Juggler Review [Final Fantasy: Brave Exvius]

BY DARRICK SMITH

Darrick Smith

Writer and Storywriter

PUBLISHED 6 YEARS AGO

juggler-5-star

Rating

[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall

Juggler Review [Final Fantasy: Brave Exvius]

5, A, A, A, C, S, A- [/easytable]

[easytable]Rarity, Job, Origin, Gender, Family

4★ – 5★, Juggler,  FFCD, Male, Human[/easytable]

Trust Master Rewards – Sticky Fingers – Special Ability [Passive] – Effect: MAG +20%, SPR +20%, MP +10%

LevelXP requiredTotal XPUnlocked itemsRewards
100
210001000Poke Ball x10
320003000Poke Ball x15
430006000Poke Ball x15
5400010000Gyms, Potions, RevivesPoke Ball x20, Potion x10, Revive x10, Incense
6500015000Poke Ball x15, Potion x10, Revive x5, Incubator
7600021000Poke Ball x15, Potion x10, Revive x5, Incense
8700028000Razz BerryPoke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module
9800036000Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg
10900045000Super PotionsPoke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
111000055000Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3
121000065000Great BallsGreat Ball x20, Super Potion x10, Revive x3, Razz Berry x3
131000075000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
141000085000Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3
1515000100000Hyper PotionsGreat Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module
1620000120000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1720000140000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1820000160000Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5
1925000185000Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5
2025000210000Ultra BallsUltra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2
2150000260000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
2275000335000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
23100000435000Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10
24125000560000Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10
25150000710000Max PotionsUltra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module
26190000900000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
272000001,100,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
282500001,350,000Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15
4★5★
juggler-4-starjuggler-5-star

General Thoughts

Juggler is as the name might imply a one (two?) person show. Juggler is a Melee, Tank, Magic Damage, Debuffer, and pocket Status Effect remover.

Juggler, unfortunately, isn’t great at any of them though and suffers at trying to be too many things at once. Juggler is probably best suited as a Debuffer, but Debuffers suffer from the fact that the further you progress in the game, the more the mobs and bosses become immune to debuffs. Acrobatics (Randomly Use: Firebomb (33%), Dagger Toss (34%), Ring Toss (34%)), One Man Show (Charm (15%) to one enemy) and Pandora’s Box (Random status ailment (30%, if petrify 100%) to one enemy) are fun abilities, but their RNG nature makes their use limited to non-end game content only.

Juggler also suffers from poor equipment selection, and while Juggler has a 3x damage attack, Juggler suffers from being a non-DPS unit, much like Penelo. Having Locke’s Trust Master Reward Rising Sun almost becomes a necessity in order for Juggler to be useful as a DPS.

Juggler’s Limit Burst is also more suited for Magic Damage units Smile (Base: Physical damage (2.5x) and reduce all elemental resistances (20%) for 3 turns to all enemies), but Juggler only has one magic attack themselves, Rolling Ball (Magic damage (1.5x) with consecutive damage increase to one enemy), which isn’t even an elemental attack so even Juggler can’t gain any benefit.

Verdict: Fun unit with a niche status, good Trust Master Reward, hard to place in a team though since it’s not great at anything. (Miyuki anyone?)

Stats

RarityHPMPATKDEFMAGSPRAttack HitsLB DropsExp. Growth Pattern
4★20619285766676334
5★275013511110090116434

Resistance

Juggler is neutral to all elements and status ailments.

Learned Abilities

Min RarityLevelIconNameEffectMP
4★1acrobaticsAcrobaticsRandomly Use: Firebomb (33%), Dagger Toss (34%), Ring Toss (34%)6
4★9ThrowThrowAllow use of throwable items6
4★13ProvokeProvokeIncrease likeliness of being targeted (70%) for 3 turns to caster8
4★20HideHideEscape battle after 3-5 turns0
4★60one-man-showOne Man ShowCharm (15%) to one enemy16
5★40pandoras-boxPandora’s BoxRandom status ailment (30%, if petrify 100%) to one enemy12
5★65rain-of-knivesRain of KnivesFive physical damage (3x) to random enemy16
5★70healing-smileHealing SmileCure poison, blind, sleep, silence, paralyze and confuse to one ally8
5★80rolling-ballRolling BallMagic damage (1.5x) with consecutive damage increase to one enemy12

Limit Burst

RarityNameEffect
4★SmileBase: Physical damage (2.3x) and reduce all elemental resistences (15%) for 3 turns to all enemies
Max: Physical damage (3x) and reduce all elemental resistences (15%) for 3 turns to all enemies
5★SmileBase: Physical damage (2.5x) and reduce all elemental resistences (20%) for 3 turns to all enemies
Max: Physical damage (3.45x) and reduce all elemental resistences (20%) for 3 turns to all enemies

Equipment

Juggler can equip 2 weapons and 5 armors.

[easytable]Weapons, Armors

Short SwordThrowingAccessoryHatClothesRobeLight Armor [/easytable]

RarityAbility SlotsAffinity
4★3White and Black Magic Lvl 2
5★4White and Black Magic Lvl 3

Awakening

RarityMaterial 1Material 2Material 3Material 4Material 5
5★Rainbow Needle (25)Earth’s Core (13)Sacred Crystal (15)God’s Reliquary (8)Holy Crystal (8)

Lore

A mysterious warrior who appears in the tales of the world where crystals bring peace and prosperity to the people. It is unknown how the Juggler–or is it Jugglers?–became two creatures following its awakening. However, its juggling skills atop a balancing ball, not to mention its hooping abilities, became markedly stronger.

The two creatures are completely synchronized, allowing them to fight foes in perfect unison. Although its acrobatic feats and sweet smile make it seem adorable, there is something unsettling about the fact that it never displays any other emotions.

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