Defeat the Demon Chimera [Final Fantasy: Brave Exvius]

BY RICHARD MIKUCKI

Richard Mikucki

Writer and Storywriter

PUBLISHED 6 YEARS AGO

monster-142

Defeat the Demon Chimera [Final Fantasy: Brave Exvius]

The second boss (Demon Chimera) of the Vortex is a lot tougher than the White Dragon, you could beat the White Dragon with a low level team if you had units that could poison and either sleep or paralyze. The Demon Chimera is a lot stronger, hits harder and is fully immune to all status effects except sleep.

LevelXP requiredTotal XPUnlocked itemsRewards
100
210001000Poke Ball x10
320003000Poke Ball x15
430006000Poke Ball x15
5400010000Gyms, Potions, RevivesPoke Ball x20, Potion x10, Revive x10, Incense
6500015000Poke Ball x15, Potion x10, Revive x5, Incubator
7600021000Poke Ball x15, Potion x10, Revive x5, Incense
8700028000Razz BerryPoke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module
9800036000Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg
10900045000Super PotionsPoke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
111000055000Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3
121000065000Great BallsGreat Ball x20, Super Potion x10, Revive x3, Razz Berry x3
131000075000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
141000085000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
1515000100000Hyper PotionsGreat Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
1620000120000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1720000140000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1820000160000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1925000185000Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5
2025000210000Ultra BallsUltra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2
2150000260000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
2275000335000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
23100000435000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
24125000560000Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10
25150000710000Max PotionsUltra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module
26190000900000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
272000001,100,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
282500001,350,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15

Statistics

LocationLvHPMP
Farplane
Vortex of Trials – Rebirth of the Demon Chimera
45200000120

Resistance

Element Resistance
 FireIceLightningWaterAeroStoneHolyDark
+100%+100%+100%
Status Resistance
 PoisonBlindSleepSilenceParalyzeConfuseDiseasePetrify
nullnull+20%nullnullnullnullnull

Might be better to say what the Demon Chimera isn’t immune to after looking at that. Normal attacks work, sleep works, but at a reduced rate and has a higher chance to fail, water, aero, stone, dark and holy are the only magic attack sources that will work outside of element free magic attacks like Hyper Drive and Meteor.

Attacks

No.SkillEffect
1Normal AttackSingle Target Physical Damage
2FrostSingle Target Ice Magical Damage
3BlazeAOE Fire Magical Damage
4SnowstormAOE Ice Magical Damage
5ThunderAOE Thunder Magical Damage
6Poison BreathAOE Poison Damage (use at 50%)

Attack Sequence

Turn 1: Chimera will attack players with a mix of skill 1 and 2, 2-3 times per turn.

Turn 2: On Turn 2, Chimera will cast Blaze or Thunder. As we do not know which skill it will cast, Players will need to get your Barfira and Barthundara up by Turn 2

Turn 3: Normal Attack

Turn 4: On Turn 4, Chimera will cast Blaze or Thunder depending on what it cast on turn 2. Example if Chimera cast Blaze on Turn 2, it will cast Thunder on Turn 4, if it cast Thunder on Turn 2, it will cast Blaze on Turn 4. Players may need to reapply 1 of the Bar-spell on this turn.

Turn 5:On Turn 5, Chimera will cast Snowstorm, so be prepared to apply your Barblizzara.

After turn 5: After Turn 5, it’s just alternating between skill 1 and 2, so make sure you just top off the low HP units and finish the match.

At 50% and 30% Hp: At 50% and 30% HP, Chimera will cast Poison Breath on all your units. You can choose to remove the poison or heal past the damage.

General Overview:

Defeating the Demon Chimera is quite possible though, but unlike the first trail boss, you may want to have a 5 star team for all 5 slots, a notable exception being Krile, who can Dualcast the Bar spells, which makes her a great asset to any team.

For newer players, Lasswell and Fina are okay, but Rain is a bit weak and should be rotated out by a better melee character.

Strategy:

If you have Krile, awesome, if not it’s okay, but make sure you do collect the 3 bar spells (fire, ice, lightning). Ideally the your support unit can cast Level 3 Green Spells, and be a backup healer. Krile does the best job of this, but bringing a second healer who can cast the bar spells would be your next choice.

The beginning of the match follows a formula, so stick to that if you want to live. On turn 1 if you don’t have a Krile, then I’d recommend to start casting the Barfira and Barthundara buffs, by your 2nd turn both should be up. If you have a unit with Fullbreak, awesome, if not having Magic Break and Armor Break would be acceptable alternatives. Guard is a useful skill on boss battles where you know their going to launch a big attack and guard should be used in conjunction with the bar spells on turns 2 and 5.

After turn 5 this fight gets easy, so if you can survive the beginning, you’ll come out victorious and one Force Armor better for it.

Force Armor

icon-force_armor

Statistics

  • Type: Armor (Heavy Armor)
  • Stats: DEF+51, SPR+13
  • Resistance: Fire (+10%), Ice (+10%), Lightning (+10%)

 

Assemble Your Team:

*Guide is based on units, items, and skills available as of 9/25/16

Recommended Build: 1 Tank, 2 Melee, 1 Support, 1 Healer

Recommended Tank Units:

Amarant

Charlotte

Cecil

Leo

Best: Warrior of Light (has Fullbreak)

Recommended Melee Units:

Garland

Thief

Firion

Artemios

Duane (has Fullbreak)

Locke

Best: Fencer

Best: Bartz

Best: Chizuru

Best: Lightning

Best: Cloud of Darkness (high resist)

Recommended Support Units:

Vaan (has Fullbreak)

Best: Cerius

Best: Krile (has Doublecast)

Recommended Healing Units:

Roselia

Garnet

Ludmille

Terra

Tellah

Best: Fina (has Cheer)

Best: Lenna (has Cheer)

Gear:

Star Pendant – DEF+3 – Resistance: Poison (Null)

  • Obtained from: Chest: Port City Lydira and Fat Chocobo: Town of Kolts

Fairy Ring – DEF+3 – Resistance: Poison (Null), Blind (Null)

  • Obtained from: Reward: (Colosseum) Beginner A-2

Sleep Dagger – ATK+22 – Effect: Sleep (30%)

  • Obtained from: Recipe: (Quest) Pillow of Your Dreams and Reward: (Colosseum) Beginner C-5

Sleep Sword – ATK+35 – Effect: Sleep (30%)

  • Obtained from: Chest: Mobreeze Airship Factory/Exploration

Spells:

Barfira – Increase fire resistance (50%) for 3 turns to all allies

  • Obtained from: Recipe: (Colosseum) Beginner C-4

Barthundara – Increase lightning resistance (50%) for 3 turns to all allies

  • Obtained from: Recipe: (Colosseum) Beginner B-2

Barblizzara – Increase ice resistance (50%) for 3 turns to all allies

  • Obtained from: Recipe: (Silver Chest) Wolfsfang Peak/Exploration

Sleep – Sleep (40%) to one enemy

  • Obtained from: Recipe: Town of Mitra

Poisona – Cure poison to one ally

  • Obtained from: Recipe: Port City Lodin

Sleep Blade – Hybrid damage (1.2x) and sleep (30%) to one enemy

  • Obtained from: Recipe: (Silver Chest) Industrial City Dilmagia

Optional Spells:

Shell – Increase SPR (20%) for 3 turns to one ally

  • Obtained from: Recipe: (Silver Chest) Village of Kol

Recommended Items:

NameEffect
PotionRestores a small amount of HP to one ally.
Hi-PotionRestores a moderate amount of HP to one ally.
X-PotionRestores a large amount of HP to one ally.
EtherRestores a small amount of MP to one ally.
Turbo EtherRestores a moderate amount of MP to one ally.
ElixirFully restores one ally’s HP and MP.
Phoenix DownRevives one ally from being KO’d.
AntidoteCures one ally of poisoning.
RemedyCures one ally of all status effects.
HyperCauses limit gauge to fill more quickly.

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