Rating
[easytable]Max Rarity, Skills, Future Proof, Stats, Equipment, Trust Master, Overall
6, S, S, S, C, A, S+[/easytable]
[easytable]Rarity, Job, Origin, Gender, Family
4★ – 6★, White Magus, FFBE, Female, Human[/easytable]
Trust Master Rewards – Pure Heart: HP/MP +15%, SPR +20% [Special Ability (Passive)]
Level | XP required | Total XP | Unlocked items | Rewards |
---|---|---|---|---|
1 | 0 | 0 | ||
2 | 1000 | 1000 | Poke Ball x10 | |
3 | 2000 | 3000 | Poke Ball x15 | |
4 | 3000 | 6000 | Poke Ball x15 | |
5 | 4000 | 10000 | Gyms, Potions, Revives | Poke Ball x20, Potion x10, Revive x10, Incense |
6 | 5000 | 15000 | Poke Ball x15, Potion x10, Revive x5, Incubator | |
7 | 6000 | 21000 | Poke Ball x15, Potion x10, Revive x5, Incense | |
8 | 7000 | 28000 | Razz Berry | Poke Ball x15, Potion x10, Revive x5, Razz Berry x10, Lure Module |
9 | 8000 | 36000 | Poke Ball x15, Potion x10, Revive x5, Razz Berry x3, Lucky Egg | |
10 | 9000 | 45000 | Super Potions | Poke Ball x20, Super Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module |
11 | 10000 | 55000 | Poke Ball x15, Super Potion x10, Revive x3, Razz Berry x3 | |
12 | 10000 | 65000 | Great Balls | Great Ball x20, Super Potion x10, Revive x3, Razz Berry x3 |
13 | 10000 | 75000 | Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3 | |
14 | 10000 | 85000 | Great Ball x10, Super Potion x10, Revive x3, Razz Berry x3 | |
15 | 15000 | 100000 | Hyper Potions | Great Ball x15, Hyper Potion x20, Revive x10, Razz Berry x10, Incense, Lucky Egg, Egg Incubator, Lure Module |
16 | 20000 | 120000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
17 | 20000 | 140000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
18 | 20000 | 160000 | Great Ball x10, Hyper Potion x10, Revive x5, Razz Berry x5 | |
19 | 25000 | 185000 | Great Ball x15, Hyper Potion x10, Revive x5, Razz Berry x5 | |
20 | 25000 | 210000 | Ultra Balls | Ultra Ball x20, Hyper Potion x20, Revive x20, Razz Berry x20, Incense x2, Lucky Egg x2, Egg Incubator x2, Lure Module x2 |
21 | 50000 | 260000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
22 | 75000 | 335000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
23 | 100000 | 435000 | Ultra Ball x10, Hyper Potion x10, Revive x10, Razz Berry x10 | |
24 | 125000 | 560000 | Ultra Ball x15, Hyper Potion x10, Revive x10, Razz Berry x10 | |
25 | 150000 | 710000 | Max Potions | Ultra Ball x25, Max Potion x20, Revive x15, Razz Berry x15, Incense, Lucky Egg, Egg Incubator, Lure Module |
26 | 190000 | 900000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 | |
27 | 200000 | 1,100,000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 | |
28 | 250000 | 1,350,000 | Ultra Ball x10, Max Potion x15, Revive x10, Razz Berry x15 |
4★ | 5★ | 6★ |
General Thoughts
The second 6-Star healer Santa Roselia also happens to be a global exclusive unit. She boost some impressive healer stats and good abilities, her one single drawback would be the lack of Raise or Full-Life but Santa Roselia still is decent enough to come in slightly below Refia in terms of healing ability, which for those of us who don’t have a Refia, Santa Roselia would be a good substitute.
Santa Roselia brings along these notable active abilities:
• Esuna & Cleanse & Stona, can remove any status ailment
• Curaja (Heal (1000HP, 3.4x) to all allies), can’t be a healer these days without having this all important spell
• Dispel (Remove all status effects from one enemy), useful on boss fights and arena
• Healer’s Resolve (Increase SPR (60%) and reduce ATK (30%) for 4 turns to caster), only drawback is that you can’t cast a spell after using it, good first turn spell however
• Entrust (Use own LB gauge to fill ally’s gauge), solid ability if you have a unit with a good limit break
Along with these notable passives:
• Divine Grace (Counter attacks (30%) with Heal Back):
o 60% chance to use Heal Self: Heal (500HP, 3x) to self
o 40% chance to use Mass Heal: Heal (500HP, 3x) to all allies
• Blessed Heart (Counter attacks (40%) with Resilience):
o Cure status ailments and increase all ailments resistance (100%) for 2 turns to self
• HP +20% & SPR +20%, extra stats are always nice
• Heart of Conviction (SPR +30%. Increase LB gauge (1) each turn), very high spirit and a limit gauge increaser
Pure Heart (Statistics: Type: Special Ability (Passive), Effect: HP/MP +15%, SPR +20%), it’s the more healer centric version of Seria’s Seal of Protection. While Pure Heart is a decent Trust Master Reward, it is not as game changing as it’s DPS equivalents are. Solid TMR but you probably have other things to farm.
Celestial Healing (Base: Heal (1200HP, 2x), cure all status ailments and increase SPR (30%) for 3 turns to all allies – Max: Heal (1200HP, 3.2x), cure all status ailments and increase SPR (30%) for 3 turns to all allies), solidly decent Limit Break and a definite upgrade to vanilla healing limit breaks since it not only heals but removes status ailments and increases SPR which could help against magic attacks as well.
If Santa Roselia at least had Raise she would be knocking at Refia’s door for the top healer spot, but its lack might be a glaring void for a few teams. With no insta-Reaper KO ability if you use Santa Roselia in arena plan accordingly since Cloud of Darkness is a common unit to face and a difficult one to beat without having good gear. Otherwise she’s a top notch healer.
Verdict: Decent TMR for healers, the 2nd best 6-Star healer (well it’s only out of 3 right now), but without raise you have have to dust off that Terra or Tellah and use them as your mage and Raise support unit.
Stats
LB Drops are crystal drops that fills up your limit burst.
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | LB Drops | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4★ | 1765 | 107 | 63 | 66 | 71 | 90 | 1 | 8 | 4 |
5★ | 2295 | 139 | 82 | 86 | 92 | 117 | 1 | 10 | 4 |
6★ | 2984 | 180 | 107 | 112 | 120 | 152 | 1 | 12 | 4 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4★ | 210 | 35 | 14 | 14 | 14 | 18 |
5★ | 240 | 40 | 16 | 16 | 16 | 24 |
6★ | 390 | 65 | 26 | 26 | 26 | 34 |
Resistance
Santa Roselia is neutral to most elements and all status ailments. She has 25% defense against Ice.
Learned Abilities
Magic
Ability Awakening
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Heart of Conviction +1 | Increase HP (10%) and SPR (50%) Increase LB gauge (1) per turn Increase resistance to paralyze and petrify (100%) |
– | – | Guard | 15 | 8 | 5 | 1 | – | 250,000 |
Heart of Conviction +2 | Increase HP (30%) and SPR (80%) Increase LB gauge (1) per turn Increase resistance to paralyze and petrify (100%) Recover MP (5%) per turn |
– | – | Guard | 23 | 12 | 8 | 2 | 1 | 250,000 |
Healer’s Resolve +1 | Increase SPR (100%) for 4 turns to caster |
– | 32 | Support | 15 | 8 | 5 | 1 | – | 250,000 |
Healer’s Resolve +2 | Increase SPR (100%) for 4 turns to caster
Enables access to the following abilities for 3 turns: Dual White Magic, Full-Life |
– | 32 | Support | 23 | 12 | 8 | 2 | 1 | 250,000 |
Blessed Heart+1 | Chance to counter physical attacks (40%) with Resilience Chance to counter magic attacks (40%) with Resilience |
– | – | Green | 15 | 8 | 5 | 1 | 1 | 250,000 |
Blessed Heart+2 | Chance to counter physical attacks (40%) with Resilience Chance to counter magic attacks (40%) with Resilience |
– | – | Green | 23 | 12 | 8 | 2 | 2 | 250,000 |
Divine Grace+1 | Chance to counter physical attacks (35%) with Heal Back Chance to counter magic attacks (35%) with Heal Back |
– | – | Healing | 20 | 15 | 10 | 2 | 1 | 500,000 |
Divine Grace+2 | Chance to counter physical attacks (40%) with Heal Back Chance to counter magic attacks (40%) with Heal Back |
– | – | Healing | 30 | 23 | 15 | 4 | 2 | 500 |
Limit Burst
Rarity | Name | Effect |
---|---|---|
4★ | Celestial Healing | Base: Heal (800HP, 1.6x) and cure status ailments to all allies Max: Heal (800HP, 2.3x) and cure status ailments to all allies |
5★ | Celestial Healing | Base: Heal (1000HP, 1.8x) and cure status ailments to all allies Max: Heal (1000HP, 2.75x) and cure status ailments to all allies |
6★ | Celestial Healing | Base: Heal (1200HP, 2x), cure status ailments and increase SPR (30%) for 3 turns to all allies Max: Heal (1200HP, 3.2x), cure status ailments and increase SPR (30%) for 3 turns to all allies |
Equipment
Santa Roselia can equip three types of weapons and five types of armor!
[easytable]Weapons, Armors
, [/easytable]
Rarity | Ability Slots | Affinity |
---|---|---|
4★ | 3 | White Magic Lvl 7 |
5★ | 4 | White Magic Lvl 8 |
6★ | 4 | White Magic Lvl 8 |
Awakening
Rarity | Material 1 | Material 2 | Material 3 | Material 4 | Material 5 |
---|---|---|---|---|---|
5★ | Aqua Pearl (25) | Brilliant Ray (10) | Sacred Crystal (15) | Wicked Drop (5) | Holy Crystal (8) |
6★ | Rainbow Bloom (20) | Fairies’ Writ (10) | Calamity Writ (10) | Prismatic Horn (5) | Divine Crystal (5) |
Lore
A white magic expert born into the community of researchers that would one day become Mysidia. Santa Roselia immersed herself in magical research simply because she was good at it. However, her inability to cure her fellow researchers when the plague struck made her keenly aware of her own limitations.