Can You Remove Weapon Mods in Cyberpunk 2077? – Answered


Bayani Miguel Acebedo

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Learn how to remove weapon mods in Cyberpunk 2077 when you no longer want them!

Can You Remove Weapon Mods in Cyberpunk 2077? – Answered

Cyberpunk 2077 is a game all about customization, so it goes to say that besides changing the costumes on your character (and customizing the character itself), you also have the option to customize your weapons with all kinds of mods that will change their specs whether it be their damage output or how quickly they can get noticed by enemies.

Admittedly, the process gets complicated, and it’s very easy to get lost when wrangling up mods and finding out what goes with certain weapons.

Customizing Weapons and Clothes

Though game items like clothes and weapons come with specific stats, some come with slots for modifications. This allows players to customize an item’s stats, increase damage, or add attack status effects.

Sometimes, players want a specific item, but it has some poor status effects (like decreased damage or low defense). They can balance that out by adding mods that counteract any negative specs.

While players can swap out mods for cyberware on the character’s body, mods are permanently fused to weapons and clothes. So, if you want to toss an old jacket but keep the mods, you won’t be able to do so.

Can You Remove Weapon Mods in Cyberpunk 2077?

The short answer is yes; weapon mods are removable, but they require a grind regarding your character build-up. You need a perk in the Technical Ability called Waste Not What Not to salvage mods from specific weapons and items.

Location of the Waste Not What Not Perk in the Technical Ability section for Character in Cyberpunk 2077
via: FragManSaul/Youtube

Waste Not What Not Crafting Perk

The Waste Not What Not crafting perk is available after you get your technical ability at Level 16. The skill has the following description, When disassembling an item, you get attached mods back.” This means that whenever you decide to scrap a gun or accessory with a bunch of mods attached, you can salvage them and attach them to different items later in the game.

Seeing that the perk is pretty far along the web, it essentially means that players have to do a bit of grinding in the game to access the Waste Not What Not Perk. Depending on your V build, getting your Technical Ability to Level 16 may take a while. You could likely lose some of your highly coveted mods in the game.

Becca's shotgun in Cyberpunk 2077

Keeping the Mods without the Perk

The way the game is designed, players essentially have to cycle through the game’s items, constantly changing and upgrading things for weapons and clothes with better stats. Admittedly, the game comes with some unique items that some players find difficult to part with.

Related: Where to Get Edgerunners Items in Cyberpunk 2077

If you want to hold on to your item to keep the mod for a bit, the game allows you a crafting option that will just increase the stats of the item holding the mod you have. Admittedly, you’ll have to hunt for items that satisfy the ‘recipe’ of the upgrade you want. However, it won’t take as long to grind for it if you know where to look for the goods.

Of course, keeping the weapon in your room is also possible. Then, you can return to salvage the mod when you unlock the perk. It just depends on which process the player finds more bearable.

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