Team Cherry’s Metroidvania action-adventure game, Hollow Knight, follows the journey of a nameless warrior called the Knight as he travels through Hallownest, which is now a kingdom ruined by a supernatural disease. As the Knight journeys through Hallownest, he can unlock new abilities, spells, and charms that will help him traverse through different areas of Hallownest and defeat enemies.
In the game, there are a lot of areas with their kinds of environments, inhabitants, enemies, and items that the Knight can encounter. One of the areas in Hallownest that the Knight can explore is the Queen’s Gardens.
Queen’s Gardens, which is in the westernmost part of Hallownest, is an area filled with ornate gates, greenery, and vines filled with thorns. In the area, the Knight will meet Cornifer, who will give the Knight a map of the area, Caelif, and Fera Orthop, which are spirits in the area that can only be seen once the Knight has the Dream Nail, Cloth, who has a quest in Hollownest to prove her bravery, Moss Prophet, who will tell the Knight the story of the Infection and the radiance, the Traitor’s Child, which is another spirit that is part of a quest that involves delivering a Delicate Flower to her grave, and the White Lady, who will give the Knight one half of the Kingsoul charm.
The Knight can encounter and obtain a lot of items in the area: two Soul Totems, six Geo Deposits, a Rancid Egg, a Hallownest Seal, three Grubs, a Whispering Root with 29 Essence, the Love Key, a White Fragment, which is what the halves of the Kingsoul is called.
On the other hand, the Knight will also encounter different enemies in the area, specifically Alubas, Bluggsacs, Durandoos, Fool Eaters, Loodles, Maskfies, Mossflies, Mosscreeps, Mossy Vagabonds, Spiny Husks, Mantis Petras, Mantis Traitors, and Marmu, which is a Warrior Dream Boss, and the Traitor Lord, which is the main boss in a game.
To reach the Queen’s Gardens, the Knight can go through two entrances: from the Queen’s Station Stagway through the first room in the south of Fog Canyon or from the entrance of Overgrown Mound in the northwest of Fog Canyon.
From Queen’s Station
To reach the Queen’s Gardens from the southern part of Fog Canyon, it is required the Knight has the Isma’s Tear ability, which allows the Knight to swim in pools of acid. Although it is possible to reach Queen’s Gardens with the Crystal Heart ability, which enables the Knight to fly or super dash horizontally until the Knight hits a wall or intentionally stops the ability, it would require the Knight to time the Crystal Heart ability very well to cross a pool of acid and a wall of thorns. So, it is recommended to head to the Queen’s Gardens area with the Isma’s Tear ability which will make the journey much easier.
On the way to the Queen’s Gardens from the Queen’s Station, the Knight will encounter a few enemies, specifically Uomas and Oomas.
To go to the Queen’s Gardens from the Queen’s Station, this is what the Knight must do:
- Starting from the Queen’s Station Stagway Bench, take the exit on the right, jump up the platforms, head to the very top, then take the exit on the left.
- The Knight has now arrived in Fog Canyon. Head upwards by jumping on the platforms, stick to the left side of the room while heading up, and take the next exit on the left, which is in the middle part of the room. In this room, the Knight will encounter a lot of Uomas and Oomas. Be careful when attacking Oomas, as it will result in its shell popping, and its orange core will home in on the Knight and explode.
- Next, head to the left, where there is a pool of acid and a wall of thorns. Drop down on the pool of acid, swim to the left (thanks to Isma’s Tear ability) below the wall of thorns, and jump towards the next platform where there is a gate, and the room will now be filled with vegetation. Continue heading to the left, jump up the platforms, and take the exit on the left.
- Finally, upon entering the room, head to the left, and the Knight has arrived in the Queen’s Gardens!
From Overgrown Mound
To reach the Queen’s Gardens from the Overgrown Mound, it is required that the Knight has the Shade Cloak ability, which is the upgrade to the Mothwing Cloak ability and allows the Knight to dash through enemies, their attacks, and Shade Gates. With this ability, heading to the Queen’s Gardens will be no challenge.
On the way to the Queen’s Gardens from the Overgrown Mound, the Knight will encounter only a few enemies, specifically a few Mossflies.
To go to the Queen’s Gardens from the Overgrown Mound, this is what the Knight must do:
- From the entrance of the Overgrown Mound, where there are three Mossflies, head to the right, where the Knight will encounter another Mossfly, drop down on the gap, and onto the small platforms.
- Next, continue heading down, where the Knight will encounter another Mossfly; then, at the bottom, head to the left, where there is a Shade Gate, which is made from a void, in the middle of the room. If the Knight tries to pass through, the Knight will bounce back but will not take damage. To continue, the Knight must use the Shade Cloak ability to pass through the Shade Gate. Press the assigned dash button to use the Shade Cloak ability, pass through the Shade Gate, and then continue to the left.
- After that, drop down on the gap, head to the right, then take the next exit below. It is worth mentioning that the Knight can open a different path to the exit by heading to the opposite side of the Shade Gate, where there is a lever near a closed gate. Simply strike the lever to open the gate.
- Finally, upon dropping into the next room, the Knight has now arrived in the Queen’s Gardens area!
Now that the Knight is in the Queen’s Gardens, the Knight can now explore more of Halllownest and discover what the Queen’s Gardens area has to offer!