VALORANT: Killjoy Nanoswarm Lineups for Fracture (Post-plant)

BY JOHN PAUL SANTIAGO

PUBLISHED 3 YEARS AGO

John Paul Santiago

Writer and Storywriter

John creates game guides and covers the latest updates and developments in Valorant, Diablo Immortal, and GTA V for PlayerAssist. He is a PC gaming enthusiast with an affinity for FPS and RPG titles, but he has recently also developed a newfound appreciation for MMORPGs.

Fracture is one of the smaller maps in VALORANT. However, despite being a smaller map, the entire map’s skybox is relatively open and clutter-free, allowing players to set up molly lineups for post-plant play easily.

VALORANT: Killjoy Nanoswarm Lineups for Fracture (Post-plant)

Killjoy’s Nanoswarm Grenade is an underrated post-plant lineup molly, which is understandable because the Nanoswarm Grenades already have a manual trigger built-in. Most new Killjoy players opt to “plant” their Nanoswarm Grenade around the proximity of the planted Spike.

However, the Nanoswarm Grenades are vulnerable to any enemy utility that can damage an area. The enemy team can easily clear out any Nanoswarm “traps” around the Spike by simply using their utility.

One way to easily counteract this is by using Killjoy’s Nanoswarm Grenades as a projectile molly.

Here are some useful post-plant Nanoswarm lineups for Fracture!

Killjoy Nanoswarm

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Killjoy’s Nanoswarm is a molly-type ability that deals quick damage over time to a large radius. Killjoy’s Nanoswarm ability can be equipped at the beginning of each round for just 200 credits each and a maximum of two charges.

What sets Killjoy’s molly ability apart from other molly-type abilities like Phoenix’s Hot Hands, Viper’s Snake Bite, and KAY/O’s FRAG/MENT is Killjoy’s ability to place the grenades before the start of the round and activate them at any time within the same round. After placing the Nanoswarm Grenades, they will become completely invisible until enemy players stand next to them.

Among the other molly-type abilities present in VALORANT, Killjoy’s Nanoswarm Grenade is the only molly ability in VALORANT that does not activate upon landing. However, a slight caveat is that KJ’s Nanoswarm Grenades shells can be destroyed when damaged by gunfire or abilities that deal damage over an area. Killjoy’s Nanoswarm Grenades also emit a subtle buzzing noise when enemy players stand close enough to the Nanoswarm Grenades, which can alert enemy players of the Nanoswarm Grenade’s hidden location.

Fracture A-site – Default Open Nanoswarm Grenade Lineup

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This first lineup is a simple but effective lineup for defending the spike post-plant in A-site. This lineup is easy to execute and is far away from the rotating enemy team players.

You can double-up on the Nanoswarm Grenade lineups (since Killjoy has a maximum of two charges) to ensure that the enemy team will not be able to defuse the bomb at all.

  1. Look for this corner close to the ramps at Dish:
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2. Tuck yourself in the corner and then look up towards the 08-wall’s corner:

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3. Place your crosshair just above this corner, then left-click-throw the Nanoswarm Grenade:

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When done correctly, the Nanoswarm Grenade should land around the Default area:

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Fracture A-site – Default 2nd Floor Nanoswarm Grenade Lineup

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Here is another lineup for Fracture A-site if you or your teammate had no choice but to plant at the 2nd floor of Default A-site.

Default 2nd floor is also a great plant spot for Fracture A-site. If you and your teammates know exactly where the Spike is planted, your team can easily spam and wall bang the Spike spot on post-plant.

To increase your team’s chances of effectively defending the Spike on post-plant, Killjoy players can use this Nanoswarm lineup to delay/stop the enemy team from defusing the Spike.

  1. Look for the same corner at Dish as the Default Nanoswarm Lineup:
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2. Tuck yourself in the same corner, then look up and search for this gap:

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3. Place your crosshair on the small gap:

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4. Left-click-throw the Nanoswarm Grenade:

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When done properly, the Nanoswarm Grenade should land on the second floor of Default.

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Fracture A-site – Default Behind Cover Nanoswarm Grenade Lineup

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This spot is by far the most common plant spot on Fracture A-site. This location gives Attackers the quick cover they need to have the Spike planted. The close corners are also great for playing defense if you decide to play close to the Spike.

Nevertheless, here is a quick Nanoswarm Lineup to secure your team’s Spike plant at A-site Default.

  1. Look for this steel strip just after you exit the automatic doors from A-Hall:
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2. Hug the corner until you are flush with the wall:

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3. Turn around and look for this corner:

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4. Align the top right corner of the Nanoswarm Mouse Click indicator on the same corner:

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5. Left-click-throw the Nanoswarm Grenade:

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When done correctly, the Nanoswarm Grenade should settle nicely at Default:

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Fracture B-site – Default Nanoswarm Lineup

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Fracture’s B-site gives Attackers a post-plant advantage thanks to its elevated platform. This slight elevation can help Attackers peek over walls and smokes to catch rotating Defenders off guard.

This next lineup aims to delay the Spike defuse at B-site Default from the safety of B-Arcade. With two Nanoswarm Charges, Killjoy can delay the Spike defuse just long enough for the Spike to detonate.

  1. Look for this corner at B-Arcade:
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2. Tuck yourself in the corner:

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3. Turn around and look for this pole:

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4. Align the “Head” of the Alarm Bot icon with the pole:

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5. Left-click-throw the Nanoswarm Grenade:

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When done correctly, the Nanoswarm Grenade should land neatly on B-site Default.

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Fracture B-site – Safe Plant Nanoswarm Lineup

Fracture’s B-site Safe Plant spot is another great place to plant the Spike. When the Spike is planted against the wall, this spot blocks the defuser’s vision towards most of the B-site. This spot is also a very easy spot to defend since the defuser will be at an angle disadvantage, and post-plant Attackers can easily defend from B-tower.

Killjoy can also set up a simple Nanoswarm Grenade lineup to delay the bomb defuse from the safety of B-Arcade.

  1. Look for this small circle where the Orb sits at B-Arcade:
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2. Drag your crosshair down until it reaches its limit, then place your crosshair in the middle of this circle:

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3. Look up towards these leaves on the top right side of the tank:

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4. Place your crosshair in the middle of this small gap within the leaves:

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5. Left-click-throw the Nanoswarm Grenade:

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When lined up properly, the Nanoswarm Grenade should land at B-site Safe Plant:

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Fracture B-site – Arcade to Default Nanoswarm Lineup

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This next Nanoswarm Grenade lineup is simply a variation of the B-site Default lineup for post-plant. However, the slight difference is that this Nanoswarm Grenade lands on top of the boxes around the Default plant spot.

The main advantage of this lineup is that it gives your enemies a different look for every round. Nanoswarm Grenades are easily countered by simply shooting at them before they detonate. Once the enemy team figures out where the Default Nanoswarm Grenades land, they can easily shoot it down the next time.

By placing the Nanoswarm Grenade on an elevated surface, enemy players will have a more difficult time destroying it, giving you enough time to detonate the Nanoswarm Grenade upon touchdown.

  1. Look for this box at B-Bench:
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2. Align yourself with the left side frame of the box:

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3. Look up towards this gap between the wall and the ceiling:

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4. Aim just slightly towards the left of the gap:

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5. Left-click-throw the Nanoswarm Grenade:

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When done correctly, the Nanoswarm Grenade will land on top of the Default boxes:

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Fracture B-site – Tree to Default Nanoswarm Lineup

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The last Nanoswarm Post-plant Lineup on this list is a variation, yet again, of the Default plant spot lineup. This time, the Nanoswarm Grenade will be thrown from the Tree area.

B-Tree is a great place to play post-plant because it gives Attackers a direct view of the Spike and the Defuser. There is also a ton of cover around the Tree area that Attackers can use as cover when the Defenders try to push out.

For Killjoy, B-Tree is just another area where she can safely line up a few Nanoswarm Grenades to defend the post-plant.

  1. Look for this tall vertical box at B-Tree:
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2. Line yourself up with the right side frame of the box:

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3. Turn around and look for this corner on the B-site entrance’s wall:

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4. Place the dot of the “Left-click” Nanoswarm Grenade Mouse Click Indicator on the same corner:

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5. Left-click-throw the Nanoswarm Grenade:

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When lined up properly, the Nanoswarm Grenade should bounce off of the Default boxes and land on the default area:

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Post-plant Swarms on Fracture

That is about it! These are just the multiple lineups that you can execute on Fracture as Killjoy. Of course, if you do not care about lining up your Nanoswarm Grenades, you can easily “plant” them onsite instead. However, as we mentioned before, “planting” the Nanoswarm Grenades might leave them exposed to enemy abilities and projectiles that deal area damage.

Nanoswarm Grenade lineups are an awesome alternative to Killjoy’s unique molly ability. In a pattern-heavy game such as VALORANT, the last thing you want is for your enemies to get a read on your strategy. Mixing up planting and lining up Killjoy’s Nanoswarm Grenade is a great way of staying unpredictable.

Killjoy is an awesome Agent to play on Fracture because of how tight and narrow the entryways to the bombsites are. Her Turret and Alarm Bot also play a crucial role in this lurk-heavy map. Try out these lineups on Fracture whenever you are using Killjoy. Post-plant will never be easier!

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