Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Jedi Knight Guardian is a defensive character with ability block. Let’s take a look at what she has to offer.
Type: Jedi, Support
Side: Light
Synergy: Defense Up, Ability Block, AoE Damage, Offense Down, Tenacity
How to Get[Shards]: Data Cards, Dark Side 3-F, Cantina Shipments
[easytable]Pros, Cons
Can inflict offense down, Lacks damage and no threat
AoE ability block, Very slow
High base health, Deals only physical damage
, No leader skill[/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Saber Sweep – Deal Physical damage that has a 40% chance to inflict Offense Down for 2 Turns on hit.
- LvL 2: +5% Damage(16)
- LvL 3: Add 25% chance to inflict Offense Down for 2 turns on hit(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Harmful Effect Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Harmful Effect Chance(76)
Special Ability: Saber Throw – Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. In addition, Jedi Knight Guardian gains Defense Up for 2 turns. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +15% Harmful Effect Chance(38)
- LvL 5: +5% Damage(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Harmful Effect Chance(78)
Unique Ability: Defend the Order – While below 50% Health, Jedi Knight Guardian has +20% Tenacity and recovers 15% of her Max Health at the start of each of her turns.
- LvL 2: +5% Defense(20)
- LvL 3: Add 10% Tenacity Up while below 50% Health(30)
- LvL 4: +5% Defense(40)
- LvL 5: Add 10% Tenacity Up while below 50% Health(50)
- LvL 6: +5% Defense(60)
- LvL 7: +5% Defense(70)
- LvL 8: Add 10% Tenacity Up while below 50% Health(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, 3.1, 4.1, 5.1, 6.2, 7.2, 8.2
Agility, N/A, 2, 2.7, 3.4, 4.1, 4.8, 5.5
Intelligence, N/A, 1.7, 2.2, 2.8, 3.4, 4, 4.5[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 24, 884
AGI, 15, 525
INT, 17, 482
Health, 594, 17404
Speed, 80, 90
Physical Damage, 47, 1262
Physical Critical, 6, 254
Armor, 4, 193
Armor Penetration, 0, 15
Dodge, 0, 48
Special Damage, 38, 1337
Special Critical Rate, 0, 35
Resist, 1, 127
Resist Penetration, 0, 23
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 70%
Tenacity, 15%, 25%
Hp Steal, 0, 0[/easytable]
Thoughts
The Jedi Knight Guardian is actually quite disappointing. She offers not much offense and doesn’t provide any utility on the defense side. Since she gets self defense buff and lacks damage, nobody is going to attack her at all.
She does offer offense down and AoE ability block, but without a taunt to help her soak up damage, Poe Dameron and Chewbacca are much better here.
She is also quite slow as well, so honestly, you are better off using a character with AoE defense up like Ima-Gun Di. He is much harder to farm though.
Rating
[usrlist “Campaign Map:2.5” “Arena:2.5” “Galactic War:2”]
Verdict: Do not level her at all. It’s a waste of your time.
References: SWGOH