How to Defeat the Dendro Hypostasis in Genshin Impact

BY TED

Ted

Writer and Storywriter

PUBLISHED 2 MONTHS AGO

The Dendro Hypostasis is one of the world bosses in Genshin Impact, and this particular one was introduced along with the Dendro nation Sumeru. This highly pure Dendro entity was given the code name “Zayin,” and uses “mimesis” to initiate attacks.

<strong>How to Defeat the Dendro Hypostasis in Genshin Impact</strong>

Contents

Elemental Hypostases are most distant in appearance to all living beings, and Dendro defies any common logic yet exists in perfect harmony with life. The combination of these two should probably never have appeared in the world of Teyvat because it is said that such elemental hypostases have the intelligence to learn and have thus understood the colors and dreams of the forest, which is a process that has transformed them into this shape over thousands of years.

Location

In the desert area of Sumeru, specifically in the southern part of Dar al-Shifa in the Land of Lower Sutekh. The easiest way to get there is to travel to the southern Teleport Waypoint in the area.

From there, you can simply glide down the cliff, where you will find a large cave opening. Inside this cave is where the Dendro Hypostasis is nesting peacefully.

Mechanics

Dendro Shell

Just like all other Hypostasis, the Dendro one has a shell around it in the form of a cube when at rest. When this shell is active, all attacks thrown against the Hypostasis will be rendered ineffective. So you must wait for it to disappear or inactive to deal damage to the pure elemental creature. 

The Dendro Hypostasis can manipulate this shell into many forms to do different attacks on anyone it finds a threat. And most times, when the shell is used to attack, the Hypostasis will not have any protection. This will be the time you should throw your attacks to deal damage and defeat this monster.

Elemental Weakness, Resistance, and Immunity

Since it is a pure Dendro elemental creature, this Hypostasis is obviously immune to all Dendro attacks.

This elemental being can take damage with Physical attacks and all other elements that are not Dendro. The best element to use against this world boss will probably be Pyro, as it can burn some of the forms of its shell. However, the recommended elements to bring when facing the Dendro Hypostasis are Electro and Dendro due to their special combat mechanics.

Regeneration Phase

When the Dendro Hypostasis’ HP is reduced to 5%, it will enter its regeneration or revival phase, just like all other Hypostases. In this state, the Hypostasis will move to the center of the field and release three Restorative Piths that you need to use to cleanse the Hypostasis and eventually defeat it. The cleansing progress will be indicated by a green status bar below Hypostasis’s health bar.

If you fail to complete the cleansing within the designated time period, the Dendro Hypostasis will have a certain amount of its HP restored.

The Restorative Piths have three states: Normal, Activated, and Scorched.

By default, the Restorative Piths are in the Scorched state, and you need to hit them with Dendro attacks for them to enter the Normal state. Every Normal Restorative Pith will increase the cleansing progress by slightly over 2% every second.

When in the Normal state, you can hit the Restorative Piths with Electro attacks for them to enter the Activated state. Every Activated Restorative Pith will increase the cleansing progress by over 6% every second.

If you use Pyro attacks on either Normal or Activated Restorative Pith, it will return to its Scorched state, and the cleansing progress will stop.

As stated above, it is recommended to include Dendro and Electro characters in your party when facing Dendro Hypostasis. This is due to the nature of the mechanics of its regeneration phase.

Attack Abilities

Names are unofficial and are selected as they best identify the attacks.

Dendro Orbs

This attack starts with the Dendro Hypostasis’ shell turning into a flower bud that spins. It will then shoot three waves of orbs toward the players that will deal 40% Dendro Damage upon hit.

When the orbs hit the ground, they will leave behind residuals that will last a few seconds, and the characters who step on it will take 5% Dendro Damage.

The spinning animation when the Dendro Hypostasis transforms will be your queue to prepare for this attack. The orbs fall in a way that gives you time to dodge or move away. After shooting the orbs, the Dendro Hypostasis will be vulnerable for a few seconds.

Dendro Spikes

For this attack, the Dendro Hypostasis’ shell will turn into a thorny bud, which will then be sent burrowing underground.

Four vines will then consecutively spike up from underground to deal 20% Dendro damage to the players. 3 seconds after appearing, the vines will have a small explosion as smaller thorns grow from it, dealing 50% Dendro damage.

During this attack, the Dendro Hypostasis will be exposed, and if you run around it, instead of running away, you can actually throw attacks at it. The vines that appear can also be burned down using Pyro attacks to interrupt this move.

Dendro Sphere Plunge

The Dendro Hypostasis can also use its shell to transform into a huge ball or sphere to incase itself. It will then spin and plunge three times to where the player is standing, and each can deal AOE damage, with the last plunge having a larger AOE than the first two.

This slamming attack can deal 70%, 70%, and 100% Dendro damage, respectively.

While the shell is in the spherical form or shape, you can use Pyro attacks to burn it down. With the right timing, you can actually interrupt the plunging attacks and leave the Dendro Hypostasis vulnerable for a short period.

Dendro Whip Combo

This elemental being can also manipulate its shell to take the form of a whip and attack it three times. The first move is a downward forward lash that deals 40% Dendro Damage, the second one is a sideward whip that deals 60% Dendro Damage, and the last move of the set is a 360 degrees sweep that can inflict 80% Dendro Damage.

This attack sequence does not have a large AOE and can be dodged easily with the right timing. All you have to do is observe the animation and move accordingly.

Dendro Vine Explosion

For this attack, the Dendro Hypostasis will move to the center of the nest or arena and have its shell display a growing tree. While the said animation is going on, thorny vines are summoned like a fence around the field. This vine enclosure will move closer to the Hypostasis at the center, and a powerful explosion will then occur.

The vines deal 10% Dendro Damage when you contact it, forcing you to step back and closer to the center if you are trapped inside. This will put you in danger of taking the 250% Dendro Damage of the explosion.

The easiest way to avoid getting trapped is to move away or out of the field when the Dendro Hypostasis starts the tree animation at the center. However, if you were not quick enough to do so, you can use Pyro attacks to burn the vine enclosure and escape getting hit by the explosion.

Achievements and Rewards

Meeting certain conditions when defeating or facing the Dendro Hypostasis will grant you achievements which include the following:

  • Records of the Fall – Burn the Dendro Hypostasis’ vine shell as it is performing a Plunging Attack
  • The Marvelous Uses of Nitrogen Fixation – During the Dendro Hypostasis challenge, cause three Restorative Piths are simultaneously in an Activated state.

When the Dendro Hypostasis has been defeated, you can use 40 Original Resin to claim items from the Trounce Blossom that will appear. The items you can get include:

  • Quelled Creeper – this material is the final coalesced form of the Dendro Hypostasis. It has tough vines that protect a pure cubic elemental crystal within.
  • Nagadus Emerald Gems – These mineral crystals can be obtained from boss enemies that manipulate the Dendro element. It comes in different forms and rarities: Slivers, Fragments, Chunks, and Gemstones.
  • Artifact parts in 3-star, 4-star, or 5-star rarity of the sets Berserker, Instructor, Adventurer, Gladiator’s Finale, or Wanderer’s Troupe.
  • 200 Adventure EXP

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