KAY/O Knife Lineups On Split in Valorant

BY JOHN PAUL SANTIAGO

John Paul Santiago

Writer and Storywriter

John creates game guides and covers the latest updates and developments in Valorant, Diablo Immortal, and GTA V for PlayerAssist. He is a PC gaming enthusiast with an affinity for FPS and RPG titles, but he has recently also developed a newfound appreciation for MMORPGs.

PUBLISHED 2 YEARS AGO

VALORANT players who main any Agent requiring some type of lineup will know that Split is one map where these lineups are near impossible to do. Agents such as Sova, Viper, and KAY/O will have a more challenging time with their lineup abilities because of Split’s layout.

KAY/O Knife Lineups On Split in Valorant

It’s not the Agent’s fault, though. Split is just littered with towering skyscrapers and tight alleyways, which can make it difficult for projectiles to freely follow the desired trajectory. Projectiles will have to thread the needle between Split’s multiple towering skyscrapers to land on their desired location.

However, this will not stop us from coming up with a few lineups for KAY/O’s Signature Ability on Split.

Much like Bind, Split’s entryways into the bomb sites are so narrow that KAY/O’s utilities can be used to their full effect. Abilities such as his molly, flash, and of course, his ZERO/POINT Blade will cover a large area when lined up properly.

Let’s take a look at KAY/O’s ZERO/POINT lineups on Split!

Robot Initiator: KAY/O

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KAY/O is a humanoid robot from the distant future. As some of the lore would suggest, humans built KAY/O to kill Radiants.

In the distant future, it seems that a divide between humans and Radiants has ensued, causing humans to fear Radiants, and at the same time, Radiants to despise humans. Of course, Radiants would have the upper hand in the ensuing war seeing as Radiants are super-powered humans like the X-Men.

This is probably the reason why they were forced to make a ruthless Radiant killing machine in KAY/O.

Everything about KAY/O is aimed towards the destruction of all Radiants. His skill set revolves around the disruption of any Radiant Ability. Figuring out how to render Radiant Abilities useless through KAY/O is an impressive feat for the human race and most likely gave them the upper hand in the war. Through KAY/O’s voice lines, he shares how many times he has killed Reyna in his lifetime, and we all know how powerful Reyna can be.

More information about the lore surrounding KAY/O, the Radiants, and the human race will only be revealed as time goes by. Riot has done a fantastic job of injecting tasteful storylines into the game. KAY/O’S lore is no exception.

ZERO/POINT

KAY/O’s Signature Ability is his third ability called ZERO/POINT.

When activated, KAY/O pulls out a small blade from his forearm and equips himself with a suppression blade that sticks to the first wall or objects it comes into contact with. KAY/O throws this knife with a precision that only a humanoid robot can achieve.

The blast resulting from ZERO/POINT affects Radiants and human technology alike, disabling every Agent Ability within a large spherical area.

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ZERO/POINT is KAY/O’s Signature Ability which disables the abilities of all Agents hit by the EMP blast radius. As a bonus, ZERO/POINT pings you and your allies of the number of enemy players hit by the EMP blast. The pings give information about which Agents were hit by the EMP blast, along with how many were hit.

ZERO/POINT is a great tool for figuring out which players are playing which sites on most maps in VALORANT. A good ZERO/POINT lineup on Split, for example, can give you and your team a good idea of how many players are currently playing on which side of the two bomb sites.

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The information given by ZERO/POINT is valuable in a map such as Split that relies heavily on gaining information about which site the enemies have stacked. You and your team can attack or rotate accordingly using this valuable information given by ZERO/POINT.

ZERO/POINT’s projectile travels pretty quickly and has a consistent trajectory which makes lineups pretty straightforward. ZERO/POINT’s area of effect is quite large. The large area of effect makes this ability very forgiving in terms of where your knife must be thrown to effectively utilize its radius. It also has the bonus of tagging enemies even if they are behind walls since the EMP blast goes through walls and other types of in-game cover.

The ability does not cost any credits to equip. However, it has a slightly long cooldown time of 40 seconds.

Split Attacking – A-site Rafters/Elbow/Screens/Default

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The first lineup on this list aims to cover some of the tighter spots inside the A-site.

Because of how narrow the entrance to the site is from A-Main, Attackers often have to check all of the close corners where cheeky Defenders might be playing in.

Additionally, A-Heaven is also covered by this ZERO/POINT lineup to take away the high-ground advantage that the Defenders have.

  1. Look for these benches at A-Lobby.
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2. Stand on this corner.

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3. Look up towards the A Tower.

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4. Place the left tip of KAY/O’s Ultimate charge indicator border on this corner of the A Tower.

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5. Left-click to throw ZERO/POINT.

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When done properly, ZERO/POINT should land here in A-site.

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The EMP Blast should tag anyone hiding within these spots.

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Split Attacking – B-site Rafters/Drop/Heaven/Default

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This ZERO/POINT lineup on B-site disables the abilities of anyone hiding around Default/Rafters/Heaven.

Rafters and Heaven is especially important in this case since players from the high ground generally have an advantage. Anyone caught by ZERO/POINT’s EMP blast will be forced to buckle down and take on five Attackers at once or surrender their position fall back to a more Defensive location.

Either way, this lineup can help your team take B-site safer and faster.

  1. Look for this corner by the trash bag at B-Lobby.
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2. Tuck yourself in this corner and look up towards this U-shaped light in the sky.

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3. Place your crosshair on the lower right corner of this U-shaped light.

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4. Left click to throw ZERO/POINT.

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When done properly, ZERO/POINT should land on these stacked boxes in B-site.

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The EMP Blast should cover most of the Default B-site, Rafters, and Heaven.

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Split Defending A-site A-Lobby/Orb/Ramps

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A five-man rush to A-site can be pretty difficult to stop as Defenders in Split, especially if the enemies have a ton of utilities that they can use to suppress you or your teammate playing Ramps.

The usual reaction to getting hit by KAY/O’s EMP is to either stop pushing or slow down. No player will want to take on another player without any type of utility that they can use to gain the upper hand. It also doesn’t help that the EMP blast from KAY/O’s knife gives information about the exact players tagged by the blade. Being disabled causes attackers to either give up taking further control of the current site their in and will most likely result in a rotation.

This next ZERO/POINT lineup is great for stopping rushes from the Attackers. It also tags almost everyone within A-Lobby. A well-coordinated plan of attack for your team could leave the Attackers trapped in a pincer attack.

  1. Stand on this corner in A-site.
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2. Turn around and look up towards this glass barrier.

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3. Place the right tip of KAY/O’s ZERO/POINT Icon on this corner on the glass barrier.

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4. Left-click to throw ZERO/POINT.

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When done properly, the EMP Knife should land on this wall in A-Main.

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It will tag all enemy players within the area.

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Split Defending – B-site B-Lobby/B-Main

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This next lineup covers most of the B-Lobby area where Attackers might be pushing slowly. Whenever Attackers decide to take B-site, a few players will most likely play Middle in hopes of eventually gaining control of B-Tower/Heaven.

With this in mind, this next lineup tags anyone in B-Lobby and even some of the B-Main entrance. With the information you gather from this lineup, you and your team can approximate where the enemies are and which site they will most likely attempt to take.

  1. Stand in this corner at B-Back.
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2. Turn around and look for this billboard.

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3. Place the rightmost tip of the bottom HUD line on the lower right corner of this billboard.

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4. Left-click to throw ZERO/POINT.

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When done right, the EMP Knife should land just outside of B-Main.

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This lineup will tag anyone within the following area.

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Split Defending – Middle/Ramen

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This lineup is more concentrated towards the Middle/Ramen area. By using information from your teammate currently playing Middle, you can use this lineup to help stop the Middle rush from the enemy team by tagging and disabling the abilities of anyone caught within the EMP blast radius.

  1. Stand on the same corner at B-Back as the previous B-Lobby lineup.
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ZERO/POINT looking like a Lightsaber

2. Look up towards the large Generator Tower.

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3. Place your crosshair in this tip on the tower.

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4. Drag your crosshair straight up until it is parallel with this corner on the Generator.

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5. Left-click to throw ZERO/POINT.

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The EMP Knife should barely graze the Generator.

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Eventually landing on top of the Middle Link roof:

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Then it will cover most of the Ramen area:

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Threading the Needle

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ZERO/POINT barely hitting the Generator on its way to the target destination.

The lineups featured here aim to achieve two main things: Stop rushes and gain early enemy information.

With this in mind, the lineups featured here can help you achieve those two things as either an Attacker or Defender.

KAY/O’s ZERO/POINT lineups in Split won’t be as powerful and effective as in some of the more open maps such as Bind or Ascent. However, that doesn’t mean that his EMP Knife is entirely useless in Split. It’s just that the lineups that KAY/O players need to do to land them become a bit more challenging.

That’s about it! We hope that you find these lineups useful whenever you find yourself playing KAY/O on Split. These lineups can give you and your teammates the upper hand regardless of which side of the map you are playing in.

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