One of the main bosses the Knight will encounter in Team Cherry’s Hollow Knight is the Soul Master. Located at the top of Soul Sanctum, Soul Master, the leader of the sanctum, looked for ways to expand bugs’ minds and achieve pure focus. In this guide, you’ll learn Soul Master’s attacks and behavior which are necessary to defeat him.
Soul Master can be found at the top of Soul Sanctum in the City of Tears.
The battle between the Knight and Soul Master can be divided into two phases:
For the first phase, Soul Master will perform these attacks:
Soul Master will dash all the way across the battle arena that deals damage when the Knight gets in contact. This can be evaded by jumping and dashing.
Soul Master will shoot an orb of Soul conjured from his head that will home in on the Knight and will only stop if it hits the Knight himself, the wall, or the floor. The initial attack animation of Orb and Dash may look similar so be careful not to get fooled. This attack won’t hit the Knight if he is right next to the Soul Master. If the Knight is at a distance from Soul Master, on the other hand, this attack can be evaded by jumping or dashing away.
Soul Master will levitate across the arena with four orbs around him. The orbs will rotate clockwise if Soul Master is levitating towards the left side of the arena and counterclockwise if Soul Master is levitating towards the right side of the arena. After levitating across, Soul Master will disappear but the orbs will stay and levitate across the arena again. Soul Master can be easily attacked when he performs this just be careful of the orbs around him.
Soul Master will target the Knight and then slam straight down onto the ground and create a shockwave that will ripple on both sides of the battle arena.
- Fake Out Slam
This attack starts the same way as the Slam attack but halfway down the drop, Soul Master will reset and do the Slam attack on the Knight’s new and current position and create a shockwave on impact. Watch out for the reset in the middle of the Slam attack as this is the sign that Soul Master will perform the Fake Out Slam.
Soul Master will teleport in order to move around the arena or he will teleport at least once before doing an attack.
To inflict damage on Soul Master, attack him from below while he is creating orbs for the Orb Attack or during the Clock attack by trying to move on his pace and attacking below him. To heal, on the other hand, there will be many opportunities to do this especially when he is staggered and deflates which will happen after inflicting a certain amount of damage on him. Another opportunity to heal is after the Clock attack. Stay in the center as this will be a safe spot and no orb will hit you.
After the Knight inflicts a certain amount of damage on Soul Master, he will appear to be killed and will leave behind the Desolate Dive spell for the taking. But, as soon as the Knight tries to absorb the spell, Soul Master will return, slam on the ground and change the battle arena.
For the second phase, Soul Master will perform these attacks:
- Altered Slam
Soul Master will follow the Knight and slam onto the ground but, instead of a shockwave, the impact will cause a large blast. Soul Master may perform this attack in quick succession. This attack can be evaded by dashing away from the blast zone,
- Fake Out Altered Slam
The same as the original Fake Out Slam attack but with the effect of the Altered Slam attack. Similar to the original Fake Out Slam, watch out for the reset in the middle of the Altered Slam attack as this is the sign that Soul Master will perform the Fake Out Altered Slam. This can also be evaded by dashing out of the blast’s range.
- Altered Orb
Soul Master will hover in an area for a short moment and summon orbs every second on different areas of the arena that will still home in on the Knight. This can be a window to attack as Soul Master will remain stationary. Just be careful of the homing orbs.
Anticipating and dodging attacks is key in this phase as there will be fewer windows for the Knight to heal. Despite the alterations in Soul Master’s attacks, this phase will be easier compared to the first phase as it is easy to anticipate his attacks and there are more windows to attack when Soul Master performs the Altered Orb attack. Don’t get greedy on attacking during this window as you should still be able to manage the orbs that are homing in on the Knight.
Equipping Charms will definitely help in fighting Soul Master. We recommend Charms like Spell Twister to reduce the Soul required to cast spells, Soul Catcher to increase the Soul gained from hitting enemies, Longnail or Mark of Pride to increase the range of the Knight’s Nail (by 15% for Longnail Charm and by 25% for Mark of Pride Charm), and Fragile Strength to increase attack damage. Obviously, this early in the game, the Knight won’t be able to equip a lot of Charms so pick according to your preference.
Soul Master may seem overwhelming, but with every try, you’ll get a better understanding of his behavior and with that, you’ll be able to anticipate his attacks and be able to attack or dodge accordingly. Just remember to attack as much as you can while still being able to dodge his attacks. After that, you’ll obtain the Desolate Dive spell. For real this time.