Bind A-site is the larger of the two bomb sites in Bind. An attacker team pushing into Bind’s A-site can be challenging compared to B-site because of the narrow entryways. The lane towards A-site from A-short is very tight and can be considered choke-points. The narrow lane and multiple angles present upon site entry can become a challenge for Attackers.
Killjoy can make being an Attacker on Bind even more difficult thanks to her Nanoswarm Grenade, Alarm Bot, and Turret. Killjoy ensures the Attackers can not use their “get into A-site free vouchers.”
Let’s explore the multiple setups and traps Killjoy can use to Defend A-site on Bind. Bind’s B-site will still be her best side of the map, but if you find yourself Defending in A-site for some reason, these setups will come in clutch for your team. Let’s get started!
Bind is one of the four original maps from the initial release of VALORANT. Bind released with the Codename: Duality.
Each VALORANT map sets itself apart from the other maps by featuring a “Dynamic Element” that adds to the in-map gameplay. For example, the Dynamic Elements of Split are the Ascenders or Ropes that allow players to move up to higher map areas.
In Bind’s case, the Dynamic Elements that set it apart from the other maps in VALORANT are the One-way Teleporters that instantly transport players from one side of the map to another.
Another unique quality Bind possesses is the absence of a “Middle” area on the map. Bind is simply an A and B bombsite map that does not feature a splitting lane in the middle.
Lore-wise, Bind is Cypher’s hometown located in Rabat, Morocco. Bind is currently Kingdom Corporation’s Radianite Refinery, which explains the presence of multiple generators, extractors, and storage facilities within the map. Bind is also the setting of VALORANT’s Official Lore Cinematic titled “Duality.“
German Efficiency Child Prodigy: Killjoy
Killjoy belongs to the Sentinel-class of Agents. Her abilities allow her to lock down bombsites entirely on her own. Allies can rely on the German Prodigy to stall or even stop an enemy team’s push on her own to buy her teammates enough time to rotate over to her bombsite.
Killjoy uses her superior knowledge and skill to employ robots and gadgets to fight on her behalf. Her skill set consists of nanobots, an alarm bot, and a sentry bot she can set up to give her the best chance at holding down a bombsite. Her ultimate ability allows her to cover a large enough area to cover entire bombsites, giving Killjoy the ability to detain anyone caught in her ultimate.
In the VALORANT lore, Killjoy is known to have a father-daughter relationship with Brimstone. While neither character is related, Brimstone still sees fit to act as a guide to Killjoy.
Killjoy is in-charge of almost all of the non-Sentinel VALORANT Agents’ tech. She oversees repairs and tech innovation for every Agent. Taking some of the Agents’ voice lines into context, Killjoy seems to be a natural-born tactician, using data she gathers from engagements as inspiration for her following inventions and strategies.
Killjoy’s Nanoswarm is a molly-type ability that deals quick damage over time to a large radius. Killjoy’s Nanoswarm ability can be equipped at the beginning of each round for just 200 credits each and a maximum of two charges.
What sets Killjoy’s molly ability apart from other molly-type abilities like Phoenix’s Hot Hands, Viper’s Snake Bite, and KAY/O’s FRAG/MENT is Killjoy’s ability to place the grenades before the start of the round and activate them at any time within the same round. After placing the Nanoswarm Grenades, they will become utterly invisible until enemy players stand next to them.
Among the other molly-type abilities present in VALORANT, Killjoy’s Nanoswarm Grenade is the only molly ability in VALORANT that does not activate upon landing. However, a slight caveat is KJ’s Nanoswarm Grenades shells can be destroyed when damaged with guns or abilities. Killjoy’s Nanoswarm Grenades also emit a subtle buzzing noise when enemy players stand close enough to the Nanoswarm Grenades.
Bind Defending – A-Short Nanoswarm Setup
A-short will often be walled off by Sage or smoked off by Brimstone or Omen in standard competitive matches. If you have any of these Agents on your team, you can expect to see a wall or smoke setup on A-short.
This “roadblock” can be enough to deter Attackers from pushing further into the A-site. Two things usually happen when A-short is blocked off:
- Attackers take it slow and wait for the smoke or wall to disappear.
- Attackers immediately try to rotate towards B-site
This is why we think B-site will still be Killjoy’s best side of the map on Bind.
However, if your team happens to have a stronger setup than what a solo B-site Killjoy can offer, you will likely find yourself holding an A-site instead.
With that in mind, here is a simple but powerful A-short Nanoswarm trap setup that we can use to further anchor down the A-site from our end of the map.
First Nanoswarm Placement
- Look for these double-stacked boxes at A-short:
2. Look for the bottom right corner of these boxes:
3. Stand next to the boxes and right-click-throw the Nanoswarm Grenade while aiming for this bottom right corner:
Second Nanoswarm Placement
- Look towards A-Lobby and look for the leftmost carpet’s top right corner:
2. Left-click-throw the Nanoswarm Grenade while aiming for the same corner:
Alarm Bot Placement
Place the Alarm Bot on the same spot as the first Nanoswarm Grenade:
This Turret Placement will focus on tagging enemies around the A-Cubby area. This ensures that any enemies caught within Killjoy’s Nanoswarm trap will not be able to fall back, thanks to our Turret’s slow debuff.
Place the Turret in this corner at Pocket.
Bind Defending – A-site Default Plant Delay
Changing your Nanoswarm setups every round is best to keep the enemy team guessing. After all, these setups require Killjoy players to place the same utility at the same spot every round. The enemy team will soon figure out where the Nanobot Grenades are located and can shoot them down before you even have the chance to use them.
With that in mind, this following Nanoswarm setup will be placed deeper into the site and aims to delay the Attackers’ Spike plant.
After using the first Nanoswarm Setup at A-short, we can fall back into site the next round and focus on delaying the Attackers’ Spike plant at A-site Default.
First Nanoswarm Placement
- Aim for this rectangular plate on top of the Tank:
2. Right-click-throw the Nanoswarm Grenade while aiming for the rectangular plate:
When done correctly, the Nanoswarm Grenade should sit just on top of the Tank:
Second Nanoswarm Placement
- Look for the rightmost corner around the steps area:
2. Left-click-throw the Nanoswarm Grenade into this corner:
Alarm Bot Placement
Place the Alarm Bot just in front of the Radianite box beside the Tank:
Place the Turret on top of these boxes at the Baths Entrance:
When to Activate the A-site Default Plant Delay Nanoswarm
We placed the Turret and Alarm Bot the way they are because we want to lure the enemy Spike planter into committing to a Spike Plant.
The Alarm Bot is only there for good measure, as you will be able to hear the Spike Activation sound the moment the enemy team tries to plant the Spike. The sound cue will be your signal to trigger the double Nanoswarm Grenades.
This Nanoswarm Grenade will play an essential role in giving your team more time to rotate and reposition during an A-site retake situation.
Caught in a Bind
A-site is much easier to defend as Killjoy when playing on Bind. There are a few useful setups that our German Sentinel can use to delay or even completely stop an Attacker push from A-Short. However, we still think Killjoy is best played at B-site when playing on Bind.
Controller Agents such as Brimstone and Omen can use the A-short double boxes to place one-way smokes that could be even more powerful than a Nanoswarm trap. Sage’s Wall Orb and Slow Orb are even more powerful stalling abilities when used around the A-short area.
Still, if your team happens to have a much stronger B-site positioning and setup than what a Killjoy can offer, this German Prodigy will have no problems yielding her position in B-site to her teammates. Killjoy can opt to play with her technologically-advanced toys at A-site instead.