Welcome to the Monster Super League Guide. We’ll cover some sweet tips and tricks that will cover combat, Element advantages, Treasures, Astrogems and releasing Astromon.
Name | Level | Description | Effect% |
---|---|---|---|
3 | Minor Boost to Crit | 2 | |
4 | Moderate Boost to Crit | 5 | |
One-Hit Wonder | 5 | Major Boost to Crit | 7 |
3 | Minor Boost to HP | 5 | |
4 | Moderate Boost to HP | 7 | |
HP Ultrabooster | 5 | Major Boost to HP | 12 |
Lupine Lunge | 3 | Minor Boost to Attack | 5 |
Mighty Lupine Lunge | 4 | Moderate Boost to Attack | 7 |
Ancient Lupine Lunge | 5 | Major Boost to Attack | 12 |
Dragon’s Blessing | 3 | Minor Boost to Defense | 5 |
Mighty Dragon’s Blessing | 4 | Moderate Boost to Defense | 7 |
Ancient Dragon’s Blessing | 5 | Major Boost to Defense | 12 |
Arcane Tracery | 3 | Minor Boost to S-Attack | 5 |
Mighty Arcane Tracery | 4 | Moderate Boost to S-Attack | 7 |
Ancient Arcane Tracery | 5 | Major Boost to S-Attack | 12 |
Protective Array | 3 | Minor Boost to S-Defense | 5 |
Mighty Protective Array | 4 | Moderate Boost to S-Defense | 7 |
Ancient Protective Array | 5 | Major Boost to S-Defense | 12 |
Speed Star Alpha | 3 | Minor Boost to Speed | 5 |
4 | Moderate Boost to Speed | 7 | |
Speed Star Gamma | 5 | Major Boost to Speed | 12 |
3 | Minor Boost to Accuracy | 2 | |
4 | Moderate Boost to Accuracy | 5 | |
Ultra Radar Patch | 5 | Major Boost to Accuracy | 10 |
5 | Boost ?? to Party members of the same Type as Leader | 15 | |
4 | Boost HP to Party members of the same Type as Leader | 15 | |
4 | Boost Attack to Party members of the same Type as Leader | 15 | |
4 | Boost Defense to Party members of the same Type as Leader | 15 | |
4 | Boost S-Attack to Party members of the same Type as Leader | 15 | |
4 | Boost S-Defense to Party members of the same Type as Leader | 15 | |
4 | Boost Speed to Party members of the same Type as Leader | 15 | |
4 | Boost Accuracy to Party members of the same Type as Leader | 13 | |
4 | Boost Crit to Party members of the same Type as Leader | 10 | |
4 | Increase Null resistance | 0 | |
4 | Increase Fire resistance | 0 | |
4 | Increase Water ResistanceIncrease Thunder Resistance | 0 | |
4 | Increase Nature Resistance | 0 | |
4 | Increase Light Resistance | 0 | |
4 | Increase Darkness Resistance | 0 | |
4 | Increase resistance to Poison | 0 | |
4 | Increase resistance to Confusion | 0 | |
4 | Increase resistance to Paralyze | 0 | |
4 | Increase resistance to Sleep | 0 | |
4 | Increase resistance to Stun | 0 | |
4 | Increase resistance to Skill-Seal | 0 | |
4 | Increase resistance to Instant Death | 0 | |
4 | 25 | ||
4 | Attack up when HP at 100% | 25 | |
4 | Defense up when HP at 100% | 25 | |
4 | S-Attack up when HP at 100% | 25 | |
4 | S-Defense up when HP at 100% | 25 | |
4 | Speed up when HP at 100% | 25 | |
4 | Accuracy up when HP at 100% | 15 | |
4 | Crit up when HP at 100% | 25 | |
4 | 30 | ||
4 | Attack up when HP at 20% or less | 30 | |
4 | Defense up when HP at 20% or less | 30 | |
4 | S-Attack up when HP at 20% or less | 30 | |
4 | S-Defense up when HP at 20% or less | 30 | |
4 | Speed up when HP at 20% or less | 30 | |
4 | Accuracy up when HP at 20% or less | 20 | |
4 | Crit up when HP at 20% or less | 30 |
Combat
Combat in Monster Super League is a fairly straight forward 4 person team composition vs multiple wave of enemies. You can either manually control your units for attacking and using special abilities or you can set the game to auto play. While in auto play the game will use your abilities and attacks for you, and just to make sure you don’t miss anything important it stops when a rare monster is detected so it won’t get killed.
I recommend you play this game in auto play until a Boss fight if your team isn’t strong. The only reasons to turn off auto play is if you need to capture one of the monsters on the current stage for your collection.
Also make sure any Variant Astromon is set as the leader of your team. The leader slot is the first slot of the team and this will apply their variant bonus to the team.
Element types
- Fire: Strong against wood.
- Water: Strong against fire.
- Wood: Strong against water.
- Light: Strong against dark
- Dark: Strong against light.
Summoning
The best use of your Astrogem currency when it comes to summoning will be a 10 unit multi pull. This gives you a guaranteed variant character. Variant characters provide a bonus to your team, typically to units of the same elemental type.
However if you don’t have enough for that, don’t worry, doing single summons also works out really well for getting high rated units. In my personal experience I have found single pulls to be more effective for 4 star rated pulls. But the choice is ultimately up to you as there currently isn’t a guarantee of higher rated characters being pulled from the 10 unit pull.
Hidden Treasure
You may or may not have noticed the tree’s are glowing on the ship. Tapping on these repeatedly will give you gold and once you finish clearing the tree, you will be given a random reward. Try to hit these every time you see them, they’re a great way to farm free gold and items.
You may also see a random character on your ship named Nezz, they have a ! above their head and tapping on them will give you a random reward for finding them.
Gem Sets
Gems sets will provide a unit with a unique set bonus, so you always want to try to do gem sets on your best or favorite units. Don’t worry about hanging onto gems to make a gem set, you can remove your gems at any time for a small gold cost if you want the individual stats until you can make it into a set.
Rewards
If you find yourself low on Astrogems head to your Astroguide. In this section you will a list of various monsters that the game will reward you for collecting their sets or just capturing individual raritie ratings of the unit, and by completing a collection from a specific map.
You can collect the gems at any time for the individual units. This is supposed to be an incentive to capture any monsters you find on a stage and it is a great way to get enough Astrogems to do a multi summon.
Releasing Monsters
A benefit of capturing a lot of Astromon even if they are low rarity levels is to release them for items. By releasing a monster you will be given a random item as they leave your service. Make sure you remove any Gems from this unit, or they will be lost. Rewards can range from large sums of gold, as high as 10k or different type of experience fruits, Astrogems and even Eggs to hatch a new monster.
Release everything you aren’t using and that you have no intention of evolving in the future to keep your inventory clear and to increase the possibility of getting a better unit.
General Tips and Tricks
- Link your account to one of the social services so your data won’t get lost!!
- Always keep a “Recovery” healer unit on your team, they will make the game a lot easier.
- Go to your inbox to pickup rewards and friends gifts.
- Tap “Set as Main” to set the Astromon unit your friends will be able to use from you.
- Lock your main lineup so you can’t delete them.
- User Reviews can sometimes be helpful in determining if you should keep your unit.
- Spotlight Monsters has a nice recommended line up
- Pay attention to the 5 Star and Leader Skill when deciding on what to keep.
- If you buy the $5 beginner pack You receive 200 Astromgens up front but you receive the rest over a 30 day duration. It is still a better value than buying the 200 Astrogem pack from the store.