Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Rey is a strong attacker that gets better with buffs or worst with debuffs. Let’s see what she has to offer to your team.
Type: Resistance, Attacker
Side: Light
Synergy: Offense Up, Multi-Attack, Foresight, Offense
How to Get[Shards]: Data Cards, Light Side 2-A, Dark Side 5-D, Dark Side 7-B
[easytable]Pros, Cons
Does a lot more damage with buffs, Not easy to farm with only 2 hard modes
Can dodge an attack with foresight, No AoE attacks
Gains offense up when she has buffs, She loses her 25% offense bonus when she gets debuffs/negative effects
Flurry of blows can do lots of damage with multiple hits, Low health pool
Very speedy, Low special resistance[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Shifting Strike – Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 Turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Damage(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Foresight Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Damage(76)
Special Ability 1: Leverage – Deal Physical Damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn’t have any positive status effects, and Offense Up for 3 turns if she does. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +15% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Damage(78)
Special Ability 2: Flurry of Blows – Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage. (4 Turn CD)
- LvL 2: +5% Damage(20)
- LvL 3: +15% Damage(30)
- LvL 4: +5% Damage(40)
- LvL 5: +15% Third hit Chance(50)
- LvL 6: +5% Damage(60)
- LvL 7: +5% Damage(70)
- LvL 8: +15% Damage(80)
Unique Ability: Focused Strikes – Rey has +25% Offense as long as she doesn’t have any negative status effects.
- LvL 2: +5% Offense(22)
- LvL 3: +2% Offense(32)
- LvL 4: +2% Offense(42)
- LvL 5: +2% Offense(52)
- LvL 6: +2% Offense(62)
- LvL 7: +2% Offense(72)
- LvL 8: +5% Offense(82)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, N/A, 3.3, 4, 4.6, 5.3
Agility, N/A, N/A, N/A, 5, 6, 7, 8
Intelligence, N/A, N/A, N/A, 2.7, 3.3, 3.9, 4.4[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 15, 482
AGI, 25, 853
INT, 16, 405
Health, 507, 10096
Speed, 100, 143
Physical Damage, 55, 1810
Physical Critical, 10, 509
Armor, 3, 155
Armor Penetration, 0, 29
Dodge, 0, 0
Special Damage, 38, 1060
Special Critical Rate, 0, 25
Resist, 1, 48
Resist Penetration, 0, 5
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 20%
Tenacity, 15%, 36%
Hp Steal, 0, 0.1[/easytable]
Thoughts
Update: With the emergence of Master Yoda, Rey is a terror and is capable of one shotting characters and deal over 10k damage per hit.
Rey is very fast, so she is able to attack first in battle unless you run across a Count Dooku or Darth Sidious.
Rey thrives on positive effects. The moment she gets a buff, she gets offense up and raw +25% offense. Due to Sidious moving ahead of her in the arena, her power gets diminished due to damage over time debuff. Her damage is good, but gets stifled by the previous reason.
Due to that, most people prefer a raw damage character like Sidious or Luminara, who provides a heal and hits hard.
Foresight allows Rey to survive a few more turns to dish out damage. Flurry of blows hits hard, especially when the extra hits land!
She also has low health, so she can easily be dealt with by any sort of burst damage. Be careful and bring healers to make sure she stays healthy.
Rating
[usrlist “Campaign Map:4.5” “Arena:5” “Galactic War:4.5”]
Verdict: Gear her well, but she will be hard to star up.
References: SWGOH