The VALORANT team went on a bug-busting spree these past few weeks.
![VALORANT: Patch 6.05 Notes - Gekko Updates, Bug Fixes, and more](https://playerassist.com/wp-content/uploads/2023/03/featured-image-valorant-patch-6.05-notes-gekko-updates-bug-fixes-and-more.jpg)
Patch 6.03 brought in a new Initiator Agent in Gekko – a young man with access to cute yet powerful creatures that help him in battle.
Gekko’s kit allows him to Plant and Defuse the Spike remotely, tag enemies, partially blind them with sticky goo, as well as bind enemies for a brief moment, making him an exciting Agent that brings new gameplay dynamics to the battlefield.
Despite Gekko’s successful debut in VALORANT, a number of bugs and other points for improvement around his gameplay elements and abilities have already surfaced, prompting the VALORANT dev team to release Patch 6.05, which addresses many Gekko-related bugs alongside a laundry list of other gameplay bugs.
We have outlined everything you need to know about VALORANT Patch 6.05 in this quick guide.
Gekko Updates
The VALORANT 6.05 PBE Patch Notes outlined a number of improvements around Gekko’s Abilities. More specifically, Wingman, Mosh Pit, and Dizzyy are getting updates that aim to help target and track these abilities while in battle.
- Wingman’s Plant and Defuse targeting is now a little more forgiving when targeting a site
- Audio Improvements
- Added audio variations for Mosh PIt’s explosions
- Audio improvements for Dizzy’s plasma blasts, which will help you easily identify if it’s flying towards you or an ally while in the air.
- VFX Improvement
- Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete.
- Improved visuals for enemy creature globules
- Improved performance in Agent Select
Performance Updates, Bug Fixes, Gameplay Systems, and Social Updates
The VALORANT dev team and PBE participants took bug-hunting a little too seriously for Patch 6.05, which resulted in one of the longest bug-fix lists in recent patches.
A new performance metric has been added in-game to give players a better idea about how the game processes the game.
Meanwhile, Gekko gets a ton of bug fixes that aim to fix ability interaction with other players and other abilities, while a long-overdue list of Social bugs has also been fixed.
Performance Updates
- Added “CPU Wait GPU Time” metric to performance settings to help players track when their machines are Render Thread bound.
Agent Bug Fixes
- Fixed a bug where Wingman was not taking melee damage.
- Fixed a bug where ally Gekko orbs appeared white outside of custom Replication.
- Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
- Fixed a bug where Wingman could not defuse the Spike after using the Swap Team command in a Custom game.
- Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
- Fixed a bug where damage from Mosh Pit was avoidable while crouched jumping in the pit.
- Fixed bug where Wingman’s torso would not trigger Cypher’s Trapwire.
- Fixed a bug where the wrong animation played while casting Wingman.
- Fixed a bug where Gekko could not plant in Spike Rush if Wingman stopped planting.
- Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit.”
Gameplay Systems Updates
- Fixed a crosshair issue where the Import button is grayed out if you have 10 or more saved crosshair profiles.
- The maximum number of profiles is still 15.
- Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.
Performance
- The used Memory performance metric now updates when the Total Memory performance metric is disabled.
Social Updates
- Fixed a bug where players would appear more than once in the friend list in cases of bad platform disconnection.
- Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
- Fixed a bug where the invite menu would sometimes flicker.
- Fixed a bug where unfriending an online player would not update the count of online friends.
- Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
- Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
- Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.
You can read the full VALORANT Patch 6.05 Notes here.