Sniper: Ghost Warrior 3 has received an update that aims to fix its longer than average loading times.
In addition, the patch addresses a number of graphical bugs that have trapped players on-screen or displayed things that don’t exist, as well muting rogue church bells and increasing the ammunition available to the Sawn-off Shotgun.
There was also an issue with saves becoming corrupted, which again is noted as fixed.
Full patch notes are: 
Features
- Added POI completion reward for Mining Town and Village
 
Code
- Reduced loading times
 - Fixed an issue that could cause the save files to become corrupted
 - Fixed crash during Party Crasher mission
 
Animations
- Fixed animation bugs with Sawn-off Shotgun
 
Graphics
- Fixed Shadows cast by local lights
 - Fixed invisible objects on lamps
 - Fixed green channel flip in ddna textures on terrain
 - Fixed incorrect collision on several building and objects
 - Several objects LOD’s and settings tweaks
 - Several extreme navigation improvements
 - Added new proxy for glass
 
Gameplay
- Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
 - Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
 - Fixed redundant extreme navigation on several places on Village and Dam maps
 
Balancing
- Fixed Herstal Voelpe Collimator unlock
 - Fixed KT-R extended magazine unlock
 - Fixed ES25 Silencer unlock
 - Fixed ES25 Bipod unlock
 - Increased ammunition for Sawn-off Shotgun
 - Moved Sawn-off Shotgun from sidearm to secondary weapon category
 
UI
- Fixed inconsistent button icon for “docking laptop” action
 - Fixed wrong legend icon for POI’s in map menu
 - Minimap readability fixes
 
Mining Town
- Fixed exploit of respawning AI at POI by changing AI spawn rule
 - Fixed issue that made player unable to tag 23S soldiers by using CCTV
 - Improved skydome in the afternoon
 - Fixed lighting in tunnels in Hotel area
 - Fixed extreme navigation near the church, antenna area and dam transfer tunnel
 - Fixed issue of destroyed lamps casting light in the safehouse
 - Player is now able to go under AC system during Cut Off mission
 
Village
- Tweaked light brightness on village horizon
 - Fixed incorrect animation for hanging on stone wall in several places
 - Fixed that player can get stuck on lying tires at Burning Brides I mission area
 - Fixed improper size of the axe head collectible
 - Fixed broken shimmy lines on stairs model
 - Fixed holes in geometry of destroyed church in the Awas Family mission area
 - Fixed floating object in Lydia’s hotel room in Kozori
 
Dam
- Wolves on junkyard POI no longer spawn on game start
 - Fixed wrong rotation of trash container that causes animation glitches when hiding
 - Several performance fixes
 - Fixed cloths on POI
 - Fixed AI spawn distance in several outposts
 - Minor graphical tweaks
 - Fixed floating hooks above the road next to the “Butcher” POI
 
Missions
- Remains of the Day: Fixed church bells that were ringing during mission
 - Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
 - Quarry Coup: fixed incorrect hint display when player kills Madame Roux
 - Bridge: Fixed mission AI zone de-spawn on mission completion or abort
 - Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
 - Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
 - Black Widow: fixed that dead 23S retries detecting player repeatedly
 - Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
 - Clear Out: fixed inconsistent use of SFX for mission objective
 - Burning Bridges II: fixed computer highlight in scout mode
 - Loose Ends II: fixed issue which caused the interrogations not providing meeting location
 - Loose Ends II: fixed objective update when entering armory through the roof
 - Loose Ends III: fixed mission unlock notification
 - Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
 - Loose Ends IV: fixed doubled completion objective pop-up
 - Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
 - Loose Ends V: fixed wrong mission unlock notification
 - Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
 - Opium Wars I: fixes on interior lights
 
Lydia DLC
- Fixed issue that triggered restricted zone warning message when player uses drone within mission area
 - Fixed issue with interrogation that doesn’t end with killing the victim
 
Localization
- Added Korean language support
 - Improved naming convention [PL]
 - Fixed several grammar issues [PL]
 
Other
- Numerous other improvements and tweaks not listed above
 
                
                
                        
                        
                        
                        
                    
                    
                    
            



