Sniper Ghost Warrior 3 Gets Loading Times Fix in New Update

BY HANNAH ELLIS

PUBLISHED 8 YEARS AGO

Hannah Ellis

Writer and Storywriter

Sniper: Ghost Warrior 3 has received an update that aims to fix its longer than average loading times.
In addition, the patch addresses a number of graphical bugs that have trapped players on-screen or displayed things that don’t exist, as well muting rogue church bells and increasing the ammunition available to the Sawn-off Shotgun.
There was also an issue with saves becoming corrupted, which again is noted as fixed.
Full patch notes are: 
Features

Sniper Ghost Warrior 3 Gets Loading Times Fix in New Update
  • Added POI completion reward for Mining Town and Village

Code

  • Reduced loading times
  • Fixed an issue that could cause the save files to become corrupted
  • Fixed crash during Party Crasher mission

Animations

  • Fixed animation bugs with Sawn-off Shotgun

Graphics

  • Fixed Shadows cast by local lights
  • Fixed invisible objects on lamps
  • Fixed green channel flip in ddna textures on terrain
  • Fixed incorrect collision on several building and objects
  • Several objects LOD’s and settings tweaks
  • Several extreme navigation improvements
  • Added new proxy for glass

Gameplay

  • Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
  • Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
  • Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing

  • Fixed Herstal Voelpe Collimator unlock
  • Fixed KT-R extended magazine unlock
  • Fixed ES25 Silencer unlock
  • Fixed ES25 Bipod unlock
  • Increased ammunition for Sawn-off Shotgun
  • Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI

  • Fixed inconsistent button icon for “docking laptop” action
  • Fixed wrong legend icon for POI’s in map menu
  • Minimap readability fixes

Mining Town

  • Fixed exploit of respawning AI at POI by changing AI spawn rule
  • Fixed issue that made player unable to tag 23S soldiers by using CCTV
  • Improved skydome in the afternoon
  • Fixed lighting in tunnels in Hotel area
  • Fixed extreme navigation near the church, antenna area and dam transfer tunnel
  • Fixed issue of destroyed lamps casting light in the safehouse
  • Player is now able to go under AC system during Cut Off mission

Village

  • Tweaked light brightness on village horizon
  • Fixed incorrect animation for hanging on stone wall in several places
  • Fixed that player can get stuck on lying tires at Burning Brides I mission area
  • Fixed improper size of the axe head collectible
  • Fixed broken shimmy lines on stairs model
  • Fixed holes in geometry of destroyed church in the Awas Family mission area
  • Fixed floating object in Lydia’s hotel room in Kozori

Dam

  • Wolves on junkyard POI no longer spawn on game start
  • Fixed wrong rotation of trash container that causes animation glitches when hiding
  • Several performance fixes
  • Fixed cloths on POI
  • Fixed AI spawn distance in several outposts
  • Minor graphical tweaks
  • Fixed floating hooks above the road next to the “Butcher” POI

Missions

  • Remains of the Day: Fixed church bells that were ringing during mission
  • Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
  • Quarry Coup: fixed incorrect hint display when player kills Madame Roux
  • Bridge: Fixed mission AI zone de-spawn on mission completion or abort
  • Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
  • Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
  • Black Widow: fixed that dead 23S retries detecting player repeatedly
  • Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
  • Clear Out: fixed inconsistent use of SFX for mission objective
  • Burning Bridges II: fixed computer highlight in scout mode
  • Loose Ends II: fixed issue which caused the interrogations not providing meeting location
  • Loose Ends II: fixed objective update when entering armory through the roof
  • Loose Ends III: fixed mission unlock notification
  • Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
  • Loose Ends IV: fixed doubled completion objective pop-up
  • Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
  • Loose Ends V: fixed wrong mission unlock notification
  • Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
  • Opium Wars I: fixes on interior lights

Lydia DLC

  • Fixed issue that triggered restricted zone warning message when player uses drone within mission area
  • Fixed issue with interrogation that doesn’t end with killing the victim

Localization

  • Added Korean language support
  • Improved naming convention [PL]
  • Fixed several grammar issues [PL]

Other

  • Numerous other improvements and tweaks not listed above
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