Character | Type | Symbol | Where |
---|---|---|---|
Ichigo | Power | Hard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54 |
|
Ikakku | Power | Hard Mode - 2-39 to 2-47 | |
Shinsui | Power | Hard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110 | |
Renji | Power | Hard Mode - 1-21 to 1-24, 2-49 to 2-58 | |
Kenpachi | Power | Hard Mode - 2-49, Special Event Gotei 13 | |
Sajin | Power | Hard Mode - 3-74 to 3-80, Special Event Gotei 13 | |
Haien | Power | Normal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200 | |
Ukitake | Technique | Hard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13 | |
Yumichika | Technique | Hard Mode - 2-39 to 2-47 | |
Mayuri | Technique | Hard Mode - 3-68 to 3-73, Special Event Gotei 13 | |
Momo | Technique | Hard Mode - 2-40, 2-46, 3-88 to 3-91 | |
Orihime | Technique | Hard Mode - 1-8, 1-10 to 1-12 | |
Izuru | Technique | Hard Mode - 3-101, 3-103 | |
Rangiku | Technique | Hard Mode - 3-101, 3-103, 3-104 | |
Shinji | Technique | Hard Mode - 4-113 to 4-116, 4-131 to 4-133 | |
Uryu | Speed | Hard Mode - 1-17 to 1-19 | |
Rukia | Speed | Hard Mode - 1-3, 1-6 | |
Byakuya | Speed | Hard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13 | |
Tosen | Speed | Hard Mode - 3-74 to 3-80 | |
Yoruichi | Speed | Hard Mode - 2-61 to 2-65 | |
Soifon | Speed | Hard Mode - 3-98 to 3-100 | |
Gin | Speed | Hard Mode - 3-88 to 3-91, Special Event Gotei 13 | |
Izuru | Mind | Hard Mode - 3-101 | |
Momo | Mind | Hard Mode - 2-90 | |
Uryu | Mind | Hard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179 | |
Tosen | Mind | Hard Mode - 3-78, 3-80 | |
Ukitake | Mind | Hard Mode - 3-107, 3-108 | |
Shunsui | Mind | Hard Mode - 2-55, 3-107, 3-108, 3-110 | |
Hitsugaya | Mind | Hard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13 | |
Gin | Mind | Hard Mode - 3-88 | |
Byakuya | Mind | Hard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97 | |
Mayuri | Mind | Hard Mode - 2-70, 2-71 | |
Rangiku | Mind | Hard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150 | |
Urahara | Mind | Normal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178 | |
Renji | Heart | Hard Mode - 2-55, 5-170 to 5-176 | |
Ichigo | Heart | Normal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event | |
Sajin | Heart | Hard Mode - 3-74, 3-75, 3-78 | |
Yoruichi | Heart | Hard Mode - 2-62, 4-149, 4-150, 4-153 | |
Soi Fon | Heart | Hard Mode - 3-98, 3-100, 3-110 | |
Ikkaku | Heart | Normal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123 | |
Rukia | Heart | Normal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event | |
Chad | Heart | Normal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179 | |
Yumichika | Heart | Hard Mode - 1-41 |
Darth Sidious is a fast Jedi with anti-healing capabilities. Let’s take a look at what he has to offer to your team.
Type: Sith, Attacker
Side: Dark
Synergy: Anti-Heal, AoE Damage, Damage Over Time, Self Heal, Critical, Ignore Armor, Turn Meter Gain
How to Get[Shards]: Data Cards, Squad Arena Shipments
[easytable]Pros, Cons
A all great leader for offensive critical teams, Low health pool
Very fast speed, Low resistance
AoE damage with damage over time, Vulnerable to burst damage dealers that aren’t Jedis
Great in Arena and Galactic War due to anti-healing debuff,
Will recover health and turn meter when someone dies,
25% chance to ignore armor,
35% evasion bonus against Jedis, [/easytable]
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Deathstroke – Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 25% chance to ignore the target’s Armor.
- LvL 2: +5% Damage(16)
- LvL 3: +25% Chance to ignore target’s Armor(26)
- LvL 4: +5% Damage(36)
- LvL 5: +1 Healing Immunity Duration(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +25% Bonus Effect Chance(76)
Special Ability: Demoralizing Blows – Deal Physical damage to all enemies and inflict Damage over Time for 2 Turns. This attack inflicts an additional Damage over Time effect on Critical Hit. (5 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +15% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: -1 Cooldown(58)
- LvL 7: +5% Damage(68)
- LvL 8: Inflicts an additional Damage Over Time effect on a critical hit(78)
Unique Ability: Sadistic Glee – Darth Sidious recovers 20% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. In addition, he has +35% Evasion against Jedi attacks.
- LvL 2: +2.5% Healing(22)
- LvL 3: +25% Chance to gain 25% Turn Meter(32)
- LvL 4: +2.5% Healing(42)
- LvL 5: +2.5% Healing(52)
- LvL 6: +25% Bonus Effect Power(62)
- LvL 7: +2.5% Healing(72)
- LvL 8: +25% Bonus Effect Chance(82)
Leader Skill: Unlimited Power – All allies gain 14% Critical Chance and 20% Critical Damage.
- LvL 2: +1% Critical Chance(20)
- LvL 3: +10% Critical Damage(30)
- LvL 4: +1% Critical Chance(40)
- LvL 5: +10% Critical Damage(50)
- LvL 6: +1% Critical Chance(60)
- LvL 7: +1% Critical Chance(70)
- LvL 8: +10% Critical Damage(80)
Stat Growth/Increase Per Level Table
[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★
Strength, N/A, N/A, N/A, 3.4, 4.1, 4.7, 5.5
Agility, N/A, N/A, N/A, 5.1, 6.2, 7, 8.2
Intelligence, N/A, N/A, N/A, 2.8, 3.4, 3.9, 4.6[/easytable]
Base and Max Stats
[easytable] Stat, Base, Max
STR, 18, 494
AGI, 25, 898
INT, 20, 513
Health, 477, 9645
Speed, 80, 153
Physical Damage, 52, 1587
Physical Critical, 10, 505
Armor, 4, 174
Armor Penetration, 0, 30
Dodge, 0, 0
Special Damage, 48, 1323
Special Critical Rate, 0, 20
Resist, 2, 75
Resist Penetration, 0, 15
Deflect Rating, 0, 0
Critical Damage, 150%, 150%
Potency, 0, 0%
Tenacity, 15%, 47%
Hp Steal, 0, 10%[/easytable]
Thoughts
Darth Sidious is a very good character in all stages of the game. He is fast, he hits hard, he can apply anti healing debuff and deal damage over time to all enemies.
He almost always goes first unless you meet Count Dooku or another Darth Sidious. Because of the anti-healing debuff, a heal heavy team will always be at a disadvantage as long as Sidious survives burst damage.
Most healers are Jedis, so this will work to his advantage due to his 35% evasion against Jedis. His damage over time is also good against high health bosses and characters.
If you use him as a leader, you can make all sorts of offensive oriented teams to go with him. The droids squad, critical hit based attackers, counter attackers are all viable with him as a leader. Since most characters will die at some point of the fight, he will always get “auto regen” unless he himself has the anti-heal debuff on him.
He has a low health pool and is vulnerable to burst damage if you don’t gear him well. Other than that, this guy is a beast in the current meta.
Rating
[usrlist “Campaign Map:4.5” “Arena: 5” “Galactic War:4.5”]
Verdict: Collect him, gear and max this guy! Welcome to the dark side…
References: SWGOH