We will be reviewing the character and you can decide whether you want to build her up.
Type: Nightsister, Healer, Support
Side: Dark
Synergy: Healer, Nightsister, Evasion, Self Heal
How to Get[Shards]: Data Cards, Light Side 2-D, Light Side 2-F, Holotable Battle 1-G
[easytable]Pros, Cons
Decent AoE healer with self heal to compensate, AoE heal does take 20% health off Talia
Good damage for a support with damage over time, AI controlled Talia wastes heal when she herself is low health
Easy to farm with shards, Relatively low health pool
Good evasion with leader skill, Vulnerable when focused hard [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Draining Strike – Draining Strike – Deal Physical damage to target enemy and recover Health equal to 100% of the damage dealt.
- LvL 2: +5% Damage(16)
- LvL 3: +5% Heal(26)
- LvL 4: +15% Damage(36)
- LvL 5: +5% Damage(46)
- LvL 6: +20% Heal(56)
- LvL 7: +10% Heal(66)
- LvL 8: +20% Damage against enemies suffering Damage Over Time(76)
Special Ability 1: Water of Life – Talia consumes 20% of her Max Health. Each other ally recovers 40% of their Max health and gains 25% Turn Meter. Talia has a 40% chance to also gain 25% Turn Meter. (5 Turns)
- LvL 2: +5% Healing(18)
- LvL 3: Talia has a 40% chance to also gain 25% Turn Meter(28)
- LvL 4: +5% Turn Meter Gain(38)
- LvL 5: +15% Talia Turn Meter(48)
- LvL 6: +5% Heal(58)
- LvL 7: +5% Turn Meter Gain(68)
- LvL 8: +15% Bonus Effect Chance(78)
Special Ability 2: Harrowing Assault – Deal Special damage to target enemy and inflict Damage Over Time for 3 Turns. (3 Turns)
- LvL 2: +5% Damage(20)
- LvL 3: +5% Damage(30)
- LvL 4: Harmful effect duration +1(40)
- LvL 5: +5% Damage(50)
- LvL 6: +15% Damage(60)
- LvL 7: +5% Damage(70)
- LvL 8: Harmful Effect duration +1(80)
Leader Skill: Nightsister Nimbleness – Nightsister allies gain 16% Evasion and other allies gain half that amount. When an ally evades they have a 50% chance to recover 5% of their Max Health.
- LvL 2: +1% Evasion(22)
- LvL 3: +2% Evasion(32)
- LvL 4: +1% Evasion(42)
- LvL 5: +1% Evasion(52)
- LvL 6: Add 50% chance to recover 5% Max Health on Evade(62)
- LvL 7: +1% Evasion(72)
- LvL 8: +50% Bonus Effect Chance(82)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, 3.1, 3.8, 4.6, 5.4, 6.2
Agility, N/A, N/A, 2.8, 3.5, 4.3, 5, 5.7
Intelligence, N/A, N/A, 3.2, 4, 4.8, 5.6, 6.2[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 16, 597
AGI, 15, 513
INT, 20, 829
Health, 469, 12607
Speed, 80, 109
Physical Damage, 40, 1398
Physical Critical, 6, 240
Armor, 3, 160
Armor Penetration, 0, 35
Dodge, 0, 0
Special Damage, 48, 2237
Special Critical Rate, 0, 45
Resist, 1, 115
Resist Penetration, 0, 22
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 110%
Tenacity, 15%, 40% [/easytable]
Thoughts
EA has been quite generous with the starter characters they give us. With Talia being the only healer on the dark side, you need to use her in tough missions where healing is essential. Until you are able to get another decent healer on the dark site like Old Daka, you will be stuck with only 1 healer on the dark side for quite a while.
The good thing about her AoE heal is that it increases the turn meter by 25%, which allows your whole team a better chance to go again. Once you max out her skills, her heal is very reliable and she can heal herself back with her regular attack. The damage over time special attack is a bonus and works very well against high health enemies in both arena and campaign mode. Just make sure not to use her in your arena defense as the AI is quite dumb.
With her being easily farmable once your player level gets about to 30+, you can start upgrading her from Ship Cantina 1-G and Light Side 2-D, Light Side 2-F. Cherish her as she is your shining hope on Dark Side battles!
Note: Her recent buff gives her 100% heal based on her attack for her first skill. A very significant buff to a decent character.
Rating
[usrlist “Campaign Map:4.5” “Arena: 4” “Galactic War:4.5”]
Verdict: Upgrade All The Way
References: SWGOH