Every mainline entry of a fighting game always introduces something new to the established IP, and Tekken 8 won’t be any different.
Thanks to IGN, we have an in-depth look at the game’s Heat System which will allow players the choice to spend the energy in their first round or just wait to eat at the meter piece by piece throughout a battle. Check it:
We got to play about four hours of Tekken 8 and walked away extremely impressed. Here’s our first hands-on preview and impressions of Tekken 8, breaking down the Heat System, the new Classic Control scheme, and much more.
While Tekken’s formula had started out pretty basic, the developers have been introducing new elements with every mainline entry; Tekken 6 introduced the Rage System which makes fighters more powerful when they’re at the last legs of their HP. We’ve yet to see more of this new Heat System yet, but based on what game critics are saying, it could very well be an improvement to the franchise as a whole.
Here’s the official overview for Tekken 8:
Developed by Bandai Namco Studios, Tekken 8 pushes the envelope for fighting games and takes full advantage of the power of the latest generation of consoles by creating one of the most visually stunning and immersive titles in the genre yet. Tekken 8 picks up after the gruesome battle that ended in Heihachi Mishima’s defeat, focusing on a new rivalry pitting father against son as Jin Kazama stands in defiance against Kazuya Mishima’s quest for world dominance.
Tekken 8 still has no release date, but fingers crossed it comes out to all major consoles sometime within the year.