Star Wars: Galaxy of Heroes CT-5555 “Fives” Review

BY EWAN

ewan

Writer and Storywriter

PUBLISHED 7 YEARS AGO

SWGOH CT-5555 Fives Review S

Star Wars: Galaxy of Heroes CT-5555

CharacterTypeSymbolWhere
IchigoPowerElement PowerHard Mode - 1-26, 2-30 to 2-36, 2-50, 2-54
IkakkuPowerElement PowerHard Mode - 2-39 to 2-47
ShinsuiPowerElement PowerHard Mode - 2-55 to 2-58, 3-107, 3-108, 3-110
RenjiPowerElement PowerHard Mode - 1-21 to 1-24, 2-49 to 2-58
KenpachiPowerElement PowerHard Mode - 2-49, Special Event Gotei 13
SajinPowerElement PowerHard Mode - 3-74 to 3-80, Special Event Gotei 13
HaienPowerElement PowerNormal Mode - 6-184, 6-186, 6-192 to 6-196, 6-200
UkitakeTechniqueElement TechniqueHard Mode - 3-107, 3-108, 3-110, Special Event Gotei 13
YumichikaTechniqueElement TechniqueHard Mode - 2-39 to 2-47
MayuriTechniqueElement TechniqueHard Mode - 3-68 to 3-73, Special Event Gotei 13
MomoTechniqueElement TechniqueHard Mode - 2-40, 2-46, 3-88 to 3-91
OrihimeTechniqueElement TechniqueHard Mode - 1-8, 1-10 to 1-12
IzuruTechniqueElement TechniqueHard Mode - 3-101, 3-103
RangikuTechniqueElement TechniqueHard Mode - 3-101, 3-103, 3-104
ShinjiTechniqueElement TechniqueHard Mode - 4-113 to 4-116, 4-131 to 4-133
UryuSpeedElement SpeedHard Mode - 1-17 to 1-19
RukiaSpeedElement SpeedHard Mode - 1-3, 1-6
ByakuyaSpeedElement SpeedHard Mode - 2-62, 3-82, 3-83, 3-92, 3-93, 3-95, Special Event Gotei 13
TosenSpeedElement SpeedHard Mode - 3-74 to 3-80
YoruichiSpeedElement SpeedHard Mode - 2-61 to 2-65
SoifonSpeedElement SpeedHard Mode - 3-98 to 3-100
GinSpeedElement SpeedHard Mode - 3-88 to 3-91, Special Event Gotei 13
IzuruMindElement MindHard Mode - 3-101
MomoMindElement MindHard Mode - 2-90
UryuMindElement MindHard Mode - 1-17, 1-18, 5-163 to 5-166, 5-179
TosenMindElement MindHard Mode - 3-78, 3-80
UkitakeMindElement MindHard Mode - 3-107, 3-108
ShunsuiMindElement MindHard Mode - 2-55, 3-107, 3-108, 3-110
HitsugayaMindElement MindHard Mode - 4-130 to 4-133, 4-140, 4-141, 4-144, 4-146, Special Event Gotei 13
GinMindElement MindHard Mode - 3-88
ByakuyaMindElement MindHard Mode - 2-61 to 2-66, 3-68, 3-82 to 3-85, 3-92 to 3-95, 3-97
MayuriMindElement MindHard Mode - 2-70, 2-71
RangikuMindElement MindHard Mode - 3-101, 3-103, 3-129, 3-131, 3-133, 4-146, 4-150
UraharaMindElement MindNormal Mode- 5-170 to 5-178, Hard Mode - 4-149, 4-150, 4-157, 5-157, 5-160, 5-161, 5-178
RenjiHeartElement HeartHard Mode - 2-55, 5-170 to 5-176
IchigoHeartElement HeartNormal Mode - 4-118, 4-119, 5-158 to 5-166, 5-170 to 179, Hard Mode - 2-30, 4-117 to 4-121, 5-157 to 5-161, 5-178, 5-179, 6-200, Kon Calamity Event
SajinHeartElement HeartHard Mode - 3-74, 3-75, 3-78
YoruichiHeartElement HeartHard Mode - 2-62, 4-149, 4-150, 4-153
Soi FonHeartElement HeartHard Mode - 3-98, 3-100, 3-110
IkkakuHeartElement HeartNormal Mode- 4-122, 4-123, 4-125Hard Mode - 1-41, 1-44, 4-122, 4-123
RukiaHeartElement HeartNormal Mode - 4-140, 5-172, 5-174 to 5-176, 6-182, 6-186, 6-195, 6-196, 6-200, Kon Calamity Event
ChadHeartElement HeartNormal Mode - 4-122, 4-123, 5-179, Hard Mode - 4-122, 4-123, 5-163, 5-165, 5-166, 5-168, 5-179
YumichikaHeartElement HeartHard Mode - 1-41

CT-5555 is a tanky character with counter abilities. Let’s look at this brief guide on what he has to offer to your team.

Type: Tank, Clone Trooper

Side: Light

Synergy: Counter, Assist, Defense, Slow

How to Get[Shards]: Data Cards, Dark Side 2-D, Light Side 4-F, Cantina Shipments

[easytable]Pros, Cons

Can inflict speed down on enemy, Lacks a taunt ability

Great counter damage, Leader skill isn’t the best with just flat defense

Does well in prolonged fights and against enemy AoE teams, Deals only physical damage

Great campaign map character with tankiness and decent damage, No AoE skill

Works well in a clone team, Low resistance

High armor stats,

Easily farmable, [/easytable]

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Dual DC-17 Blasters – Deal physical damage to target enemy and inflict Speed Down for 2 turns.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: Multiattack against targets suffering Speed Down(76)

Special Ability: Combined Fire – Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +25% Assist Damage from Clones(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +25% Assist Damage(78)

Unique Ability: Tactical Awareness – Fives has 85% Counter Chance and +50% Counter Damage.

  • LvL 2: +15% Counter Chance(22)
  • LvL 3: +15% Counter Chance(32)
  • LvL 4: +25% Counter Damage(42)
  • LvL 5: +15% Counter Chance(52)
  • LvL 6: +25% Counter Damage(62)
  • LvL 7: +15% Counter Chance(72)
  • LvL 8: +25% Counter Damage(82)

Leader Skill: Veteran Clone Trooper – Clone allies gain 55 Defense and other allies gain half that amount.

  • LvL 2: +5 Defense(20)
  • LvL 3: +10 Defense(30)
  • LvL 4: +5 Defense(40)
  • LvL 5: +10 Defense(50)
  • LvL 6: +5 Defense(60)
  • LvL 7: +5 Defense(70)
  • LvL 8: +10 Defense(80)

Stat Growth/Increase Per Level Table

[easytable] Star Grade, 1★, 2★, 3★, 4★, 5★, 6★, 7★

Strength, N/A, N/A, 4.1, 5.1, 6.1, 7.2, 8.2

Agility, N/A, N/A, 2.7, 3.4, 4.1, 4.8, 5.4

Intelligence, N/A, N/A, 2.2, 2.8, 3.4, 4, 4.5[/easytable]

Base and Max Stats

[easytable] Stat, Base, Max

STR, 24, 914

AGI, 16, 500

INT, 18, 472

Health, 684, 19999

Speed, 100, 115

Physical Damage, 53, 1483

Physical Critical, 6, 292

Armor, 4, 298

Armor Penetration, 0, 5

Dodge, 0, 0

Special Damage, 43, 1233

Special Critical Rate, 0, 10

Resist, 1, 64

Resist Penetration, 0, 0

Deflect Rating, 0, 0

Critical Damage, 150%, 150%

Potency, 0, 20%

Tenacity, 15%, 46%

Hp Steal, 0, 0.05[/easytable]

Thoughts

CT-5555 “Fives” is a perfect tank for campaign maps. Not only is he able to deal decent damage, he can counter attack, which is very useful in maps where enemies have plenty of AoE attacks.

His health pool and armor is very high and can take a lot of punishment. With a healer like Luminara, Jedi Consular or Barris, he can last in battle for a very long time before going down.

His assist ability deals bonus damage if a clone ally attacks. You can use him alongside Clone Sergeant and Chewbacca.

His only downside is that he has no AoE damage. All in all, he is a solid character.

Rating

[usrlist “Campaign Map:5” “Arena: 5” “Galactic War:5”]

Verdict: Max for campaign maps.

References: SWGOH

Star Wars: Galaxy of Heroes Arena Guide

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